And now Fiona's report on

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So funny thing happened with this guy, soon as I tamed him on Fiona, the name Darkrai popped into my head and so he has been dubbed. I just hope Saturo doesn't kill me for naming her character after a dog with some serious visual issues.
Looks:

I personally think that the demon dogs of some of the worst looking pets out there because they have so many flaws, which is a real shame because I really like the colors on this guy and he kind of fits Fiona's theme (top left). It's sort of weird how muscular these guys are and how they don't seem to have fur, despite being called dogs.
Looking at them from the front, they look kind of boxy in the chest area and their face is meh (top right). The other thing that bugs me with them is how big their feet look compared to their body and legs.
Those horns on the top of their head look pretty tacky as well. Their ears also look strange as does their painted on, paper thin mane of hair (bottom left). All in all, a lot of low res texturing. And perhaps one of the goofiest things about these guys is how their hock is terribly skinny compared to the rest of their muscular bodies (bottom right).
Animations and Sounds:

And so here's one of the biggest flaws in the demon dogs--when they go to do their idle, the puppy hop, their faces distort into the ugliest of animations (left). I'm truly baffled as to how Blizzard could let something so gross looking make it through.
At least the demon dog run is really cute to watch (bottom right), and their swim is to be desired since they just walk underwater (top right). As for sounds, these guys make a demonic like growling noise while they're in combat.
Combat:

Since Fiona's pets aren't tamed at level 20 yet (and I'm too lazy to level them myself), I wasn't able to capture an image of Lock Jaw.
Dogs have three basic attack animations, and as you can see, their models do some pretty ugly contortioning. First is the jump and bite (top), the duck and bite (middle), and the paw swipe (bottom).
Dog's special ability, Lock Jaw, is a channeled snare (or is it a root? I get them confused sometimes). Lock Jaw can be useful in both PvE and PvP although it's a burden for BM hunters as Kill Command will override the channel of the ability. Now this doesn't mean I'm saying it's useless or unusuable, I'm just saying that it requires micro-managing and a lot more prep. For MM and SV hunters, while soloing, Lock Jaw will allow you to unload on an enemy without having to worry about it attacking you (providing it's a melee). I'm still not a huge fan of the ability just because it's channeled, but Cialbi made a report on either these guys or a crab that made me rethink the way the ability works. Also, these guys are ferocity pets so that means they'll do great damage while they're not channeling Lock Jaw--which is another thing to keep in mind. If you're actually trying to keep aggro on your pet, the dog will not cast anything else while using Lock Jaw which also means they're not generating threat.
All right, I'm going to request more rolls please.

I'm also going to implement Cialbi's idea about the rares and include Venjin's rares as options for her to make reports on.

Name: Venjin
Level: 81
Exotics: Yes
Rares I Have: King Krush, Aotona, Loque
No monkeys or gorillas please
Name: Yzma
Level: 40 but feel free to roll ahead
Exotics: Not Yet
Rares I Have: None that aren't easy to get (Humar, Takk, Ressan)
No monkeys or gorillas please
Name: Ruffley
Level: 31
Exotics: Not Yet
Rares I Have: Old Cliff Jumper
No monkeys or gorillas