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Re: Chrizesu's Pet Guide (patch 4.0.3)
Posted: Sun Dec 05, 2010 5:24 pm
by Loethlin
Oh, I never realised that, actually, I thought it was broken because talent calculator was changed since 4.0.3 to accomodate new level cap.
My apologies, in that case.
Re: Chrizesu's Pet Guide (patch 4.0.3)
Posted: Fri Feb 18, 2011 10:25 am
by Chrizesu
I've been pretty busy with college so does anyone mind going through and telling me what's broken?
Edit: It also seems that the calculator is indeed working again.
Re: Chrizesu's Pet Guide (patch 4.0.3)
Posted: Fri Feb 18, 2011 12:25 pm
by Cialbi
Well, first off, you need to represent the new pet classes! Changing the image for Wolves would also be a good idea, seeing as how Vargul Blighthounds are now Dogs. Also, Raptors' Tear Armor only stacks three times, making it on par with Faerie Fire, Expose Armor, and Sunder Armor (same applies to Poison Spit for Snakes).
Re: Chrizesu's Pet Guide (patch 4.0.3) Incr. Phys Dmg vs Arm
Posted: Wed May 11, 2011 1:02 pm
by Sanchico
Not sure if i should make a new thread for this, but can anyone explain me the difference between skills that increase physical damage taken(ravagers, worm) vs the armor reduction abilities(serpent, raptor)?
The only difference i can see is using them against a target with 0 armor: raptors would do nothing to increase dps but ravagers would. Against a target with X amount of armor, both abilities would cause the same amount of dps increase.
Am i missing any details about mechanics? I'm not considering stacks and cooldowns, just the effects. Ain't they just the same?