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Re: Suggestions for our Lurker.. ;)

Posted: Sat Jul 09, 2011 1:55 pm
by Jäysee
Wain wrote:If a nut falls on you in a forest, what sound does it make?
Depends on what he is wearing. Is he wearing and aluminum foil hat?

Re: Suggestions for our Lurker.. ;)

Posted: Sat Jul 09, 2011 2:34 pm
by Lohuran
Jäysee wrote:
Wain wrote:If a nut falls on you in a forest, what sound does it make?
Depends on what he is wearing. Is he wearing and aluminum foil hat?
What's that supposed to mean? :[

Re: Suggestions for our Lurker.. ;)

Posted: Sat Jul 09, 2011 3:45 pm
by Kurasu
Lohuran wrote:
Jäysee wrote:
Wain wrote:If a nut falls on you in a forest, what sound does it make?
Depends on what he is wearing. Is he wearing and aluminum foil hat?
What's that supposed to mean? :[
Knowing Wain, it will be clear what it means... after 4.3 is out. And not a moment before.

.... well, unless you know what he's referring to. I'd say that it's good news, though. ;)

Re: Suggestions for our Lurker.. ;)

Posted: Sat Jul 09, 2011 8:20 pm
by Wain
;)

Re: Suggestions for our Lurker.. ;)

Posted: Sun Jul 10, 2011 9:54 am
by Akyo
like always im thanking you for all the new editions in the pet side with this expansion :)
But ill repeat what ive been wishin for yet again.
-sharks. (yeah i see the difficulties taming one, BUT I DO WANT ONE!)
- Marsh walkers. could be placed with nether rays/sporebats and haveing the family renamed or given new family, ability could be a drain of sorts, though spore cloud or spell interupt isent unlikely either.

- Mana wurms and the Mana serpents as a single family. Those mana serpents seem to be more of a beast than dragonkin.
- Pterrordaxes, could easily fit into the bat family. Also bats could need a new model.
- Basilisks to be placed in the croc family. personaly i dont care for em but dont see why not.
- A spirit beast thats not a ghost(i like ghosts but..i also like beasts with special effects). Like Skoll and Loque. It doesnt have to be sparkly. it could be something clouded in darkness similar to the oily coat of those sertain wolves and hawks, just with an added black smoke effect to it or something along those lines.

- Can we please have old warp back on the warpstalkers? i miss it so much Q_Q

Re: Suggestions for our Lurker.. ;)

Posted: Mon Jul 11, 2011 1:11 am
by Qinni
Love to see more under water mounts other then sea ponies and turtles. <:

I also would still like to see different Rhino skins/models along with bats and spore bats for hunters.

Re: Suggestions for our Lurker.. ;)

Posted: Mon Jul 11, 2011 10:13 pm
by Ijomi

Re: Suggestions for our Lurker.. ;)

Posted: Mon Jul 11, 2011 10:37 pm
by Aritria
Not going to lie, Ijomi, that would be bad arse.

Re: Suggestions for our Lurker.. ;)

Posted: Mon Jul 11, 2011 10:45 pm
by Ijomi
;) It would be a perfect addition to skins like Skarr and Karkin, I think.

Duneclaw Broodlord is probably my absolute favorite old-world scorpid skin, or a tie with the classic and lovely tan Clattering. :D

Re: Suggestions for our Lurker.. ;)

Posted: Tue Jul 12, 2011 10:17 am
by Oswen
First off, thank you for finally having fixed Tendon rip on bosses, my raid never has a feral druid or arms warrior so my little Shenzi is helping greatly!

As for suggestions...Chromaggus unlike his corehound cousins still hasn't learned how to swim, i know it's not a big deal but it would be nice to see him moving like them in a watery enviroment.
Maybe something could be done about Silithid bosses too?They too just pretend they are walking even when they are sinking deep into the ocean.

Re: Suggestions for our Lurker.. ;)

Posted: Tue Jul 12, 2011 1:33 pm
by Poearia
I would love to see this cat become a rare somewhere - Maybe a new Araga ;)

http://wow-petopia.com/look/ridingtiger ... addle.html

Re: Suggestions for our Lurker.. ;)

Posted: Wed Jul 13, 2011 10:54 am
by pop
dear Noah,

Please, oh Please remove +30% to bleed damage debuff from Hyena, Rhino and Boar and make them have more useful special skill.

It is frustrating to be a surv or a bm using hyena and boar but can't use the special skill. I like the skin but the special skill does not benefit my spec AT ALL. What worse an exotic pet which is the Rhino also have that pointless skill.


O and please make fox a cunning pet, just make more sense..


and please do not make silithid as a superior version of spider , sb as the superior version of cat, rhino as the superior version of boar and devilsaur as the superior version of wolf.

Here are my suggestions.

Exotic Pets

Rhino
-exotic skill: Horn Toss, now reduced cd to 110 secs and now cost only 10 focus
-special skill:Stampede now provides –armor debuff.


Spirit Beast
-new special skill Arcane strike to replace Roar of Courage
-Arcane Strike is a magical damage debuff, same as dragonhawk’s breath.


Devilsaur
-Revamped.
-Monstrous Bite is now a special skill that increases physical damage debuff
-Ferocious Roar is now an exotic spell that fears the target for 8 seconds.


Silithid
-Venom Web Spray is replaced by ‘Choke Hold’
-Choke Hold is the same as crab’s pin.


Normal Pets
Bleed is useless for 2 of the 3 Hunter's talent trees, so the bleed debuffs are now removed from the pets and the debuff would be implemented in the mm tree.


-Hyena’s Tendon Rip now slows instead of bleed debuff
-Boar’s Gore now disorients like monkey’s fling.
-Fox is now appropriately a cunning pet with a new special skill “Decoy/Mislead’ that causes the fox to substitute itself with a tree stump that has x%hp when attacked. The stump taunts while the fox jumps behind the target.

Since no pets would provide the +30% bleed damage debuff, I would suggest that debuff should be implemented as a talent combined in either any of the mm's mark, resistance is futile, sic'em or gp for the throat.

How about this

True shot aura
-Provides 10% ap increment and your steady shot now would cause 'Pierced Flesh' debuff which increase bleed damage by 30% for 30 seconds. 'Pierce Flesh' does not stack with any other same effects.

Other wish list

-Dismiss pet can now be cast while on the move.
-Master’s Call now cannot be spell steal or dispelled.
-Revive pet’s cast time now reduced to 3 seconds.

New Glyph suggestion
-Glyph of Hightail, Minor glyph. Your dismiss pet is now instant when out of combat.

Pet's stances
Defensive Stance
-reworked. Besides attacking any that attack you or the pet, Now ALSO enables for the pet to automatically attack any hostile players or mobs that are within 3 yards. Think guard/watch dog.
-3 yards won’t be so op.


Assist Stance
-Besides assisting your attack, it would also attack any that attack you too. Just like old defensive stance.

Re: Suggestions for our Lurker.. ;)

Posted: Wed Jul 13, 2011 11:01 am
by Kalliope
Hyenas are the only dps pet with a bleed debuff; hardcore raiders would throw absolute fits if that was changed! Please instead consider changing the rhino's bleed debuff, since it does nothing for BM hunters anyway. ;)

Re: Suggestions for our Lurker.. ;)

Posted: Wed Jul 13, 2011 12:04 pm
by pop
well I think the bleed debuff should be provided in the MM talent tree itself. I can see go for the throat or Sic'em can provide those debuff via the pet's basic attack. Or maybe even MM's marks can provide that debuff too :)

Re: Suggestions for our Lurker.. ;)

Posted: Wed Jul 13, 2011 3:21 pm
by Kalliope
The perk of having the bleed debuff provided by pets is that it means the hunter can be any spec and still bring a useful raid buff. Hunters are wonderful buff-bots now, providing something for everyone, even casters (the spell damage increasing debuff); only the more specialized buffs are spec-specific - exotic pet bonus abilities (BM), attack power (MM), and windfury (surv). The bleed debuff is a basic one and is something that should remain available to all hunter specs.

Re: Suggestions for our Lurker.. ;)

Posted: Wed Jul 13, 2011 7:13 pm
by pop
But EVERY AND ALL spec that can cause bleed damage already provide that debuff, fury have trauma, feral have mangle,so surv and bm do NOT need to provide the debuff.

Unlike the bleed debuff though, magic damage debuff actually benefit ALL hunter specs, since all hunter use arcane shot, serpent sting and bm use cobra shot while mm has chimera. Not to mention magic damage dealing cal is the staple of surv hunters. And unlike the bleed debuff, NOT ALL Magic dealing classes have this debuff. The only other 2 classes that can provide magic debuff is Warlock and DK.

Re: Suggestions for our Lurker.. ;)

Posted: Wed Jul 13, 2011 7:59 pm
by Kalliope
Blood frenzy (trauma) is arms warriors - not fury - and only sub rogues get the debuff. Assa and muti rogues do not. So it's not "every" or "all" specs. :)

Surv uses explosive, but yes, magical damage. You left off assa rogues and balance druids who also bring the spell debuff, making warlocks and owls the only casters who bring it.

If non-marks hunters are bringing the bleed debuff, they're not doing it for themselves, much like the dks and rogues with the magical damage debuff aren't doing it for themselves.

Re: Suggestions for our Lurker.. ;)

Posted: Thu Jul 14, 2011 1:47 am
by pop
Kalliope wrote:Blood frenzy (trauma) is arms warriors - not fury - and only sub rogues get the debuff. Assa and muti rogues do not. So it's not "every" or "all" specs. :)

Surv uses explosive, but yes, magical damage. You left off assa rogues and balance druids who also bring the spell debuff, making warlocks and owls the only casters who bring it.

If non-marks hunters are bringing the bleed debuff, they're not doing it for themselves, much like the dks and rogues with the magical damage debuff aren't doing it for themselves.
like I said, all SPECS that use bleed has that debuff; feral, arms and sub. Bleed are very spec-sentric skill that the debuff are provided by the spec that use it. Prot war doesnt bleed, fury doesn't bleed and arms do hence why arms can cause trauma. and yes I got confused fury with arms.

dks and rogues do use magical debuff; rogues has poison which is nature damage, and dks has a lot of magical damage; frost, shadow and nature. SO yeah when a rogue or a dk brings the magic debuff, they do bring it for themselves.
Mage doesn't bring that debuff, shaman doesn't bring that debuff, paladin doesnt bring that debuff making magical debuff still important.

Most importantly Bleed Debuff has absolutely has no value for bm and surv. By freeing it from pets and putting it into mm, it would make mm a lot better and bm and surv to be actually effectively use hyena and boar.

However if all hunters can cause bleed damage, let say a ranged version of warrior's rend or maybe all pets can cause rend, I really don't mind boar and hyena retaining this skill.

Re: Suggestions for our Lurker.. ;)

Posted: Thu Jul 14, 2011 2:20 am
by Kalliope
pop wrote:like I said, all SPECS that use bleed has that debuff; feral, arms and sub.
So ONLY sub rogues use bleeds? Or are you intentionally skipping assa/muti rogues because they disprove your point?
pop wrote:Most importantly Bleed Debuff has absolutely has no value for bm and surv. By freeing it from pets and putting it into mm, it would make mm a lot better and bm and surv to be actually effectively use hyena and boar.
That would give marks hunters an extra passive buff, which doesn't seem fair to the other specs. Would be more in favor of this:
pop wrote:However if all hunters can cause bleed damage, let say a ranged version of warrior's rend or maybe all pets can cause rend, I really don't mind boar and hyena retaining this skill.
Maybe leave surv as the more magical tree, but give BM something physical to work with that works in sync with pets.

Re: Suggestions for our Lurker.. ;)

Posted: Thu Jul 14, 2011 2:27 am
by pop
What if BM hunter pets can cause bleed via through kill streak? or from crits from the pet's basic attack?