Status of all basilisks on the beta
- Kalliope
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Re: Current state of basilisks on the beta
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Re: Current state of basilisks on the beta
Thanks DremarDremar wrote:Hopefully I can save you a bit of time. The following basilisks are tameable. None of them have changed colors.
Dampscale Basilisk
Dampscale Devourer
Ironspine Threshalisk
Ragestone Threshalisk
Ragestone Trampler
Stonegazer
Re: Current state of basilisks on the beta
One of the many striking combos is the rare, Hissperak, in Desolace:
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Re: Current state of basilisks on the beta
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Re: Current state of basilisks on the beta
Tameable, Same Color
Glasshide Gazer
Tameable, Changed Colors
Ironeye the Invincible: BasiliskSkinBurgundyOrange with jade crest
Servant of Antu'sul: BasiliskSkinRed with orange crest
Sul'lithuz Abomination: BasiliskSkinRed with purple crest
Sul'lithuz Broodling: BasiliskSkinRed with orange crest
Sul'lithuz Sandcrawler: BasiliskSkinBurgundyOrange with purple crest
Still Untameable
Sul'lithuz Hatchling: cannot interact with them in any way; unlikely to become tameable
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- Sul'lithuz Sandcrawler
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- Sul'lithuz Broodling
- WoWScrnShot_072812_032951.jpg (293.62 KiB) Viewed 3178 times
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- Sul'lithuz Abomination
- WoWScrnShot_072812_032227.jpg (260.33 KiB) Viewed 3178 times
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- Servant of Antu'sul
- WoWScrnShot_072812_031359.jpg (300.71 KiB) Viewed 3178 times
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- Ironeye the Invincible
- WoWScrnShot_072812_033418.jpg (239.64 KiB) Viewed 3178 times
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- Glasshide Gazer
- WoWScrnShot_072812_030036.jpg (246.17 KiB) Viewed 3178 times
Re: Current state of basilisks on the beta
As is the Crystal Gorged Basilisk:
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- Crystal Gorged Basilisk.jpg (119.4 KiB) Viewed 3178 times
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Re: Current state of basilisks on the beta
BasiliskSkinGreen with Purple Crest, if I'm not mistaken:
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Re: Current state of basilisks on the beta
Spinescale Matriarch: BasiliskSkinBurgundyOrange with jade crest
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- Spinescale Matriarch
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- Miacoda
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Re: Current state of basilisks on the beta
Those colors... they look so familiar......Wain wrote:Crystal Gorged Basilisk:
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AKA TheDoomcookie
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- Kalliope
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Re: Current state of basilisks on the beta
BasiliskSkinOrangePurple, Purple Crest, I believe:
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Re: Current state of basilisks on the beta
Tameable, Same Color
Cold Eye Basilisk: BasiliskSkinBlue with blue crest
Tameable, Color Changed
Ironjaw Behemoth: BasiliskSkinYellow with purple crest
Scale Belly (thanks to Mhumhu from the Lost Isles Petopia guild): BasiliskSkinYellow with purple crest
Untameable
Jadespine Basilisk: BasiliskSkinGreen with jade crest
Stone Maw Basilisk: BasiliskSkinGreen with orange crest
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- Stone Maw Basilisk
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- Jadespine Basilisk
- WoWScrnShot_072812_045240.jpg (205.13 KiB) Viewed 3178 times
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- Ironjaw Behemoth
- WoWScrnShot_072812_043700.jpg (171.79 KiB) Viewed 3178 times
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- Cold Eye Basilisk
- WoWScrnShot_072812_042913.jpg (389.58 KiB) Viewed 3178 times
Re: Current state of basilisks on the beta
Yeah... that was meDremar wrote:A few more.
Scale Belly (thanks to Mhumhu from the Lost Isles Petopia guild): BasiliskSkinYellow with purple crest
Re: Current state of basilisks on the beta
lol, my bad.Wain wrote:Thanks for all your help!
Yeah... that was meDremar wrote:A few more.
Scale Belly (thanks to Mhumhu from the Lost Isles Petopia guild): BasiliskSkinYellow with purple crest
Quotting these two posts because I think you missed them:
Dremar wrote:More basilisks confirmed as tameable. A few have changed colors.
Tameable, Same Color
Glasshide Gazer
Tameable, Changed Colors
Ironeye the Invincible: BasiliskSkinBurgundyOrange with jade crest
Servant of Antu'sul: BasiliskSkinRed with orange crest
Sul'lithuz Abomination: BasiliskSkinRed with purple crest
Sul'lithuz Broodling: BasiliskSkinRed with orange crest
Sul'lithuz Sandcrawler: BasiliskSkinBurgundyOrange with purple crest
Still Untameable
Sul'lithuz Hatchling: cannot interact with them in any way; unlikely to become tameable
Once that bunch is added we're just missing Chomper, Death Eye, Porfus the Gorger, and the phased Spinescale Basilisk. The elevator down into Gnomeregan is bugged (same problem as the ones in Orgrimmar), so I can't test Chomper, and Death Eye isn't up. Do you know exactly when the Spinescale Basilisks switch IDs?Dremar wrote:Spinescale Matriarch: BasiliskSkinBurgundyOrange with jade crest
Re: Current state of basilisks on the beta
Re: Current state of basilisks on the beta
Well then...ummm...work faster, forum servant!Wain wrote:Thanks I hadn't missed them.. I'm just updating the list now
- Kalliope
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Re: Current state of basilisks on the beta
EDIT: Lurking Basilisks are definitely tameable!
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Re: Current state of basilisks on the beta
Tameable, Changed Colors
Deatheye: BasiliskSkinBlack with jade crest
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- Deatheye
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Re: Current state of basilisks on the beta
I'm not sure, sorry. No idea why they even need two IDs.Dremar wrote:Do you know exactly when the Spinescale Basilisks switch IDs?
Re: Current state of basilisks on the beta
I don't know why they need two IDs either, but I think I answered my own question: looking at their loot tables on Wowhead, ID#39658 has Charred Basilisk Meat on its table (used for the quest Walking the Dog), while ID#48724 does not. I am therefore fairly certain that the IDs switch when you pick up that quest. I haven't done that quest on my hunter yet, so I can grab it and see if the basilisks are still tameable, but without some way to check IDs in-game I cannot guarantee with 100% accuracy that that is indeed when the IDs switch.Wain wrote:I'm not sure, sorry. No idea why they even need two IDs.Dremar wrote:Do you know exactly when the Spinescale Basilisks switch IDs?
Re: Current state of basilisks on the beta
Oooh, you could be right that they're for that one quest!Dremar wrote: I don't know why they need two IDs either, but I think I answered my own question: looking at their loot tables on Wowhead, ID#39658 has Charred Basilisk Meat on its table (used for the quest Walking the Dog), while ID#48724 does not. I am therefore fairly certain that the IDs switch when you pick up that quest. I haven't done that quest on my hunter yet, so I can grab it and see if the basilisks are still tameable, but without some way to check IDs in-game I cannot guarantee with 100% accuracy that that is indeed when the IDs switch.
And yes, there is a way to determine the id of any NPC in the game. Create a macro of the following:
/run print("Target NPC ID:", tonumber((UnitGUID("target")):sub(-12, -9), 16))
Add the button to your toolbar. Every time you target something and hit that button it'll tell you the id