Misdirection Spell
- Adam-Savage
- Grand Master Hunter

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Misdirection Spell
Is it possible to put misdirection on yourself ???
- Vephriel
- Illustrious Master Hunter

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Re: Misdirection Spell
No, it's not.
I don't understand...what would the point of that be? If you're wanting to draw aggro that's what Distracting Shot is for.
I don't understand...what would the point of that be? If you're wanting to draw aggro that's what Distracting Shot is for.
- Adam-Savage
- Grand Master Hunter

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Re: Misdirection Spell
Well my Gm seems to think it's a good idea to use it so the blood beast on the 4th boss come after me and not aggro on the melee.
Re: Misdirection Spell
There is no point in putting Misdirection on yourself. You would be redirecting all the threat you generate...to yourself. That wouldn't mean you'd get a double-dip of threat, you'd just be wasting mana and a GCD. Make yourself up a Distracting Shot macro if you're having problems with sloppy AoE in melee and can't get the beasties moving properly.
Here there be dragons... http://dragcave.net/user/Tahlian
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- kairii
- Artisan Hunter

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Re: Misdirection Spell
for the blood beast if your going to MD anyone MD the pala healer at the back thats what hes there for! teehee :3
no joke we use our pala healer always at teh back to draw the arggo while the ranged deal with killing them :3 and when he gets hit me and the locks can get arggo off him in no time... though i did MD saurfang onto him once ... i love my pala healer really ..
no joke we use our pala healer always at teh back to draw the arggo while the ranged deal with killing them :3 and when he gets hit me and the locks can get arggo off him in no time... though i did MD saurfang onto him once ... i love my pala healer really ..

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Re: Misdirection Spell
Your GM doesn't have a clue what he's talking about. And, as a Hunter, you should know better!AdamSavage wrote:Well my Gm seems to think it's a good idea to use it so the blood beast on the 4th boss come after me and not aggro on the melee.
If you need to pull aggro use Distracting Shot.
Standard Blood Beast wrangling is handled thus:
1) Assign a Blood Beast to each kiter. In 10s with two Beasts, one kiter is to the left of the podium, one is on the right. In 25, your kiters (4-5 preferably) are in a bit more of a semi circle from left to right. The reason for assigning is so each Beast is pulled and you don't have multiple people going after the same one, leaving Beasts in melee.
2) Drop a Frost Trap when Beasts are due out in roughly 20-25 seconds (you are using something like Deadly Boss Mods right?).
3) Hit the Beast with Distracting Shot (not Misdirect!), pull it through your trap and burn it down, using Concussive Shot if needed. Once it's dead, help kill the other Beasts before returning to Jr.
The trick with the Paladin healer Kairii refers to works really well actually, the healing aggro can help to gradually draw the Beasts back. If you are 100% confident that you can kill your Beast before it traverses the distance to the Pally, you could MD to that person. You just want to be totally certain the Beasts will not enter melee range with the healer.
- kairii
- Artisan Hunter

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Re: Misdirection Spell
with the way i do it the pala becons the MT and stands just say in range right at the back we stay 12 yards away from each other he has hes argo aura thingy fury on to help him hold it againts the other ranged even if a melee does one of their amazing stupid aoe's at the worse time the beast shouldnt stay in the group at all it will just move out also distraction shot works wonders
example:
you as the hunter are on the left side you see teh right beasts slowly crawling towards the other ranged dps you can distraction shot him back and again lead him though the ice so hes slowed for longer your left add should be going to the pala healer who can stun him which should give you enough time to kill teh right on then finish off teh left one
ofc on 25 man its just faceroll if you have like 2 or more hunters we just distraction shot them in teh middle till they die xD
example:
you as the hunter are on the left side you see teh right beasts slowly crawling towards the other ranged dps you can distraction shot him back and again lead him though the ice so hes slowed for longer your left add should be going to the pala healer who can stun him which should give you enough time to kill teh right on then finish off teh left one
ofc on 25 man its just faceroll if you have like 2 or more hunters we just distraction shot them in teh middle till they die xD

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- Adam-Savage
- Grand Master Hunter

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Re: Misdirection Spell
We managed to kill them with very few hits on others. I ended up using distracting shot and my shot that slows them down as well as my frost trap.
Still struggling on festergut. My buddie told me it's a 2 healer fight and we had 3. For some reason to my dps was about 1k less then it had been to and I can't figure out why. The only thing I can think of is that my buffs could of been different the last time and I was criting more often ?
Still struggling on festergut. My buddie told me it's a 2 healer fight and we had 3. For some reason to my dps was about 1k less then it had been to and I can't figure out why. The only thing I can think of is that my buffs could of been different the last time and I was criting more often ?
Re: Misdirection Spell
Festergut is a DPS race and a healing nightmare. Ideally it is a two-healer fight because you need gobs of DPS, but your healers have to be rock solid to two heal the fight. If you need a 3rd healer, your DPS had better be pretty high to beat his enrage timer.
Reasons for DPS loss on Festergut include getting incapacitated by puking (this can cost me upwards of 1K DPS if I get hit with the vomiting debuff just after I popped cooldowns) and the movement required to collapse in under the spores to get inoculated. This is a great fight to practice your move-and-shoot routine. But you've got to be quick to get back out to proper range from other players.
Other than that, Festergut is as close to a Patchwerk fight as your going to get in ICC.
Reasons for DPS loss on Festergut include getting incapacitated by puking (this can cost me upwards of 1K DPS if I get hit with the vomiting debuff just after I popped cooldowns) and the movement required to collapse in under the spores to get inoculated. This is a great fight to practice your move-and-shoot routine. But you've got to be quick to get back out to proper range from other players.
Other than that, Festergut is as close to a Patchwerk fight as your going to get in ICC.
- Adam-Savage
- Grand Master Hunter

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Re: Misdirection Spell
What you say would the dps need to be on average for bring him down ?
Re: Misdirection Spell
Depends on how many DPS you have. If you have 6 (2 healing) you'd need around 4.7k each. If you have 5 DPS (3 healers) you're looking at about 5.6k each.
- Adam-Savage
- Grand Master Hunter

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Re: Misdirection Spell
hmmm. What is the best way to live in that fight. Like how do you deal with the debuffs and buffs.Anansi wrote:Depends on how many DPS you have. If you have 6 (2 healing) you'd need around 4.7k each. If you have 5 DPS (3 healers) you're looking at about 5.6k each.
Re: Misdirection Spell
Well all ranged need to be around 11 yards apart to prevent the puking debuff from hitting other players. You have be sure that both the melee group and the ranged group all get the Spore inoculation as well, so when they pop, ranged have to collapse to one point to get the inoculation and then spread out again ASAP.
But it's a brutal fight for healers, there's a tonne of raid damage flying around.
But it's a brutal fight for healers, there's a tonne of raid damage flying around.
- kairii
- Artisan Hunter

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Re: Misdirection Spell
ill will link a video of one of my guilds fail raids will still downed him but not as fast as normal D:
http://www.youtube.com/watch?v=7tw5NPYLA9I i think during this we had 2 healers this is from one of our tanks PoV yuuhi he doesnt hav recount to show the dps (his excuse im a tank i dont need to know about dps!!) so you can see omen
but i do remeber we all did 6k+ most were at 7-9k
all should be 12 yards away as ranged have one healer in teh middle mainly the one that cant move and cast
so pala would be in teh middle druid would be with teh ranged
mark your healers to when you get spores people run to teh mark it helps your healers ALOT
tanks should know when to switch and they get the easy jobs
jsut remeber to MD as much as possible to the tanks, yes tankS make a MD marco for them both
/target tank1 /cast MD
and tehn one for tank 2 ofc you will use there names
http://www.youtube.com/watch?v=7tw5NPYLA9I i think during this we had 2 healers this is from one of our tanks PoV yuuhi he doesnt hav recount to show the dps (his excuse im a tank i dont need to know about dps!!) so you can see omen
but i do remeber we all did 6k+ most were at 7-9k
all should be 12 yards away as ranged have one healer in teh middle mainly the one that cant move and cast
so pala would be in teh middle druid would be with teh ranged
mark your healers to when you get spores people run to teh mark it helps your healers ALOT
tanks should know when to switch and they get the easy jobs
jsut remeber to MD as much as possible to the tanks, yes tankS make a MD marco for them both
/target tank1 /cast MD
and tehn one for tank 2 ofc you will use there names

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