Ooo, boy, do I have a story of a crappy group to talk about. So far, this have been my first worst group run so now I am feeling your pains, guys. Our run was in DM West. My second time being there, I already learned the horrors of this part of Dire Maul, which makes the eastern part look easy as hell.
Introducing the members of our group. There was me, a warrior (the tank), a dps druid (moonkin), a healing shaman, and a warlock. The first two things that hit the alert button right now was I noticed how much less health the warrior had compared to mine, and I am a hunter. I was only two levels (eventually three levels higher), but still, I was expecting her health to exceed mine. Buffed with a stamina buff from the lock, the tank only had barely 4.5K hp (mine was barely over 6K). The other big, bad thing with the warrior was her aggro threats; it wasn't good enough. There were plenty of times where my pet and even me at times exceeded her aggro...without Growl on. Fortunately, I never got chewed at for that. Next, our freakin' healer in the group happened to be...an...enhancement...shaman. Proof was there were no Riptides and he summoned his spirit wolves a few times when things got tough. Lastly, our dps druid and lock kept dying too many times. The lock ended up getting votekicked and a rogue was brought in; the dying was probably one of the reasons but I think she got kicked for not carrying any water for mana and constantly begging for heals. The rogue did become a slightly better asset to our team. As related to the druid, I was expecting more endurance out of him; moonkin may not have much armor as bear but I know they can withstand things if they had good gear.
Okay, on to the run, as I mentioned, the lock kept dying, and her first death was when we were at the third trash mob group of trees, not far from the first circle of blue blobs that I detest so much. By the time we got to the first boss down the ramp, things were going fine until his adds came in and killed both the lock (second death) and the druid, and my pet ended up having the boss on her. Fortunately, he died quickly after that and us remaining three managed to down his adds, with me and my pet having one of them to ourselves. After we rezzed the weak druid and the begging lock, we went back up the ramp and went to the right side. When we entered that hallway full of ghosts and we had only one group on us, already the tank was nearly dead and my pet had to save the day. By the time we went up that ramp, that was when our first wipe hit. The tank ran to a group of mobs not far from the next ring of blue blobs, and next thing I know, we pulled more than intended, including two of those blobs. We wiped, including me when I was trying to dismiss my pet before FDing. We came back to the top of the ramp and the tank had to go back to town to respec to Prot (which should've been what she should've done in the first place?). Still, that didn't prove to be any better. Once we got back together, we downed the rest of the mobs and all the blobs with a bit of difficulty. When we got to the other side, to another ring of blue blobs, that was when we learned that the lock wasn't carrying any water on her for mana. During this run of blobs, the lock died again. That was when she got kicked and a rogue came into our game.
Here was our second wipe: apparently the two bosses (a princess and a bear that charges) must have a wide aggro, and came after the tank when she was trying to down the mobs slightly far away from those two. We came back and took the other way to them. Near wipe again but this time, I was able to dismiss my pet in time and I FDed. Third time was a charm; we showed those two no mercy but the tank did nearly die again. We went down the ramp and cleared that hallway full of ghosts. However, the tank died at least twice there and I was getting beaten pretty badly because of my better damage. We did down our third boss, which wasn't too bad. I ended up having to use my pet's food to heal up throughout much of the run since the shaman clearly wasn't paying attention to my health even when it was low. Once we got to the part with the demon dog boss, that was when things couldn't be any worse. We had one near wipe, the tank and the druid died a few times themselves, and for some reason, this part of the dungeon seemed to cause some glitches on my pet which was preventing her from moving at times when we were just running or we were engaging mobs. At this point I was definitely feeling that it was worthless to go on with this group, but I wanted to see how much longer they can handle.
We were able to down the demon dog and lastly the Prince just fine, although the tank nearly died once again and my pet ended up with the demon dog on her during his last few breaths. We went through about two courtyards full or ogres and hyenas before we had a near wipe with an armored ogre boss. I survived again but this time, I had to watch my pet die, which was heartbroken. Fortunately, I had her Heart of the Phoenix up. The shaman was the first to return back to the dungeon but died again on the way and finally that was when the group distintegrated after they returned to the dungeon and it was over. All the good that came out of that run was my ding to level 62. I am not sure but I think the part where the ogres start is where the northern part of DM starts. That's right, I was gonna be with these weaklings a little longer but that ogre boss made us had to change our plans, thank goodness.
P.S. Shortly after, I was very curious about why the tank sucked so much, so I looked her up on WoW Armory. All she had was blue gear, one of which was mail, that was all outdated by at least 12 levels. That was the reason why my pet and I dealt with more damage than her, and all I have on is currently-in-date greens.
EDIT: Just noticed this post of mine has just made post number 666 here. Must be that bad, eh?