Summon Random Companion Macro?
Posted: Fri Aug 31, 2012 12:53 am
The pet battle system has borken this simple macro:
/run SummonRandomCritter();
I used the following instead since it called a random new one every time I went through a loading screen, but it's broken too:
/run CallCompanion("CRITTER", random(GetNumCompanions("CRITTER")))
Both of them now return the message "You do not have a pet."
Anyone know what the new syntax / variables are? I'd hate to think it's no longer possible to summon a random companion...
/run SummonRandomCritter();
I used the following instead since it called a random new one every time I went through a loading screen, but it's broken too:
/run CallCompanion("CRITTER", random(GetNumCompanions("CRITTER")))
Both of them now return the message "You do not have a pet."
Anyone know what the new syntax / variables are? I'd hate to think it's no longer possible to summon a random companion...