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Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 2:53 am
by SpiritBinder
GC Just responded to a question that has been popping up around the traps on a frequent occasion about how pets just don't seem to be taking hit's like they used to.
I was wondering if you could comment on the design intent for pets?
Currently, it seems all pets are missing avoidance and their armor value isn't enough to withstand incoming damage. Even with Mend Pet glyphed, you still have a lot of trouble healing through damage without using another ability (such as Spirit Mend) on your pet as well.
Pets lost a lot of armor coming into Mists. The new scaling system didn't make up for all of the base armor they had before. So, we are going to significantly buff pet armor across the board. Theorycrafters will want to reset the armor values of relevant pets when this fix goes live. As an example, hunter pets will go from 100% of master armor to 170%. Cloth wearers will get more and plate a little less.
This should make our soloing endeavors seem a lot more achievable, Hooray! :D

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 2:54 am
by Vephriel
Excellent to hear! :)

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 3:19 am
by Kalliope
Ooh yes, saw this earlier and cheered. Huzzah again! :D

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 3:24 am
by Chimera
Im curious to know when though, but im sure that'll pop up at a later date once they have a chance to tackle it. Im sure they want to keep Mists on track.

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 3:40 am
by Kalliope
Probably 5.1 is my guess; that's the big patch o' fixes. :)

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 3:49 am
by Ziarre
Yay!

And hopefully in the next client patch...or is that too much to hope? Maybe it can even be hotfixed!

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 4:20 am
by Lisaara
I cheered for that. Seems they miscalculated a bit there.

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 4:41 am
by Miacoda
Oh thank Elune. <3

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 5:17 am
by Kurasu
Whew. Thank God! I was wondering why my pet was taking over 7k at a time in AQ20. Seemed a bit excessive. I thought it might've been intended. :D Guess I was (oh so thankfully) wrong.

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 5:45 am
by Lisaara
Can someone help me explain to my fiance about what Blizz meant with this? "As an example, hunter pets will go from 100% of master armor to 170%. Cloth wearers will get more and plate a little less."
I can't seem to explain it properly. Maybe one of you can. XD

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 5:59 am
by Ziarre
I'm guessing they're referring to mage/warlock/DK pets?

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 6:01 am
by Kalliope
Ziarre wrote:I'm guessing they're referring to mage/warlock/DK pets?
And priest!

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 6:04 am
by Ziarre
Oh, right, I forgot Shadowfiend/Mindbender.

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 6:04 am
by Lisaara
ah okay. Seems I forgot about those pets too!

Cloth = Warlock, Priest, Mage
Plate = DK

Makes muuuuch more sense now.

Re: Not so "Squishy" Pets

Posted: Thu Sep 06, 2012 10:34 am
by Sar
Oh thank GOD!

\o/

Re: Not so "Squishy" Pets

Posted: Sat Sep 08, 2012 10:12 pm
by Ziarre
Pet armor appears to have been hotfixed.

My Tenacity spirit beast has 34k+ armor now, where he had less than 20k before (something like 17k I'm thinking).

Re: Not so "Squishy" Pets

Posted: Sat Sep 08, 2012 10:27 pm
by Kalliope
Oh, yay for hotfixes!

Woo for Blizzard. :D