Re: Have an MoP/beta question? Ask away!
Posted: Fri May 25, 2012 1:09 pm
Do you think blizz will ever give us Hydra's? and Does anyone know if they are gonna change the quilen back to the original animation but keep the colors?
A fun place to chat about hunter pets in the World of Warcraft.
https://forums.wow-petopia.com/
Tårnfalk wrote:
are JP/Valor being reset when MoP releases or can i grind some to purchase the new gear?
How many new dungeons will there be (none raid dungeons : ))
Are rogues /blacksmith keys/engineering bombs still the only things which can open lockboxes?
1. I think it's fair to assume the JP/VP will be reset, as that was always the case during expansions and patches. No official confirmation though.Tårnfalk wrote:Maybe it´s because i ask to many questionswent back to see and still have a few unanswerd onces
Tårnfalk wrote:
are JP/Valor being reset when MoP releases or can i grind some to purchase the new gear?
How many new dungeons will there be (none raid dungeons : ))
Are rogues /blacksmith keys/engineering bombs still the only things which can open lockboxes?
They were a patch addition, and all five patch-added heroics would be really hard to fit into the game as non-heroics. Do you make ZG a 35+ dungeon because of its location and storyline? Should ZA be tuned to 20s as a normal, because it's in Ghostlands? Where do HoT heroics fit? They just went the easy way there and made them heroic only. It's much easier with Siege of Niuzao Temple and Gate of Setting Sun - they fit perfectly as 89-90 normals.Kalliope wrote:As a side note, due to certain instances like ZG and ZA being heroic only, we already have more heroics than normals....but you're right; that's a far bigger gap.
*nod* That's part of it! But also, Cata showed the shift toward players grinding heroics, not normals. Normal dungeons don't get seen as much after the initial rush, not once craftable gear helps bypass the normals entirely. It's a demand for more content of a certain level, basically.Andine wrote:They were a patch addition, and all five patch-added heroics would be really hard to fit into the game as non-heroics. Do you make ZG a 35+ dungeon because of its location and storyline? Should ZA be tuned to 20s as a normal, because it's in Ghostlands? Where do HoT heroics fit? They just went the easy way there and made them heroic only. It's much easier with Siege of Niuzao Temple and Gate of Setting Sun - they fit perfectly as 89-90 normals.Kalliope wrote:As a side note, due to certain instances like ZG and ZA being heroic only, we already have more heroics than normals....but you're right; that's a far bigger gap.
I have to argue this explanation for location. I mean, after all, look at the level of Scarlet Monastery. And Gnomeregon. Both of which are in beginning-level zones.Andine wrote: They were a patch addition, and all five patch-added heroics would be really hard to fit into the game as non-heroics. Do you make ZG a 35+ dungeon because of its location and storyline? Should ZA be tuned to 20s as a normal, because it's in Ghostlands? Where do HoT heroics fit? They just went the easy way there and made them heroic only. It's much easier with Siege of Niuzao Temple and Gate of Setting Sun - they fit perfectly as 89-90 normals.
All I'm saying is it raises the question of where they're supposed to be in the levelling content, and it's easier to not touch that part at all.Kurasu wrote:I have to argue this explanation for location. I mean, after all, look at the level of Scarlet Monastery. And Gnomeregon. Both of which are in beginning-level zones.Andine wrote: They were a patch addition, and all five patch-added heroics would be really hard to fit into the game as non-heroics. Do you make ZG a 35+ dungeon because of its location and storyline? Should ZA be tuned to 20s as a normal, because it's in Ghostlands? Where do HoT heroics fit? They just went the easy way there and made them heroic only. It's much easier with Siege of Niuzao Temple and Gate of Setting Sun - they fit perfectly as 89-90 normals.
Not that I'm complaining about thme being heroic-only, but their level is hardly limited by their location!
Haven't seen any change with respect to the old raid mounts, and I don't think the Ulduar proto-drakes that weren't removed yet will be now. Because why now?Snike wrote:In the achievments are the raid mounts from like ulduar(proto drakes) or icc(frostbrood vanquishers) gone? i heard from my server that they will be removed in mop.(i hope its not true) also has anyone seen the world bosses from outlands like doomwalker or lord kazzak? would love to still farm them for gold and transmog gear
No, neither model seems to have a swim animation yet.Kurasu wrote:I noticed the pictures of Mantid Tanks and their strange 'squid flying' animation. It makes me think of a swim animation. Which brings me to wondering: do Silithid Tank models now have a swim animation? Since they're based off the same skeleton...
Both not tameable. If by skeletal wind serpents you mean the "Unearthed Fossil" ones in Tanaris, that is (as expected, still undead).pop wrote:Amani War Bear, Skeletal Wind Serpent, How are they doing?