Page 1 of 1
[suggestion] dual type mobs
Posted: Wed Sep 12, 2012 8:52 pm
by pop
I would like to suggest that certain mobs are under two category instead of only one category as this allow multiple ccs or tame beast can effect on a wider range of mob type.
Example
The Undead Hound in Tirisfal Glade should be [beast, undead], while the core hound from dire maul should be [beast, demon], sprite darter [beast, dragonkin], Charhounds [beast, elemental], Skeletal Wind Serpent in Tanaris [Beast, Undead] as opposed to the current system which all mob are classified as a single type.
Re: [suggestion] dual type mobs
Posted: Wed Sep 12, 2012 11:34 pm
by WildcatTM
Sounds like a needless idea, Pokemon inspired idea. We're good where we are. I don't think that is a viable solution to taming those specific skins.
Re: [suggestion] dual type mobs
Posted: Wed Sep 12, 2012 11:36 pm
by Tsuki
This
I do like
As long as it doesn't mess up with what we can and can't take, I'm behind this 100%. It may seem kind of small, but there are some effects etc that could really benefit from this. Especially things like cannibalize or beast lore, or even scare beast, and bind elemental.
Dragon Aspects in humanoid form get Humanoid secondary typing?
But I like this idea mostly due to the fact that it should make some flavour-ish skills work on things that it seemingly should work on.
Corehound = Beast/Demon, suddenly warlocks can use their demon control skill, which IMHO they should be able to, cause core hounds are, essentially, demons, right?
Re: [suggestion] dual type mobs
Posted: Wed Sep 12, 2012 11:38 pm
by cowmuflage
I say Corehounds are more elemental than demon. There is only one skin that is demonish.
Re: [suggestion] dual type mobs
Posted: Wed Sep 12, 2012 11:45 pm
by Makoes
I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:08 am
by pop
WildcatTM wrote:Sounds like a needless idea, Pokemon inspired idea. We're good where we are. I don't think that is a viable solution to taming those specific skins.
In a pug where cc is sometimes required, it is not so needless, as well as it will open up to a plethora of potential beast-like mobs that are currently untamable to be tamable.
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:12 am
by Kalliope
Makoes wrote:I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
I'm in agreement here, especially since hunters already bring multi-purpose CC in the form of freeze traps.
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:27 am
by Wain
I've never played Pokemon but I had been thinking along similar lines. I like the idea!
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:28 am
by pop
Kalliope wrote:Makoes wrote:I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
I'm in agreement here, especially since hunters already bring multi-purpose CC in the form of freeze traps.
Hunter is not the only class. Having more options is always better imho
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:34 am
by pop
Wain wrote:I've never played Pokemon but I had been thinking along similar lines. I like the idea!
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
and would probably mean gyreworms to become tamable .....
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:37 am
by Wain
pop wrote:Wain wrote:I've never played Pokemon but I had been thinking along similar lines. I like the idea!
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
and would probably mean gyreworms to become tamable .....
Not necessarily.

There are far more normal-looking beastly things that are still untameable also. But it might mean you could use scare beast on them. And shammies might be able to hex them as well as bind them

The flags would just give more options to classes that should logically interact with an NPC in a way they currently can't because it's forced into a narrow classification.
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:44 am
by pop
Wain wrote:pop wrote:Wain wrote:I've never played Pokemon but I had been thinking along similar lines. I like the idea!
It doesn't mean that things classed as beast would be automatically tameable, any more than they are now, but in many ways it makes sense. And not just for beasts and hunters.
For example it makes sense for the game to be able to discriminate between an elemental humanoid (salamander), an elemental beast (hell hound) and a mostly mindless elemental creature that is just a big pile of angry rocks (elemental). Same with undead humanoids compared with undead beasts and undead giants, demonic humanoids and beasts. A felhound might have three flags, if it's part of the legion: demon, beast and elemental, but that would be an extreme case.
I'd say it wouldn't be so complicated if each status is treated as just a flag on the creature, rather than each overall combination being treated as a separate class.
It would allow other class powers more scope as well. For example, a shaman might be able to bind a shale spider, as it is an elemental creature, even if it's classed only as beast currently.
and would probably mean gyreworms to become tamable .....
Not necessarily.

There are far more normal-looking beastly things that are still untameable also. But it might mean you could use scare beast on them. And shammies might be able to hex them as well as bind them

The flags would just give more options to classes that should logically interact with an NPC in a way they currently can't because it's forced into a narrow classification.
but but I want a Gyreworm, and charhound and phoenix, yes phoenix XD
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:46 am
by Makoes
In the mindset for CC/spells then, would it not just be easier to change what class CC/spells effect? then to try changing the flagging 100+ different creatures?
Easier to change the effects of 10+ spells then change the flags 100+ creatures.
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:48 am
by Kalliope
pop wrote:Kalliope wrote:Makoes wrote:I'd say its a needless complication.
Although I can understand where your coming from with it and its an interesting idea. Blizzard tends to be on a steep slope towards simplicity, and this would be a back step for them.
I'm in agreement here, especially since hunters already bring multi-purpose CC in the form of freeze traps.
Hunter is not the only class. Having more options is always better imho
Of course not, but this was posted on a hunter forum.
If anything, I think we're more likely to see CCs work on more types people/things, rather than just one. Warlock shivarras can CC anything, which is a big upgrade from humanoids only (succubi).
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 12:49 am
by pop
I do agree with Wain that Salamander shouldn't be treated the same as any Fire Elemental or a Charhound.
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 2:12 am
by WildcatTM
CC is less of a focus in MOP. And even if it wasn't, other classes will do it better. Hunters can CC just fine with their current tools, anyway (not to mention the pets that can CC already). I really don't see any benefit here, other than taming some awesome pets, but that's why we have exotics and the hope that Blizzard gives us what we want.
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 2:36 am
by Lisaara
Seems like a lot of unnecessary complications to me. We've already got exotics and other awesome pets. And yeah, others spoke everything else.
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 3:42 am
by pop
Jessibelle wrote:Seems like a lot of unnecessary complications to me. We've already got exotics and other awesome pets. And yeah, others spoke everything else.
Versatility is awesome. Why settle, really?
Re: [suggestion] dual type mobs
Posted: Thu Sep 13, 2012 4:19 am
by Lisaara
pop wrote:Jessibelle wrote:Seems like a lot of unnecessary complications to me. We've already got exotics and other awesome pets. And yeah, others spoke everything else.
Versatility is awesome. Why settle, really?
We already have versatility with what we have. Add anymore, the class becomes heavily unbalanced and soon the old problems we got rid off (such as the best pet every hunter must have) will come back again.