[suggestion] Resolving some pet issues :3
Posted: Tue Feb 14, 2012 1:43 pm
Currently, there are some issues that greatly affect pet classes dps. So here are some suggestion on how to tackle some of the issues. Please bare in mind, as I am a hunter, a lot of the examples I used are Hunter Spells as I am not familiar with DK's, Warlock's and Mage's spells.
What’s wrong with current pet system?
i) Pet running back and forth from target to its Master decreasing valuable dps esp for Pet reliant classes like BM hunter
ii) Pet aren’t intuitive on which target are supposed to be attacked.
iii)Pet having low health upon summoning.
Pet Spell Suggestion; Sense Danger
Learnable by; Hunter’s pets, Warlock’s Minions, Frost Mage’s Water Elementals, Unholy Death Knight’s Ghoul. This Spell can be learned by any pets at level 10(?).
Spell Description:
While in combat, your pet sense any hostile target within 6 yard radius, and marks them with “Your Next” debuff. Your pet will automatically attack targets with the debuff after the latest target has been killed or the buff is canceled from the target.
The debuff would last for 10 seconds and the spell can be auto casted with 4 seconds cd. Casting the spell WILL NOT trigger the pet’s Global CD. The Spell can only be used while the pet/master is in combat and while only in either Assist or Defensive Stance.
The Spell can’t be dispelled by magic but can be cancelled if the target vanish/stealth, become invisible, feign death or is under cc like disorient or frozen. Sense Danger does not cost any resources.
Assist Stance change suggestion;
While using Assist stance, your pet would also attack any target that is either had been attack with a damaging aoe spell or under the effect of damaging spells; dots or aoe.
Eg..
All of the hunter’s target that had been targeted by ‘Multi Shot’ will be attacked by the hunter’s pet .
The hunter’s pet would attack any target that was or is being affected by damaging traps; (explosive, fire, snake)
Pet Health Issue
Upon summoning, or res, your pet would be invulnerable to any damage for 2 seconds.
Hunter only wishful thinking
-Allow pets that can fly lorewise to be able FLY in PVE instances (dungeons and raid). This will resolve a lot of bm damage issues.
TYVM for reading and your feedback is greatly appreciated!
What’s wrong with current pet system?
i) Pet running back and forth from target to its Master decreasing valuable dps esp for Pet reliant classes like BM hunter
ii) Pet aren’t intuitive on which target are supposed to be attacked.
iii)Pet having low health upon summoning.
Pet Spell Suggestion; Sense Danger
Learnable by; Hunter’s pets, Warlock’s Minions, Frost Mage’s Water Elementals, Unholy Death Knight’s Ghoul. This Spell can be learned by any pets at level 10(?).
Spell Description:
While in combat, your pet sense any hostile target within 6 yard radius, and marks them with “Your Next” debuff. Your pet will automatically attack targets with the debuff after the latest target has been killed or the buff is canceled from the target.
The debuff would last for 10 seconds and the spell can be auto casted with 4 seconds cd. Casting the spell WILL NOT trigger the pet’s Global CD. The Spell can only be used while the pet/master is in combat and while only in either Assist or Defensive Stance.
The Spell can’t be dispelled by magic but can be cancelled if the target vanish/stealth, become invisible, feign death or is under cc like disorient or frozen. Sense Danger does not cost any resources.
Assist Stance change suggestion;
While using Assist stance, your pet would also attack any target that is either had been attack with a damaging aoe spell or under the effect of damaging spells; dots or aoe.
Eg..
All of the hunter’s target that had been targeted by ‘Multi Shot’ will be attacked by the hunter’s pet .
The hunter’s pet would attack any target that was or is being affected by damaging traps; (explosive, fire, snake)
Pet Health Issue
Upon summoning, or res, your pet would be invulnerable to any damage for 2 seconds.
Hunter only wishful thinking
-Allow pets that can fly lorewise to be able FLY in PVE instances (dungeons and raid). This will resolve a lot of bm damage issues.
TYVM for reading and your feedback is greatly appreciated!