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Re: So... tonight's beta update...

Posted: Sun Apr 08, 2012 12:50 pm
by Vephriel
Smyelmdar wrote:It looks like the pandaren females has new idle animations. I'm not sad about that. They looked kind of weird before. :P
Hmm, I went to check, but I'm seeing the same idle animation as before, where they look up and sway from side to side.

Re: So... tonight's beta update...

Posted: Sun Apr 08, 2012 1:45 pm
by Makoes
Same here Veph.

Re: So... tonight's beta update...

Posted: Sun Apr 08, 2012 5:43 pm
by Smyelmdar
Vephriel wrote:
Smyelmdar wrote:It looks like the pandaren females has new idle animations. I'm not sad about that. They looked kind of weird before. :P
Hmm, I went to check, but I'm seeing the same idle animation as before, where they look up and sway from side to side.
That's very strange, cause mine didn't do that last time, but now she's doing it again.

Edit: Now she did the other thing. It looked like this:

ImageImage

Another edit:
I guess they now have two idle animations, cause I just noticed when I opned my character window, that she had both the idle animations there - the old one, and the one on these pictures.

Re: So... tonight's beta update...

Posted: Sun Apr 08, 2012 5:49 pm
by Gimlion
Has anyone been getting an Error upon logging in "Fatal Exception"? I keep getting this error the second I log into my panda monk (lvl 1)... Hoping there's someone who knows how to fix it. Also, I'm getting the pink boxes as well, for the few short seconds before I crash.

Re: So... tonight's beta update...

Posted: Sun Apr 08, 2012 6:02 pm
by Smyelmdar
I'm feeling really sorry for my troll female. She's gone completely tourette and has no control over her movements at all. :S
But besides that the portrait is also messed up. Don't know if anyone has noticed this.

Image

We can always hope all this is because they're working on the revamped models. :)

Re: So... tonight's beta update...

Posted: Sun Apr 08, 2012 11:31 pm
by Arwyn
Checked out regular Scarlet Monastery and Scholomance on a Pre-Made and the redesigns are great*

Removing some mobs and connecting and removing areas in both dungeons, especially in Scholomance, made the pace really go faster and smoother.

In the Scarlet Hall's wings I really felt bad about the Angry Hounds that were chained up in the area. But dang those dogs chains can reach. I ran into one coming into the Hallway and it followed me all the way to the other end of the hallway. Also, the new Houndmaster still doesn't die so you get him saying the laugh worthy "I bleed...haha...but I won't die! (dog revenge event placeholder)."

The one downside to the Scarlet redesign is that the quest giver NPC's introduced in Cata aren't there any more. Which is a shame because I really enjoyed watching the Scarlet Renegades leader slowly go insane every time you met him.

In Scholo they've blocked off a good number of areas like the Balcony to summon Kirtonos the Herald and the basement that led to Jandice Barov. (*And actually walking into the place I didn't see Alexi and Weldon or the Sarkhoffs so they may be temporarily missing so their quests can be updated or just completely removed if there's no reason to update their quests.)

But yeah..if you want to remember these places before the update go run them again for old times sake.

Re: So... tonight's beta update...

Posted: Mon Apr 09, 2012 8:22 am
by GormanGhaste
I wonder if the Barov trinket will still be available?

Re: So... tonight's beta update...

Posted: Mon Apr 09, 2012 11:18 am
by Zarola
Logged on today to see if any of the gathering quests were working, still broken however you can now fish Jade Lungfish, Mandarin Redbelly and Golden Carps from the waters in MoP. I put them in the guild bank they have a generic meat flank icon.

Re: So... tonight's beta update...

Posted: Mon Apr 09, 2012 8:22 pm
by Makoes
Hopefully tomorrow will bring along the patch to fix the current beta issues. (well, the ones that are holding everyone at a stand still annyhow!)

I've been running around doing some wonderful exploration while I waited, and ended up just behind the turtles head, unfortunitally blizz seemed to have planned ahead and there is a currently unpassable ledge blocking players from actually making it onto the turtles head. Along with the fatigue bar ticking away. Death on the thurtles shell seems to resault in resurection at the spirit healer. I plan on trying to get to the turtles head at a later date and see if I cant find some way to swing it.