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Re: The New PetEmote Thread

Posted: Sun Dec 15, 2024 11:30 pm
by Lougaron
Varethyn wrote: Sun Dec 15, 2024 8:05 pm It could be that I need to test some more - I just updated and temporarily subbed back to WoW - but as far as I recall it sadly doesn't work that way and I have no means of finding out otherwise as yet. If it's a coding thing I'll have to poke Ethan about it, and the original site the previous owner used is long gone.
In terms of the Editor, it's simply so you can add your own ideas to the existing (or missing, in the case of lesser dragonkin) families. I could swear though that at one point you could make a custom config per name as well, but it's been too long and I couldn't get it to work on my end either. As for setting the pet's family in-game, that's purely cosmetic and simply changes what other players who don't use PetEmote see.

Sorry for the disappointment.

Oh no, you're fine! I'm just out of my depth with LUA; I'm going to attempt tackling it again because I do love to dig around and figure stuff out! (That or I just may change the emotes for Spirit Beasts into Stormrook emotes, since I don't really use Spirit Beasts ASIDE from the stormrooks)

Edit: I swapped the emotes and it worked well!

After all my futzing, I realized the actual family is based on the pet family in wow and what I was asking was outside the scope of the addon due to game mechanics, so editing the base emotes for my own use is the way to go!

Re: The New PetEmote Thread

Posted: Mon Dec 16, 2024 1:53 pm
by Varethyn
Lougaron wrote: Sun Dec 15, 2024 11:30 pm
Varethyn wrote: Sun Dec 15, 2024 8:05 pm It could be that I need to test some more - I just updated and temporarily subbed back to WoW - but as far as I recall it sadly doesn't work that way and I have no means of finding out otherwise as yet. If it's a coding thing I'll have to poke Ethan about it, and the original site the previous owner used is long gone.
In terms of the Editor, it's simply so you can add your own ideas to the existing (or missing, in the case of lesser dragonkin) families. I could swear though that at one point you could make a custom config per name as well, but it's been too long and I couldn't get it to work on my end either. As for setting the pet's family in-game, that's purely cosmetic and simply changes what other players who don't use PetEmote see.

Sorry for the disappointment.

Oh no, you're fine! I'm just out of my depth with LUA; I'm going to attempt tackling it again because I do love to dig around and figure stuff out! (That or I just may change the emotes for Spirit Beasts into Stormrook emotes, since I don't really use Spirit Beasts ASIDE from the stormrooks)

Edit: I swapped the emotes and it worked well!

After all my futzing, I realized the actual family is based on the pet family in wow and what I was asking was outside the scope of the addon due to game mechanics, so editing the base emotes for my own use is the way to go!
I've actually never touched the LUA script myself either and edit everything with the Editor, so I wouldn't have been much help there anyway :lol:
I'm glad you've managed to get things as you prefer them to be!

A small update, I've updated the first post of the thread to reflect current circumstances and put the commands where everyone can see them without going to the CurseForge page. Let me know if it looks good and makes sense!
After going back in the thread I also noticed that there was a bug throwing errors and have notified Ethan/Raven about it. Along with that, Succubus had been untitled somehow and Toads and Cranes had yet to be updated to Hoppers and Waterfowl respectively, so I don't think any of those families would have been emoting properly. An update to fix it should hopefully be available in the near future. Apologies for that!
Lesser Dragonkin emotes will come later.

Re: The New PetEmote Thread

Posted: Wed Jan 22, 2025 9:12 am
by Varethyn
I finally unlocked lesser dragonkin taming and spent a couple of days with all of the types. Emotes are now available for testing!

Re: The New PetEmote Thread

Posted: Sun Jan 26, 2025 8:53 am
by Varethyn
I hope everyone who's downloaded the new emotes have been enjoying their newly vocal dragonkin! I caught one typo, so that's been fixed, and will be throwing them over to be added to the main addon soon, so any and all feedback and discussion is appreciated :)

Re: The New PetEmote Thread

Posted: Thu Mar 06, 2025 7:41 pm
by Varethyn
PetEmote has now been brought up to date with the latest patch. A few things of note:

Clefthooves and Scalehides have had their emotes bulked up a bit (gradually working my way through families with the least emotes).
Mechanicals and Feathermanes have had a couple of emotes tweaked if not fully removed due to how, honestly, childish and jokey they were.

As always, if you have made custom emotes make sure you back them up before updating the addon!

Re: The New PetEmote Thread

Posted: Sun Oct 12, 2025 1:46 am
by Lisaara
I ran into an unfortunate issue with PetEmote that is a lil off putting. My Warlock is using the Incubus yet pet emote, even when I switch genders, still says 'she' when using emotes. Is there a fix for this at all?

EDIT: I have installed the Alpha and still no success. Installed the custom emotes and it still won't change the Succubus emotes to the Incubus.

Re: The New PetEmote Thread

Posted: Sat Jan 10, 2026 9:04 pm
by akaimeridia
Love this addon so much but I can't seem to get the editor to work. I have no problems with the program, I can add emotes and stuff, and I press Save, but for example, I added a Boar emote with condition "Food Accepted". but my boar doesn't emote when I feed him. So I am not sure if I am doing something wrong when I edit/create emotes? Any help would be appreciated, thank you :)

Re: The New PetEmote Thread

Posted: Wed Jan 21, 2026 1:31 pm
by Contessina
Hello all! With the new pre-Midnight patch, I noticed that this addon is being listed as "incompatible". Is there any workaround for this? I honestly love this addon for my warlock and would be very sad to see it go. :(

Re: The New PetEmote Thread

Posted: Fri Jan 23, 2026 8:04 am
by Varethyn
I have informed my sister (who is in charge of the code), but she's going through a tough time right now. Hopefully we can figure things out and get our pets emoting again soon!

Re: The New PetEmote Thread

Posted: Fri Jan 23, 2026 2:10 pm
by Lisaara
Varethyn wrote: Fri Jan 23, 2026 8:04 am I have informed my sister (who is in charge of the code), but she's going through a tough time right now. Hopefully we can figure things out and get our pets emoting again soon!
Thank you so much and my condolences to her. Give her lots of hugs for us and let her know we appreciate all she has done for us thus far. <3

Re: The New PetEmote Thread

Posted: Sat Jan 24, 2026 10:48 am
by Contessina
Varethyn wrote: Fri Jan 23, 2026 8:04 am I have informed my sister (who is in charge of the code), but she's going through a tough time right now. Hopefully we can figure things out and get our pets emoting again soon!
Oh no! I hope things get better soon! Please give her our love! We do appreciate all the work that is done with this addon!

Re: The New PetEmote Thread

Posted: Mon Jan 26, 2026 4:23 pm
by Varethyn
PetEmote should once again be operational! At least on Retail. Any feedback from Classic users would be appreciated!

Reminder as always: Be sure to back up any custom emotes you have made as the core addon will overwrite them.
akaimeridia wrote: Sat Jan 10, 2026 9:04 pm Love this addon so much but I can't seem to get the editor to work. I have no problems with the program, I can add emotes and stuff, and I press Save, but for example, I added a Boar emote with condition "Food Accepted". but my boar doesn't emote when I feed him. So I am not sure if I am doing something wrong when I edit/create emotes? Any help would be appreciated, thank you :)
Sadly that option didn't seem to work for a while, and even so patch 12.0 has now completely prevented it from working; PetEmote pulled from the combat log to monitor feeding, but as addons are no longer allowed to read the combat log that means it can no longer happen. It might still work on Classic but no promises there. I'm sorry about this :(

Re: The New PetEmote Thread

Posted: Wed Mar 04, 2026 3:32 am
by Nick
Heya Vare! I saw that PetEmote got updated for the new xpac, but on Curseforge (and WoWUp), the addon says it hasn't been updated in nearly a year; is that a mistake, or is there somewhere else that the newer version of the addon should be downloaded from?

Re: The New PetEmote Thread

Posted: Wed Mar 04, 2026 7:31 am
by Varethyn
Ah, sorry for the confusion. I wasn't aware either. It's because the beta file, found here, isn't immediately recognised as an update. Likely PetEmote won't be fully released until I've given whiptails and florafaun some emotes to start out with, but the addon is still functional in the meantime!

Re: The New PetEmote Thread

Posted: Wed Mar 04, 2026 4:08 pm
by Nick
Gotcha, tysm for the response! :3