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Re: Crappy Groups

Posted: Fri Aug 27, 2010 10:02 am
by Sarayana
Sealkite is frikkin' awesome!! :D

It's great if these runs at least made you realise you like tanking. :)

Re: Crappy Groups

Posted: Fri Aug 27, 2010 12:33 pm
by VelkynKarma
Sealkiting XD

Sucks that the group was under par, but like Sara said, at least you discovered you didn't mind tanking and want to try it again :D

~VelkynKarma

Re: Crappy Groups

Posted: Sat Aug 28, 2010 2:22 am
by Furiku
I haven't had any crappy groups lately on my hunter, luckily. Oh crap, now that I've said that...-knocks on her wooden desk- Okay safe.

As I was saying! While my hunter has been lucky, my druid alt hasn't been. I don't mind too much, she's still kinda low so it's to be expected. Though she's currently level 46 so hopefully the idiots will start to taper off in the random group finder. Well at least until I hit the dks. But I can handle them.

I typically que as heals and dps though if I want a quick que I'll be a tank. (Feral/Resto ftw!) Several times I have been in a group with people who will not listen to advice. Most of them hunters. They do simple things like pull a group, have their pet on agressive, you know the normal stuff. So, I ask them nicely to not do it and such, or offer a suggestion about what to start out with on what pulls. You know, like ask them to refrain from using volley until tank has aggro so I don't have to split my attention between the tank and them.

My most recent bad group though was actually due to a warrior. We're in mara pristine waters and he's pulling almost every group ahead of the tank. So I say this: 'Can you please stop pulling? You're not the tank.' and his response is something along the lines of this: 'I'm just in here to fight everything. If your going to be pissy about it I'll just pull more.' I don't remember what it was exactly. So after that I decide not to heal him. I asked him nicely, and that was the response I get. After that we managed to finish the dungeon, but not without a wipe and several almost wipes. He left before the final boss though, so we got a nice dps for that. -Sigh- Honestly I have to wonder if it can get-...yeah I'm not gonna finish that. I'm not challenging the powers of worse. >>

Re: Crappy Groups

Posted: Sat Aug 28, 2010 11:35 am
by VelkynKarma
It's kinda funny...even after hearing all these terrible hunter stories, I've never actually been in a run with another hunter before. And I've never had trouble with people not liking me for playing a hunter; the worst I've gotten was 'can you please turn off growl' on Taigi, and growl HAD been on then since she'd been leveling ten seconds before. I wonder if people expect me to do all these dumb things?

But that sucks, Furiku. I hate it when people don't take friendly advice....especially when it IS nicely given, not 'stfu u dont no wat ur doin do DIS.' I mean, it IS possible to help people without trying to troll them, but nobody seems to know that these days....-_-;

~VelkynKarma

Re: Crappy Groups

Posted: Sun Aug 29, 2010 1:19 pm
by Curumor
VelkynKarma wrote: I wonder if people expect me to do all these dumb things?

~VelkynKarma
Most likely, yes. They do.
The amount of misunderstandings and predjudice towards the hunter class can be mind blowing!
So far I've been blamed for pet pulling mobs just by standing next to me and me shooting wrong groups (when it's usually some moron who walked too close), yelled at for not helping to heal group members (yes, there are still people who are convinced that Mend Pet works on group members. Last time someone asked, I stopped shooting at the boss, ran over to the melee dps and started bandaging them :P), ordered to only use melee attacks (my favourite reason being that "hunters only use ranged attacks to pull/kite"), kicked and/or cursed at for needing and winning hunter loot (as in guns and hunter armour. Apparantly, palas benefit greatly from mail armour with agi and warriors have ranged weapon prio), accused of hacking because I ressed someone with jumper cables (has happened quite a few times) or using Eyes of the Beast or using Feign Death (they thought I resurrected myself), and so many weird and plain stupid things that I've often wondered wth kind of people besides me play hunters. :|

On the other hand, I've had players praise me like I was Jesus for doing very simple things (trapping, kiting, misdirecting, pet tanking loose mobs, etc). O_o
Like they were expecting me to singlehandedly pull the entire instance and cause a complete server meltdown or something..
Wasn't always easy getting groups when we were 3 hunters playing together. :P

But at least it's better nowadays. ^^

Re: Crappy Groups

Posted: Sun Aug 29, 2010 2:49 pm
by kamoodle5
There's also those glorious times where the hunter 'saves the day'. I had that just recently and it actually felt good.

What happened was we were in BFD when it happened. When we were handling a couple nagas and demons, for some reason, more mobs came and it because too much for the main tank and the offtank to handle. However, the rest of us didn't give up although the healer did make a run for it. Me and the other hunter definitely tried with our pets to kill the remaining mobs, but when he died, there were three of them left and it was all up to me. Me and my heroic wolf gave it our all while those that have fallen were watching, hoping for the best. Since the remaining mobs were half or less to dead at that point, it didn't prove too hard. Mob count went down to two when a demon was after me and a naga was after Calamity. I sent Calamity after the demon, I did Disengage to give myself some space, and we wasted the demon that was about to cast a shadow ball at me. Then, it was just the naga left and he went down in no time. Both me and Calamity had plenty of health left although I had barely over half when it was over and I had no mana left. *turns Viper aspect on*

Even though both me and healer survived that onslaught, it was really me that was given the praises for my heroic efforts with my wolf from our fallen comrades. That really did make me feel good. The healer did return and rezzed them all.

Then, I had another very somewhat of another 'save the day' last night in Stockades when the tank died and my pet took over as a temporary tank although it was just three of them against four...five of us at full health. My lovely wolf made it look easy again.

Re: Crappy Groups

Posted: Thu Sep 02, 2010 12:54 pm
by VelkynKarma
Guh. Time for another complaining session!

I decided to try my first foray into HEROIC Pit of Saron. I've done it once on regular and felt I understood the mechanics decently enough, and I know I can do enough damage to contribute in HFoS, so I figured I was ready. Not only did the first try not go well, it went amazingly badly.

My first clue was that it was taking FOREVER to burn down trash. Like, a stunningly long time. Like, by the time we finished with a pair of those bone giants, or those sorcerer guys with a whole bunch of normal mobs, I had to pop Viper, even though my mana bar had been FULL at first. Checking Recount showed that it was no fault on my part, I was doing a fairly steady 3,000dps. Checking recount DID show me that my fellow dpsers were only doing about 1,700, however, which started to worry me. But it's trash, and sometimes hard to count by, so...moving on.

Then comes the first boss. We wiped. FOUR TIMES. Let's do a quick recap, shall we?

Attempt one: the DK tank pulls Garfrost and immediately runs him over to the stairs. I am puzzled by this, but having only killed Gar once on normal I figure maybe this is some sort of strategy at first. Garfrost doesn't throw any boulders though, so we all die massively when Permafrost comes up. Ouch.

Attempt two: The group is still friendly because really, what can you do when the boulders you're supposed to hide behind don't show up? We try again. Tank pulls Gar over to the stairs AGAIN. Gar starts throwing his boulders and they pretty much line up across the stairs, making things hella difficult for the healer, plus me and the warlock who are both (obviously) ranged attackers. Also, I'm the only one trying to dps down the adds first before turning to the boss to help out. Funnily enough, since the warlock LOVED spamming his aoe fire spell for TWO trash mobs, but not for the whole PACK of them here. We all run behind the boulders during the first weapon shift phase, but somebody aggros Garfrost early, and he comes right back to the stairs and wipes everybody out but me (I FD'd that time).

Attempt three: See attempt 2? Pretty much rinse and repeat. The only difference here is that I suggested the tank try tanking him in the middle of the area, instead of on the stairs, so the boulders wouldn't line up and we'd have better places to hide and an easier time getting around the LoS issue. He didn't listen, needless to say. Oh, and I didn't get to hit FD in time that time. -_-;

Attempt 4: Our shammy healer ditched at this point. Can't say I blame him. The rest of the group started badmouthing the guy as soon as he left, claiming he was a bad healer. I couldn't really tell one way or the other as I'm still not good at gauging healers, but considering the rather hectic way we were engaging the boss....I'd probably have jumped ship too. A pally healer replaced him; she seemed pretty nice. Unfortunately, we wiped AGAIN, because somebody decided to engage Garfrost RIGHT after he went to his forge AGAIN. The healer ran after them I think; I saw her charging across the way, but I couldn't keep track of where the tank was, all I knew was that the lock was right next to me. Anyway, wipe again, the tank starts blaming the pally healer for aggroing Garfrost early, the healer snaps back "FINE, maybe we can get you off the stairs!" and drops group. The lock gives up and abandons group a second later, and I leave after that because I've had enough.

Bah. I'll have to try it again when I can manage to find a better group, but that was a very discouraging first try ><;

~VelkynKarma

Re: Crappy Groups

Posted: Thu Sep 02, 2010 1:46 pm
by Magyck
VelkynKarma wrote:I decided to try my first foray into HEROIC Pit of Saron. I've done it once on regular and felt I understood the mechanics decently enough, and I know I can do enough damage to contribute in HFoS, so I figured I was ready. Not only did the first try not go well, it went amazingly badly.
HPoS is one of my least favorite dungeons to heal. So much can go wrong there if people aren't paying attention. I've done it many times, and my healer is getting pretty good now skill and gear-wise (got all my triumph badge gear and heroic drops, yay), so I know I can heal decently, it's just a pain in butt. So, I will share some of my HPoS stories too.

(I'm the healer in all of these, as a holy priest)

Story #1: Garfrost

We engage the boss, everything is going okay, and Garfrost complains about his axe being too weak, and lumbers off towards the forge. Me, the tank, and two dps hide behind the saronite to erase our debuff stacks. The mage, for some unknown reason, does not clear his stacks and runs after Garfrost. The tank waits for his stacks to clear and then runs out there, but by now the mage has 18 stacks of permafrost. I'm spamming heals to keep him up, but at some point triage comes into play and I just have to sacrifice him in order to focus on the tank. The mage dies, with 24 stacks of permafrost.

Cue "fail healz" from the mage. Fortunately the tank yelled at him for being a "fail dps" :3

Story #2: The hill after Ick & Krick.

Impatient tank and/or dps decide that we must skip the trash on the hill by running up and hugging the wall. I disagree and ask to kill the trash. Someone calls me a nub or fail healz. We run up the hill. Someone is a micro-second slow and aggros one (or 2+, for bonus points) of the trash groups. If it's one or two groups, cue me blowing all of my cool downs and having a panic attack to keep everyone alive. If we aggro all three, that's a wipe. Follow the wipe with another round of "fail healz."

Repeat this one with any combination of tank and dps, for every single run through the dungeon.

Story #3: Running through the cave

Typically, I shield and prayer of mending the tank as he's running into the cave, and shield, prayer of mending, and renew him as we're running to the middle/end if he needs it. I fade immediately after doing so, as the tank usually has loose aggro on all of those mobs. However, this DK thought it wise to stop in the tunnel (not at the middle platform) and start trying to kill the mobs, in order to "give the healer a chance to heal me." That did not end well.


I'm trying to get the surgeon's needle drop from Garfrost, so I queue up for that one specifically each day. And I get variations of all three of those happening in every single dungeon. Often it seems to be people not understanding mechanics of the place, and expect to get healed through standing in the fire. Sorry, but I unfortunately cannot heal you through that one shot you got from standing in poison nova. You would think the boss saying "Poison them all while they're still close!" would be a good indication that you should run away? You would think that, but you'd be wrong. Argh.

My other beef with that place is the way Tyrannus glitches at the end. Whenever we get to the final boss, I warn the group to not hit him until he has hit the tank. At least a dozen times an overzealous dps hits him too early, he glitches, and we all have to purposefully kill ourselves in order to reset the boss fight.

I wish that dagger would drop so I would only have to deal with getting it occasionally as the daily random for my frosties :(

At least I got my trinket from heroic halls of reflection and I don't have to specifically queue up for that one anymore... that one is just as bad.

Re: Crappy Groups

Posted: Thu Sep 02, 2010 1:51 pm
by VelkynKarma
At least I'm not the only one with horror stories...sounds like it's just a mess of a dungeon to begin with. Hope you get your dagger soon! Unfortunately, I have a ton of things to try and get in PoS, so I'll be there a while.

And I haven't even attempted Halls of Reflection yet. I'll probably have nightmares the first time I try XP

~VelkynKarma

Re: Crappy Groups

Posted: Thu Sep 02, 2010 1:54 pm
by Vephriel
Yeah, Pit of Saron can be a real pain in the butt if even one thing starts to go wrong. >< You really need a good stable group for it, especially if people aren't overgeared. I don't find it so bad anymore, but I've definitely had a lot of bad runs in there.

Not going to lie, Halls of Reflection can be a nightmare. I really only hate the first part with the spawning waves of ghosts. So many wipes happen right there, and if you fail you have to start over from the first wave again. :( I like the running-away-from-Arthas bit, though if the DPS is low you can be in for trouble.

Prepare yourself for some wipes there, but do give it a chance. After the initial phase I really enjoy the place, though I still groan whenever it pops up as my random. xD

Re: Crappy Groups

Posted: Thu Sep 02, 2010 3:30 pm
by Kalliope
Bad tank is bad. I'm sure your healers were fine; your tank knew NOTHING about positioning the boss. >_< And there's not much you can do when they won't listen to you. :/ (BTW, for those who don't know, positioning the boss or anyone near the stairs causes the saronite to not spawn - it's a good spot to avoid.)

Heroic Pit and Halls of Reflection are just deathtraps with lousy players (or lousy geared players), especially when they're in a key role, like the tank. Not much you can do other than note what went wrong and why and hopefully prevent it in future runs. As Magyck posted, though, people simply don't listen. >_< At the very least, you can defend a healer who takes a verbal beating they don't deserve. *sigh*

Re: Crappy Groups

Posted: Thu Sep 02, 2010 3:45 pm
by VelkynKarma
Kalliope wrote:Bad tank is bad. I'm sure your healers were fine; your tank knew NOTHING about positioning the boss. >_< And there's not much you can do when they won't listen to you. :/ (BTW, for those who don't know, positioning the boss or anyone near the stairs causes the saronite to not spawn - it's a good spot to avoid.)

Heroic Pit and Halls of Reflection are just deathtraps with lousy players (or lousy geared players), especially when they're in a key role, like the tank. Not much you can do other than note what went wrong and why and hopefully prevent it in future runs. As Magyck posted, though, people simply don't listen. >_< At the very least, you can defend a healer who takes a verbal beating they don't deserve. *sigh*
Was that why the boulders didn't spawn? I know he chucked one at me once, and it disappeared like...immediately...so I wasn't sure what was going on. Will keep that in mind in the future now that I know it's definite.

And yeah, I felt kinda bad afterwards that I didn't stand up for the healer, once I realized it was the tank who was messing up. In another instance I would've, but as I was still kinda unsure about PoS (since I've only done it once and not in Heroic) I was mostly just that quiet person the whole time. I DID stand up for the healer when the tank refused to run back though and made the healer rez him. But the tank had been within Garfrost's aggro range when he rezed, which started the fight at low health (part of the reason for one wipe). The tank started bitching about how "you rezed me with only low health!" at which point I stepped in and informed him that there really was no fault there; it'd be a tricky rez anyway so close to the boss.

Now that I know those mechanics even better though, I think I'll have an easier time identifying good/bad heals and tanks. Just wish it didn't take four wipes to learn :P

~VelkynKarma

Re: Crappy Groups

Posted: Thu Sep 02, 2010 4:19 pm
by Kalliope
VelkynKarma wrote:Was that why the boulders didn't spawn? I know he chucked one at me once, and it disappeared like...immediately...so I wasn't sure what was going on. Will keep that in mind in the future now that I know it's definite.
Most likely, yes. I've seen some boulders spawn at the top of the stairs anyway, but the positioning sucks for LoSing, so it's a good spot to avoid regardless. :D
VelkynKarma wrote:And yeah, I felt kinda bad afterwards that I didn't stand up for the healer, once I realized it was the tank who was messing up. In another instance I would've, but as I was still kinda unsure about PoS (since I've only done it once and not in Heroic) I was mostly just that quiet person the whole time. I DID stand up for the healer when the tank refused to run back though and made the healer rez him. But the tank had been within Garfrost's aggro range when he rezed, which started the fight at low health (part of the reason for one wipe). The tank started bitching about how "you rezed me with only low health!" at which point I stepped in and informed him that there really was no fault there; it'd be a tricky rez anyway so close to the boss.

Now that I know those mechanics even better though, I think I'll have an easier time identifying good/bad heals and tanks. Just wish it didn't take four wipes to learn :P
Gotta learn sometime! ;) And you know now. :D I wouldn't worry too much about staying neutral for the first part of it; I'm used to getting no support in pugs as a healer. ;) And you did step in when push came to shove, so you did fine. :D

(The healer should have refused to res him so close to the boss, tbqh.)

Re: Crappy Groups

Posted: Thu Sep 02, 2010 6:26 pm
by VelkynKarma
Kalliope wrote: Gotta learn sometime! ;) And you know now. :D I wouldn't worry too much about staying neutral for the first part of it; I'm used to getting no support in pugs as a healer. ;) And you did step in when push came to shove, so you did fine. :D

(The healer should have refused to res him so close to the boss, tbqh.)
I'll keep that in mind. :D I just feel really terrible when people get blamed for things they didn't do, 'cause PDawg only knows it happens to me often enough.

At times like these I really ought to just turn to this handy guide... *checks off another type of person met in-game*

~VelkynKarma

Re: Crappy Groups

Posted: Thu Sep 02, 2010 9:13 pm
by Kalliope
LOL!!!! <3 the link! Ahhh, it's so true. D:

Also, lol at the last two comments on the thread for that video:
fakepass2: GS does't determine how good of a player u are, it just determines how much time u have put into the game...

@fakepass2: I was being sarcastic.
*dies*

Re: Crappy Groups

Posted: Thu Sep 02, 2010 9:17 pm
by kamoodle5
Sounds like to me with those dungeon runs, seeing as I have never done them before, that the best group is the smartest one, not so much the well-geared kind. The well-geared kind can get very arrogant and think they're god.

Re: Crappy Groups

Posted: Thu Sep 02, 2010 9:42 pm
by VelkynKarma
Kalliope wrote:LOL!!!! <3 the link! Ahhh, it's so true. D:

Also, lol at the last two comments on the thread for that video:
fakepass2: GS does't determine how good of a player u are, it just determines how much time u have put into the game...

@fakepass2: I was being sarcastic.
*dies*
X_X woooow...

But yeah, I love that vid, and at the same time it's terribly depressing at how accurate it is....

~VelkynKarma

Re: Crappy Groups

Posted: Fri Sep 03, 2010 9:12 am
by Mockingbird
Number of times I have run regular or Heroic PoS: 15 (I think)
Number of times someone's tried to skip the trash after Eck without checking with the group first: 11
Number of times it's worked: 0
Number of times it's held us up and we had to clear anyway: 5
Number of times it's caused a wipe, followed by wipe recovery, followed by clearing anyway: 6

It's a hard lesson for some people. The same people who use "The Patient" title and say "gogogogo" all the time.

That said, I really like PoS, it makes me feel hunter-y to be using silencing shot, misdirection, priority-target burn downs and all the rest.

Re: Crappy Groups

Posted: Fri Sep 03, 2010 9:25 am
by Sarayana
Mockingbird wrote:Number of times I have run regular or Heroic PoS: 15 (I think)
Number of times someone's tried to skip the trash after Eck without checking with the group first: 11
Number of times it's worked: 0
Number of times it's held us up and we had to clear anyway: 5
Number of times it's caused a wipe, followed by wipe recovery, followed by clearing anyway: 6

It's a hard lesson for some people. The same people who use "The Patient" title and say "gogogogo" all the time.

That said, I really like PoS, it makes me feel hunter-y to be using silencing shot, misdirection, priority-target burn downs and all the rest.
It's amazing how many people don't understand that basic mechanic - the mobs on the hill only spawn when you run up. My battle group is great, people get it. Everybody stacks up and runs up together, and I haven't wiped to that hill since the first couple of times I was in there.

That being said, the hill is laughably easy to overcome if people follow kill order and the tank is geared for the instance (not overgeared, just... adequately geared.)

Re: Crappy Groups

Posted: Mon Sep 13, 2010 3:43 pm
by Magyck
And I'm back. This time with a crappy group story from my druid, who I'm leveling to be a tank (and dps when my guildie wants to tank on her warrior).

I started a druid fairly recently, and got it to level 40 through tanking in random dungeons. For the most part all was going well, and I'm actually surprised by how much I enjoy tanking. I got dual spec at 40 so that I could go moonkin when grouping with guildies (the aforementioned warrior and a healer).

I enter my very first dungeon as a laser chicken, with my guildie tank and healer. We get scarlet monastery: cathedral. Immediately I notice that the two PUG dps are both gnome warlocks from the same guild. Within about 10 seconds of entering the dungeon, one of them tells a horribly racist joke. This is before anyone has even said hi. No one finds it remotely amusing, and ignores it. We start the dungeon, and both warlocks start life tapping themselves to near-death while in combat, and I and the healer make a comment about hoping that they have food/bandages, if they're going to life tap like that. We got crude comments back from one of them (the one who made the racist joke). He continues on that line of being incredibly irritating for no apparent reason, and we eventually are able to vote-kick him. We get a replacement pally. No one says anything else until we get to the cathedral.

The other warlock starts cussing us out for kicking people "for no reason" and proceeds to use his imp to pull the entire cathedral, including the boss, while he runs to the instance entrance. Since we had already kicked his guildie, we were unable to kick him. Every time the tank went into the cathedral to pull a few mobs, he would send his imp in to aggro them all. He did this at least 7 or 8 times, each time with us managing to kill a few more of the mobs before being killed or having to run out. All the while the warlock was doing that, he was insulting and laughing at us. We did eventually get the mobs down enough that we were able to kill the boss when he pulled it, but he then rolled need on everything (e.g. the tanking shield that my guildie really wanted), and of course he won the rolls even when the other group members rolled need as well.

This had the effect of really upsetting my guildies, particularly the tank. She took that instance to heart, and I doubt she'll do any more that aren't made up of 100% guildies. I don't like it when people upset my guildies, and as their guild leader I feel that it's my responsibility to deal with things like this.

I did a little research. And found out that his realm is pvp. I have a hunter in full pvp gear. I transferred my hunter to his realm and created an alliance character to find out where he was. Unfortunately he had signed off for the night by the time the transfers went through.

I have it on good authority that he likes to frequent the inn in Goldshire. Can anyone guess how my hunter is going to spend this evening? :)

(Yes, I realize that it's extremely petty to hunt down this gnome and graveyard camp him. However, I absolutely cannot stand how people like that believe it's perfectly fine to treat others with the utmost of disrespect because there are no consequences. So I will make some consequences.)