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Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sat Oct 27, 2012 8:54 pm
by Kyria
Funny you should say that, Quiv!
Barnacle Jim - 50952 - Lv. 40 - Found in Thousand Needles, at the very bottom of the water just to the west of the small cave in the center of the map
I BELIEVE this guy is a new skin. I tamed him to drag him out of the water so I could check, and he doesn't seem to match the existing colors. Here's a comparison shot between him and Crablegs, the ordinary red Cata crab in Orgrimmar (Crablegs is on the left):

Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sat Oct 27, 2012 8:55 pm
by Kalliope
Oh yeah, he's definitely some sort of brown....crazy, guess it wasn't just the lighting!
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sat Oct 27, 2012 9:05 pm
by Novikova
Oh no. He's not brown. He's just tan from a day out on the beach.

Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sat Oct 27, 2012 9:51 pm
by Quiv
Jersey Shore crab
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sat Oct 27, 2012 10:12 pm
by Wain
Aha, that's one of the two new "black" combos! This will be black underneath with red on top I guess

Well spotted!
There's another one somewhere (assuming it's been used yet). It's also listed as black in the database, so I'm assuming it'll be another case of a major colour on top with black underneath.
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sat Oct 27, 2012 10:27 pm
by Eternallylostx
Wain wrote:Aha, that's one of the two new "black" combos! This will be black underneath with red on top I guess

Well spotted!
There's another one somewhere (assuming it's been used yet). It's also listed as black in the database, so I'm assuming it'll be another case of a major colour on top with black underneath.
He has siblings! Go, Petopians, Go
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sat Oct 27, 2012 10:38 pm
by Kyria
Well, well, well! I knew we'd missed one. Look who we have here!
Quetzl - 50788 - Lv. 52 - Found in Winterspring, just southeast of Owl Wing Thicket in the mountains
This looks to be the grey and orange wind serpent with the green wings.
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 3:55 am
by Lisaara
Ooh that windserpent is gorgeous
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 6:18 am
by GormanGhaste
I just love the crabs with layered colors! I tamed King Spineclaw in 5.0, looks like I'll be taming Barnacle Jim in 5.1.
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 12:50 pm
by Kalliope
Loki wrote:Found Losaj, a red silithd boss model, I expect also with the exposed brain. Inside Hive Zora, but I expect Kurasu will probably get there to check. If not I'll go back after I've done some other zones.
Actually, looks like closed brain!

Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:01 pm
by Deadblaster
about The Deep Tunneler,i dont think he will keep his underground jormungar model,since it cannot be attacked while moving,and that would be a bit cheating,wouldnt it?
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:28 pm
by Kalliope
Deadblaster wrote:about The Deep Tunneler,i dont think he will keep his underground jormungar model,since it cannot be attacked while moving,and that would be a bit cheating,wouldnt it?
Except he can be attacked while moving.
Not sure where you got that idea from, but it's not true.

Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:32 pm
by Zangor
in your video you didnt show much of his movement. i bet they mistook the burrom animation for his movement.
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:35 pm
by Qraljar
Kalliope wrote:Deadblaster wrote:about The Deep Tunneler,i dont think he will keep his underground jormungar model,since it cannot be attacked while moving,and that would be a bit cheating,wouldnt it?
Except he can be attacked while moving.
Not sure where you got that idea from, but it's not true.

I guess in case they make his movement animation turn into an underground one. I doubt they'd do that, but while I love this, I do have to admit that the current movement animation is a bit silly. I prefer it over no burrower worms though! At any rate.
Also, in a way, I'd be surprised if it wasn't intended in a way. I mean.. a rare just so happening to be named The Deep Tunneler with a tunneler/burrower model. Of course it may still be unintended, but I'm just hoping it is intended..
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:38 pm
by Kalliope
Qraljar wrote:I guess in case they make his movement animation turn into an underground one.
Ahh, I see! Yeah, I don't see THAT happening (because yes, that would be ridiculously hard to target), but I don't see why a trail couldn't be added to his backside to give the illusion of a tail underneath the ground.

Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:39 pm
by Loki
Qraljar wrote:Kalliope wrote:Deadblaster wrote:about The Deep Tunneler,i dont think he will keep his underground jormungar model,since it cannot be attacked while moving,and that would be a bit cheating,wouldnt it?
Except he can be attacked while moving.
Not sure where you got that idea from, but it's not true.

I guess in case they make his movement animation turn into an underground one. I doubt they'd do that, but while I love this, I do have to admit that the current movement animation is a bit silly. I prefer it over no burrower worms though! At any rate.
Also, in a way, I'd be surprised if it wasn't intended in a way. I mean.. a rare just so happening to be named The Deep Tunneler with a tunneler/burrower model. Of course it may still be unintended, but I'm just hoping it is intended..
They just need to add a trail of dirt to his movement. Easy.
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:42 pm
by Protego
I really wish they'd give Devilsaurs some love with color options. And I 2nd armored Devilsaurs.
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:42 pm
by Qraljar
I guess that's the best solution. But don't mind me. I'd prefer anything over no burrower model worms! They're a great addition to the worm family, especially if they also bring in the Lava and Qiraji Sandworms.
Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:45 pm
by Kalliope
Qraljar wrote:I guess that's the best solution. But don't mind me. I'd prefer anything over no burrower model worms! They're a great addition to the worm family, especially if they also bring in the Lava and Qiraji Sandworms.
Oh yes, they'd be fun.
I'm still concerned about the whole underwater thing, though, since a fake tail wouldn't fix that. Hopefully some sort of solution can be found....or we could just run around with half-worms in the meantime.

Re: New Non-Pandarian Tameables in Patch 5.1
Posted: Sun Oct 28, 2012 1:49 pm
by Qraljar
Kalliope wrote:Qraljar wrote:I guess that's the best solution. But don't mind me. I'd prefer anything over no burrower model worms! They're a great addition to the worm family, especially if they also bring in the Lava and Qiraji Sandworms.
Oh yes, they'd be fun.
I'm still concerned about the whole underwater thing, though, since a fake tail wouldn't fix that. Hopefully some sort of solution can be found....or we could just run around with half-worms in the meantime.

Oh yeah, underwater.. Ehm..
Uh..Ehh..
A huuuuuuuuuuuge random cloud and dirt trail.. underwater? :V