For my Goblin Hunter Zens I will be BM for both specs, one will be PvP oriented and the other PvE oriented.
For my PvE spec:
15: Crouching Tiger Hidden Chimera (I prefer this solid cooldown reduction to the other 2 choices)
30: Wyvern Sting (For CC'ing two mobs at a time)
45: Spirit Bond (For constant rolling heals)
60: Readiness (For those Ohh ____ moments)
75: Lynx Rush (Just because it sounds cool)
90: Power Shot (Because once again, it seems cool)
For my PvP spec:
15: Crouching Tiger Hidden Chimera (As above, solid cooldown reductions are nice)
30: Silencing Shot (For those ever-needed interrupts)
45: Spirit Bond (Small constant heals are always good at keeping your from dying from those ticking dots)
60: Readiness (For those moments when you just have to throw down six traps at once)
75: A Murder of Crows (For the annoyance factor)
90: Power Shot (For the knockback and burst damage)
Glyphs for the PvE Spec would be:
Major:
Glyph of Mending (For the the extra healing of course)
Glyph of Misdirect (For keeping aggro on the pet)
Glyph of Camouflage (For steath of course

)
Minor:
Glyph of Tame Beast (For those hard tames)
Glyph of Stampede (Because it seems cool)
Glyph of Fireworks (Because it sounds fun)
For the PvP Spec would be:
Major:
Glyph of Camouflage (Stealthing.... yeah buddy)
Glyph of Explosive Trap (For sending people flying)
Glyph of Mirrored Blades (For the awesomeness of sending spells back at their caster)
Minor:
Glyph of the Cheetah (just in case)
Glyph of Aspect of the Beast (For traveling and not being tracked)
Glyph of Fireworks (To celebrate holding a node, or just for fun)
_Added_
Why Crouching Tiger Hidden Chimera?
Because it reduced Disengage from a 25 sec cooldown to a 15 second cooldown and reduced Deterence from a 2 min cooldown to a 1 min cooldown. While the other abilities add a bit of flair and utility these huge cooldown reductions just seem so useful and powerful in comparison, especially in PvP.
Why Wyvern Sting?
This one is really close between Wyvern Sting and Silencing Shot. Both are solid choices, but for my particular play style I prefer Wyvern Sting for PvE play. Silencing Shot is a very very close second because of its usefulness and actually pulls ahead in PvP. Binding Shot just has too long of a cooldown to be that effective considering its effect.
Why Spirit Bond?
While all three options are good this one is the only one that is consistent. Aspect of the Iron Hawk while effective does not function in any other Aspect, especially Aspect of the Fox which is a staple in PvP or while kiting. Exhilaration while a solid ability in its own right has a two minute cooldown, while during the same amount of time Spirit Bond would have healed you for twice as much health. Of course it’s a slow heal vs. a burst heal, which all depends upon your play style as well. I prefer passive bonuses to active ones and this is just another example.
Why Readiness?
Because while the other abilities give really nice Focus bonuses, only Readiness resets the ever important cooldowns including the abilities that reduce Focus costs like Beast Within. It also is a reset or do-over button for a hunter just in case that trap you “have to have” breaks or you disengage the wrong direction, etc. It also allows for longer sustained DPS as it resets the Rapid Fire cooldown as well.
Why Lynx Rush?
While the other abilities are quite powerful and effective, this ability is the only one that uses the hunters pet. This allows it to be used in conjunction with Beastial Wrath, trinkets or item procs to do some great burst damage. In addition, this ability pairs well with Readiness for even more burst. It also has no focus cost nor cast time so it does not interrupt the hunter’s rotation at all.
Why Powershot?
In a nutshell it is a powerful aimed shot for the non-MM hunter. Its burst damage will be better than aimed shot, it does damage to others within a short distance of its flight path and it has knockback, a powerful and useful ability if used correctly. Glaive Toss seems pretty cool, but the speed reduction and damage both seem to be lacking, and the purpose of the ability seems to already be filled with ice trap. Barrage is a good ability, and seems to be on par with powershot I just don’t like the channel spells personally.