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Re: [13221] Taming AQ - new colossus skins, green boss wasp
Posted: Thu Oct 28, 2010 10:55 pm
by Vephriel
Lol at plethora of replies.

Re: [13221] Taming AQ - new colossus skins, green boss wasp
Posted: Thu Oct 28, 2010 10:58 pm
by Lisaara
Neato!
Re: [13221] Taming AQ - new colossus skins, green boss wasp
Posted: Thu Oct 28, 2010 11:08 pm
by Anyia
A pet Kurinnaxx would be an interesting addition, but I don't think I can in good conscience ask for that given all the hunter pet love I've seen heading our way over the last few builds!
Re: [13221] Taming AQ - new colossus skins, green boss wasp
Posted: Thu Oct 28, 2010 11:10 pm
by Ikult
I would like to add: If Kuri became tameable, that would be it: I would keel over in a faint from a happiness explode.
Kuri was always my favourite AQ boss out of all of them- watching people fail at moving in a circle was CLASSICALLY awesome raid failing! I even had a /point /laugh macro (especially awesome with a Troll laugh xD )
Re: [13221] Taming AQ - new colossus skins, green boss wasp
Posted: Thu Oct 28, 2010 11:12 pm
by Anyia
They'd have to be classified as worms rather than scorpids just so they can burrow in my opinion - just to get as close as possible to that feeling of sand-pile-o-doom

Re: [13221] Taming AQ - new colossus skins, green boss wasp
Posted: Thu Oct 28, 2010 11:18 pm
by Skyshot
Goodness I step away to go eat and come back to all of the replies!
That's for pointing it out guys. Definitely missed that. =)
Re: [13221] Taming AQ - new colossus skins, green boss wasp
Posted: Fri Oct 29, 2010 11:48 pm
by Wain
UPDATE: Yauj Brood (that spawn when Princess Yauj dies) are also tameable!! They're beetles that use SilithidScarabSkinGold, which is kind of a coppery-orange, and is the only known use of this skin on a tameable mob. I didn't get a screenshot of the tame, but did immediately after:

- WoWScrnShot_103010_141733.jpg (189.99 KiB) Viewed 1531 times

- WoWScrnShot_103010_141750.jpg (126.91 KiB) Viewed 1531 times
It's a nice colour
So that leaves SilithisScarabSkinGreen and UldumScarabSkinYellow as the only two beetle colours missing. Neither has been seen in the game.
Re: [13221] Taming AQ - new colossus skins, green boss wasp
Posted: Sat Oct 30, 2010 12:19 am
by Kalliope
That's a very pretty color indeed! Nice find!

Re: [13221] Taming AQ - new colossus skins, green boss wasp
Posted: Sat Oct 30, 2010 12:24 am
by Wain
Another update:
Spawn of Fankriss (gold worm that spawns during the Fankriss encounter) isn't classified as a beast or tameable.
Qiraji Scorpions (black with orange) during the Twin Emperors encounter are likewise not beasts or tameable.
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sat Oct 30, 2010 5:38 am
by Renle
Princess Huhuran!!!
Dangit, but I already have a wasp pet (a firefly named Evangeline...)
Which one am I gonna keep, the pretty green one or the Disney reference??? x(
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sat Oct 30, 2010 6:23 am
by Kalliope
Renle wrote:Princess Huhuran!!!
Dangit, but I already have a wasp pet (a firefly named Evangeline...)
Which one am I gonna keep, the pretty green one or the Disney reference??? x(
Tame Huhu.
Name her Evangeline.
Problem solved.

Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sun Nov 07, 2010 12:04 am
by Kalliope
I don't think this is going to be doable at level 80, for those who might be intending to try (like myself...>_>).
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sun Nov 07, 2010 3:39 pm
by Worba
Kalliope wrote:I don't think this is going to be doable at level 80, for those who might be intending to try (like myself...>_>).
How so?
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sun Nov 07, 2010 4:36 pm
by Kalliope
Worba wrote:Kalliope wrote:I don't think this is going to be doable at level 80, for those who might be intending to try (like myself...>_>).
How so?
My pet doesn't do enough damage to avoid and/or survive a second adds phase. Tried both my bear and my worm without luck.
Am unsure if I've done everything correctly or if it's really just a question of the kings buff being THAT beneficial.
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sun Nov 07, 2010 4:57 pm
by ummeiko
Your worm and bear can't do it at level 85? Or are you referring to on live right now? I do think Skeram is going to be the biggest block from doing it at 80, as most of the rest of the trip is just smart use of feign death.
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sun Nov 07, 2010 5:02 pm
by Kalliope
ummeiko wrote:Your worm and bear can't do it at level 85? Or are you referring to on live right now? I do think Skeram is going to be the biggest block from doing it at 80, as most of the rest of the trip is just smart use of feign death.
On live right now at level 80, which was why I specified the level in my original post.
Skeram is the worst part of the run, which was why I was testing to see if I could get past him at 80.
Unless anyone has any suggestions or better ideas about surviving the second wave of adds, I think I'll be waiting until 85.
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sun Nov 07, 2010 6:38 pm
by Aleu
Princess Huhuran is tameable?! I'm usually not a fan of the Wasps, but her skin is beautiful. =D Forgot the Sapphire Hive Queen. I'm getting lil'Princess here! <3
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sun Nov 07, 2010 7:51 pm
by Wain
Kalliope wrote:ummeiko wrote:Your worm and bear can't do it at level 85? Or are you referring to on live right now? I do think Skeram is going to be the biggest block from doing it at 80, as most of the rest of the trip is just smart use of feign death.
On live right now at level 80, which was why I specified the level in my original post.
Skeram is the worst part of the run, which was why I was testing to see if I could get past him at 80.
Unless anyone has any suggestions or better ideas about surviving the second wave of adds, I think I'll be waiting until 85.
85 will make all the difference. You could easily still wipe if you're unlucky and they get too close, but it'll make a huge difference to damage and survivability. Remember to feign when those AoEs start hitting you, too.
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sun Nov 07, 2010 8:30 pm
by Kalliope
Wain wrote:Kalliope wrote:ummeiko wrote:Your worm and bear can't do it at level 85? Or are you referring to on live right now? I do think Skeram is going to be the biggest block from doing it at 80, as most of the rest of the trip is just smart use of feign death.
On live right now at level 80, which was why I specified the level in my original post.
Skeram is the worst part of the run, which was why I was testing to see if I could get past him at 80.
Unless anyone has any suggestions or better ideas about surviving the second wave of adds, I think I'll be waiting until 85.
85 will make all the difference. You could easily still wipe if you're unlucky and they get too close, but it'll make a huge difference to damage and survivability. Remember to feign when those AoEs start hitting you, too.
*nodnod* That's what I figured. Thanks muchly!

85 it is then!
Re: [13221] Taming AQ - new colossi, green wasp, orange beet
Posted: Sun Nov 07, 2010 9:23 pm
by PorrasouxRex
I have a few questions about this and AQ:
So, ALL of the bosses keep their boss tag? Considering I am taming both Buru and Ayamiss specificly for their boss tags.
Also, where was it found that AQ20 would be turned into a 10-man? Will we have a few months in the 4.0.3 patch to be able to tame those in AQ20 before they buff-AQ20 up? Or am I mis-understanding?