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Re: Pet model images for Legion

Posted: Thu Jan 28, 2016 3:47 pm
by Equeon
I would be really disappointed if we couldn't tame the crystal scorpions. With three color variations, surely there will be a few non-boss types that are capable of being one model like the regular scorpions?

Re: Pet model images for Legion

Posted: Thu Jan 28, 2016 5:20 pm
by Jangalian
Actually it would be fantastic to tame a black unicorn

I have been yelling UUUNNNIIICOOORRRN like King Haggard every time I see it, "I must have it, I must have them all, for they are the only thing that makes me happy."

Image

Re: Pet model images for Legion

Posted: Sat Jan 30, 2016 9:18 pm
by Slickrock
Juxia wrote:I'm liking the frost one very much, not as keen on the lightning one but if it's a replacement for the Skoll-Hati I'll be very happy indeed!!
Likewise, that would be better than the restyled Skoll.

Mind you, what would be really nice is if there was an "electrified" version of whatever pet you had out, basically that the Titanstrike "cloned" your active pet.

Re: Pet model images for Legion

Posted: Sun Jan 31, 2016 12:18 am
by Wain
Slickrock wrote:Mind you, what would be really nice is if there was an "electrified" version of whatever pet you had out, basically that the Titanstrike "cloned" your active pet.
That would be amazing!

Re: Pet model images for Legion

Posted: Sun Jan 31, 2016 2:33 am
by Kalliope
Wain wrote:
Slickrock wrote:Mind you, what would be really nice is if there was an "electrified" version of whatever pet you had out, basically that the Titanstrike "cloned" your active pet.
That would be amazing!
How hard would it be to apply those effects to the existing models after querying which pet is active, in theory...? :D I love this idea!

Re: Pet model images for Legion

Posted: Sun Jan 31, 2016 3:27 am
by Rawr
Not hard, of corse the coding for EotB is 'not hard' and its been missing how many years now? Yeah I'm not holding my breath for anything good for BM. :| :mrgreen:

Re: Pet model images for Legion

Posted: Sun Jan 31, 2016 12:39 pm
by Slickrock
Rawr wrote:Not hard, of corse the coding for EotB is 'not hard' and its been missing how many years now? Yeah I'm not holding my breath for anything good for BM. :| :mrgreen:
I've noticed your continued disdain for the programmers. What is your programming experience? Have you looked at the codebase? I honestly would like to know..

Re: Pet model images for Legion

Posted: Sun Jan 31, 2016 2:45 pm
by Juxia
Slickrock wrote:Mind you, what would be really nice is if there was an "electrified" version of whatever pet you had out, basically that the Titanstrike "cloned" your active pet.
Now that would be fabulous!! Electro raptor ftw :D

Re: Pet model images for Legion

Posted: Sun Jan 31, 2016 5:22 pm
by Xota
There are a lot of different "electric" effects, especially from ToT. If adding an electric skin on all the pet models doesn't work, they could potentially do other electric effects on one of the attachment points for a pet (I remember a forum post a while ago that listed the different attachment points, like "mouth", "center", "foreclaw"). A "wasp" with lightning crackling out of it's abdomen would be pretty awesome.

edit:
found and linked old forum post

Re: Pet model images for Legion

Posted: Mon Feb 01, 2016 1:07 am
by Bowno
An easy way to do the electric effect is for there to be two models in one.
Let me explain.
The first part is of course the base. The color is what ever you are wanting under. The base fur/whatever. No electric stuff here. Just the normal junk.
On top of that you have a VERY SLIGHTLY scaled up version of the model under it. Very slight. It is here that you have the animated electric texture on top of a transparent base. That way, you can see the base fur/whatever from the first one while getting a nice animated electric overlay from the second one.

Re: Pet model images for Legion

Posted: Mon Feb 01, 2016 12:11 pm
by Xota
Bowno wrote:An easy way to do the electric effect is for there to be two models in one.
Let me explain.
The first part is of course the base. The color is what ever you are wanting under. The base fur/whatever. No electric stuff here. Just the normal junk.
On top of that you have a VERY SLIGHTLY scaled up version of the model under it. Very slight. It is here that you have the animated electric texture on top of a transparent base. That way, you can see the base fur/whatever from the first one while getting a nice animated electric overlay from the second one.
This is probably getting off topic, but scaling doesn't do exactly what you're describing. You'd have to go through and move each vertex outward instead (where "outward" is a function of the normals of each of the adjacent faces). And maybe I'm just being pedantic with terminology, if so, then just ignore the rest. Imagine a model like one of the windserpent models. For many of the animations/frames, the origin (or even the midpoint) of the model isn't even inside the the model. So if you scaled it, you'd have lightning only on about half of the surface, probably it's back (except for where it snakes in front of the midpoint).

But I think the skin mapping system might be able to do it without making a second model. The spiky crab model uses two skins, one projected on top of the other. I think the major issue here (and also in general) would be to make the "lightning skin effect" map onto each model in a way that didn't end up looking distorted.

Re: Pet model images for Legion

Posted: Mon Feb 01, 2016 1:26 pm
by Wain
I started an "old looks but potentially first time tameable" section to the OP. So far I've only added the fire scorpion because it's been seen on a tameable. Or at least found in the database on a tameable. Hopefully it's real :)

Image


I also updated the saber worgs to show their lightning effects and proper glow colours, and Spiritbinder made a better version of the frost worg picture.

Re: Pet model images for Legion

Posted: Mon Feb 01, 2016 4:51 pm
by Bowno
Xota wrote:
Bowno wrote:An easy way to do the electric effect is for there to be two models in one.
Let me explain.
The first part is of course the base. The color is what ever you are wanting under. The base fur/whatever. No electric stuff here. Just the normal junk.
On top of that you have a VERY SLIGHTLY scaled up version of the model under it. Very slight. It is here that you have the animated electric texture on top of a transparent base. That way, you can see the base fur/whatever from the first one while getting a nice animated electric overlay from the second one.
This is probably getting off topic, but scaling doesn't do exactly what you're describing. You'd have to go through and move each vertex outward instead (where "outward" is a function of the normals of each of the adjacent faces). And maybe I'm just being pedantic with terminology, if so, then just ignore the rest. Imagine a model like one of the windserpent models. For many of the animations/frames, the origin (or even the midpoint) of the model isn't even inside the the model. So if you scaled it, you'd have lightning only on about half of the surface, probably it's back (except for where it snakes in front of the midpoint).

But I think the skin mapping system might be able to do it without making a second model. The spiky crab model uses two skins, one projected on top of the other. I think the major issue here (and also in general) would be to make the "lightning skin effect" map onto each model in a way that didn't end up looking distorted.
It would be possible without a second model. I'm just speaking from what I have experience with myself x3
A second slightly scaled up model (the exact same model, just slightly bigger) would cover the entire body, if it was scaled up enough. You don't want it too big for it to be noticeable, but you want it big enough to cover the entire thing.
https://marketplace.secondlife.com/p/Ci ... lf/5584002
This is a quick Mod I threw together for an avatar on Second Life. It's a marking layer. It's not animated of course, but it's still pretty much the same thing. You have the normal model with the fur and all that as the base avatar, then for the marking layer which can be changed to what ever you want, it's a slightly scaled up version of the wolf. You can see the entire thing on the entire body because it's juuuuust big enough. It's also rigged the exact same so that animations do not break the second layer.
But like I said, this would only be one option. Maybe not the best, but it's the one I'm most familiar with.

Re: Pet model images for Legion

Posted: Mon Feb 01, 2016 5:15 pm
by Rawr
Slickrock wrote:
Rawr wrote:Not hard, of corse the coding for EotB is 'not hard' and its been missing how many years now? Yeah I'm not holding my breath for anything good for BM. :| :mrgreen:
I've noticed your continued disdain for the programmers. What is your programming experience? Have you looked at the codebase? I honestly would like to know..
It's not disdain thank you very much, I simply don't like the fact that they keep lieing about things like EotB saying "Its hard to get that code back" 2 things, 1 they can get it back the old code the same way the free wow servers do, and 2 they can't even use the old code as the coding for hunter pets has change sense Cata. They should just say "Hey we know you want this back but we would rather not take the time to redo the code"

C++ C# Python(and a few modified versions of it) Java

No I have not seen it personally as I don't work there and the only other way get it is illegal. I do however, know a codemonkey that used to work for Blizzard, and I have asked him about these things.

And the the lighting thing is a programming/modeling thing. Every model has points on the "body" where effects go, Barkskin is a good example for this, on 4-legged models its assigned to the head point, on 2-legged ones its the mid point. That's rather simplified but you get the picture. They already have electrified effects that could be used for this that have pet body designations, I'm thinking about raid/instance debuffs that already have a point/points they go to. They would take the part of the code that tells it where to appear on the model then have to write new code for the rest of the effects like disappearing pet when you unequip the Dyson vac. Anyother questions PM me :mrgreen:

Re: Pet model images for Legion

Posted: Mon Feb 01, 2016 8:37 pm
by Pepsi Jedi
So.. you haven't seen it. Don't 'know' but you've talked to a third party, who claims to have worked for Blizzard in the past, and tells you this sort of stuff about electric effects?

....

Not trying to be mean but shy of 'I met a guy in an alley that slipped me the info' I'm not sure this could get much more internet-sketchy. lol

Re: Pet model images for Legion

Posted: Mon Feb 01, 2016 8:57 pm
by TygerDarkstorm
I don't understand why bears are stuck with "my butt is for some reason a lot taller than my shoulders and thus I end up running funny" still. =/ And now they have broken backs. I have a sad for their design (in its current state). A lot of the other stuff is really neat given how long it's been since I could play!

Re: Pet model images for Legion

Posted: Mon Feb 01, 2016 9:27 pm
by SpiritBinder
Pepsi Jedi wrote:So.. you haven't seen it. Don't 'know' but you've talked to a third party, who claims to have worked for Blizzard in the past, and tells you this sort of stuff about electric effects?

....

Not trying to be mean but shy of 'I met a guy in an alley that slipped me the info' I'm not sure this could get much more internet-sketchy. lol
We are now off well off track.... the banter between Slick and Rwar was off a little off topic and a little directed, but it seemed resolved. lets not fan any embers for greater result, OK? ;)

And also please note, Rwar even politely invited any other questions to be directed as PMs, lets stick with that. :)

Re: Pet model images for Legion

Posted: Mon Feb 01, 2016 10:27 pm
by Wain
SpiritBinder wrote: We are now off well off track.... the banter between Slick and Rwar was off a little off topic and a little directed, but it seemed resolved. lets not fan any embers for greater result, OK? ;)
And also please note, Rwar even politely invited any other questions to be directed as PMs, lets stick with that. :)
Yes please :) This is becoming too aggressively personal.

But even if it wasn't, it is probably becoming too off-topic for this thread at this point. I kept this one for what is known about knew pet (and potential pet) images for Legion, in preparation for using them in the database. Random thoughts are always welcome in small measure, but at this point it would probably be better on the ideas thread.

Re: Pet model images for Legion

Posted: Tue Feb 02, 2016 8:57 am
by pop
Slickrock wrote:
Juxia wrote:I'm liking the frost one very much, not as keen on the lightning one but if it's a replacement for the Skoll-Hati I'll be very happy indeed!!
Likewise, that would be better than the restyled Skoll.

Mind you, what would be really nice is if there was an "electrified" version of whatever pet you had out, basically that the Titanstrike "cloned" your active pet.
I prefer just to have the same model of my active pet for my dire beast and hati,

Re: Pet model images for Legion

Posted: Fri Feb 05, 2016 2:02 am
by sXe Angel
OMG. OMG. OMG. UNICORNS! WANT! WANT! WANT!

Seriously, unicorns have always been one of my fave fantasy creatures ever since childhood. Getting to take one into battle with me.... On my main hunter I'd never use anything else.

I can haz unicorn, plz? Pretty plz? *big anime girl eyes*