Think you have good graphics?
Posted: Thu Mar 08, 2012 2:48 pm
If you've ever played a game before graphics became decent, you'd notice that they had only polygons with flat colors, or ridiculously poor shading in every aspect. These old games don't age well in modern times, especially with children nowadays plagued by thinking that good games NEED good graphics, and that they require you to have perfect scores, the best guns, etc. Now, a little fiddling on youtube wound me up in a video that peaked my interest;
http://www.youtube.com/watch?v=fOOQsLt5-S8
The video shows The Elder Scrolls V: Skyrim in a way that is incredibly humorous; The detailed and beautiful scenery looks like someone just dropped a bucket of paint on everything, and now looks like a really bad cartoon! This happens because the person who made the video edited his graphic settings on his video card (pretty technical, but easy to reverse) so that the Graphic LOD settings were abysmal. What LOD is, simply put, is where models appear less detailed in the distance so that they load in only when they're in a specific range. Editing the settings in your card allows you to see EVERYTHING as it would appear in the far, far distance. I'm talking Star Wars "Galaxy Far, Far Away" distance; you'll NEVER see this in a game, even with settings maxed out. Below is an example of how it looks in World of Warcraft:

Notes:
- This does NOT improve graphic load time.
- This does NOT decrease lag at all.
- This will NOT make the game run any faster or slower.
- This can be used in any game that utilizes 3D models, ranging from Crysis to emulated N64 games.
- This can be reversed very easily, so your graphics won't be goofy forever.
- This happens to every game on your computer so long as your settings are not reversed.
- Speaking from an ATI perspective, this takes zero time at all to do and undo
- All Particles (flames, snow, rain, etc) will be squares. All transparency likewise will be blocky.
- All models will retain the lighting they get normally, including cast shadows.
- All models will lack in color, usually having one or two colors at most.
Let's see some screenshots from games you all play, and how it looks with this setting!
http://www.youtube.com/watch?v=fOOQsLt5-S8
The video shows The Elder Scrolls V: Skyrim in a way that is incredibly humorous; The detailed and beautiful scenery looks like someone just dropped a bucket of paint on everything, and now looks like a really bad cartoon! This happens because the person who made the video edited his graphic settings on his video card (pretty technical, but easy to reverse) so that the Graphic LOD settings were abysmal. What LOD is, simply put, is where models appear less detailed in the distance so that they load in only when they're in a specific range. Editing the settings in your card allows you to see EVERYTHING as it would appear in the far, far distance. I'm talking Star Wars "Galaxy Far, Far Away" distance; you'll NEVER see this in a game, even with settings maxed out. Below is an example of how it looks in World of Warcraft:
Notes:
- This does NOT improve graphic load time.
- This does NOT decrease lag at all.
- This will NOT make the game run any faster or slower.
- This can be used in any game that utilizes 3D models, ranging from Crysis to emulated N64 games.
- This can be reversed very easily, so your graphics won't be goofy forever.
- This happens to every game on your computer so long as your settings are not reversed.
- Speaking from an ATI perspective, this takes zero time at all to do and undo
- All Particles (flames, snow, rain, etc) will be squares. All transparency likewise will be blocky.
- All models will retain the lighting they get normally, including cast shadows.
- All models will lack in color, usually having one or two colors at most.
Let's see some screenshots from games you all play, and how it looks with this setting!