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New glyphs
Posted: Thu May 24, 2012 8:56 pm
by Stallord
(If there is a post about this already I apologize didn't have time to scan over them all to see) I went out to the Temple of the Jade Serpent today to find new glyphs! Glyph of Fetch Glyph of the Beast etc. All of them seem to be working fine (: It appears to be for all classes (though I've only checked Hunter and priest before Servers went down ^^' ) I would post some pictures of the new glyphs... But I'm awful at picture posting haha SO I leave it in all of you're capable hands (:
Enjoy!
-Stall
Re: New glyphs
Posted: Thu May 24, 2012 9:17 pm
by Kalliope
I'm not sure if there was a specific post on this, but yep! Glyph of Fetch and some of the other new ones are finally on that vendor.
I will refrain from posting my reaction to the fetch animations because it would come out as gibberish.
There is a glyph for misdirect, which makes your MD target grow larger when you set it off - which is pretty awesome. The hunter's mark glyph, which changes what your mark looks like, isn't too bad either.
Re: New glyphs
Posted: Thu May 24, 2012 9:28 pm
by SpiritBinder
Kalliope wrote:
I will refrain from posting my reaction to the fetch animations because it would come out as gibberish.
Is there a video somewhere? I have yet to see it... is it really that bad
Re: New glyphs
Posted: Thu May 24, 2012 9:30 pm
by Stallord
I've found one I think is very interesting [Glyph of Shadowy Friends] "Your shadowform extends to your non-combat pets." I can have Shadowform Penguins! Pretty awesome Imo If only the aura bug would go away so I could see shadowform!!
Re: New glyphs
Posted: Thu May 24, 2012 9:34 pm
by Kalliope
Stallord wrote:I've found one I think is very interesting [Glyph of Shadowy Friends] "Your shadowform extends to your non-combat pets." I can have Shadowform Penguins! Pretty awesome Imo If only the aura bug would go away so I could see shadowform!!
Oh, yeah, I remember seeing that one in the patch notes! So fun!

Re: New glyphs
Posted: Thu May 24, 2012 10:38 pm
by Quiv
The fetch glyph didnt bother me. The pet ran to the corpse, looted, and ran back. It can aggro when it does this, however.
Re: New glyphs
Posted: Thu May 24, 2012 10:55 pm
by SpiritBinder
Quivering wrote:The fetch glyph didnt bother me. The pet ran to the corpse, looted, and ran back. It can aggro when it does this, however.
Will it AOE Loot for you if it's turned on? Not heard if it does or doesn't yet.
Re: New glyphs
Posted: Thu May 24, 2012 10:58 pm
by Neilaren
I don't need Fetch, because I have Loot-a-rang
I tested Glyph of Direction. I'm sad that the size mod goes away as soon as you start attacking. You'd think the size would stay large for as long as you're transferring threat AND the threat is maintained (the 30 seconds after you transfer threat). But because the mechanics of the glyph are that it applies a size scale mod to a buff applied to the target, and the target only ever has a buff while you INITIALLY apply Misdirection (they don't get a buff for anything after; you get one for 4 seconds as you're actively transferring, but that's it)... well, it's a disappointing result. I'll only ever see the size scale if I'm just casting Misdirection on people to horse around, since in using it for things like boss pulls or emergencies, it obviously won't be idling for too long.
But since I kind of figured out how the mechanics work, I don't see it being "fixable".
Glyph of Marking (or whatever the hunter's mark one is) is interesting. Right now, it seems to just continuously replay the initial animation for Hunter's Mark when you cast it, though. Hence the bulls-eye.
I combined Glyph of Aspect of the Beast and Glyph of Aspects. Sadly, they have not implemented a companion for Beast yet.
Re: New glyphs
Posted: Thu May 24, 2012 11:30 pm
by Kalliope
I have a loot-a-rang too, but it's not as cute as Ursa or Caly.
I would like to know if the MD glyph size buff stacks with multiple hunters. >:)