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Blizzard Update:

Posted: Fri Sep 21, 2012 10:48 pm
by Kirsten
"Lack of Realm Community

We understand that players are concerned about CRZ potentially impacting the sense of community. Cross-realm zones were intended to make lower level zones feel less empty, but may also impact other more populated zones. With more populated areas, we’re aware of concerns over increased competition for resource nodes as well as quest and rare mob spawns. This is something that we’re in the process of evaluating. We’ve already taken some steps to address it by increasing the spawn rates of most rare spawns. If a zone becomes too populated, we’re capable of adjusting how many realms are able to connect to it. Just keep in mind that we do choose spawn times of creatures and profession nodes with a certain zone population in mind -- CRZ affords us the ability to better maintain those populations."


Thoughts?

Re: Blizzard Update:

Posted: Fri Sep 21, 2012 11:04 pm
by Shadow
I'm glad. There are people stacking on every spawn point for most of the rares. Honestly, the faster people get their rare mounts/pets, the more CRZ will be less cluttered by collectors and hunters and be used for its true purpose - human interaction.

Re: Blizzard Update:

Posted: Fri Sep 21, 2012 11:15 pm
by Kalliope
I'm not surprised at all to hear this. :)

Re: Blizzard Update:

Posted: Fri Sep 21, 2012 11:37 pm
by Lisaara
Fantastic! Blizz has been listening. <3

Re: Blizzard Update:

Posted: Sat Sep 22, 2012 5:38 am
by Ziarre
I'm not surprised--they pay attention better than people give them credit for.

Re: Blizzard Update:

Posted: Sat Sep 22, 2012 6:01 am
by Lisaara
Ziarre wrote:I'm not surprised--they pay attention better than people give them credit for.
This is true. But yanno how the fanbase is...I'm convinced some are subscribed just to complain.

Re: Blizzard Update:

Posted: Sat Sep 22, 2012 9:12 pm
by Kirsten
Has anyone noticed a difference or has it not been implemented yet?

Re: Blizzard Update:

Posted: Sat Sep 22, 2012 9:33 pm
by Dewclaw
I was in felwood questing earlier and people were fighting over lowbie quest mob thanks to cross realm zones. I'm glad blizz is listening to feedback.

Re: Blizzard Update:

Posted: Sat Sep 22, 2012 9:45 pm
by Lisaara
Kirsten wrote:Has anyone noticed a difference or has it not been implemented yet?
I don't think anything is implemented yet.

Re: Blizzard Update:

Posted: Sat Sep 22, 2012 10:09 pm
by Shadow
I think it has been. At least, I haven't been dropping my bf to his near death when we go around in Eastern Kingdoms anymore. o.o I would assume this has been added in a hot fix. But I cannot confirm a spawn difference.

Re: Blizzard Update:

Posted: Sun Sep 23, 2012 3:07 am
by Ziarre
Spotting rares on a flight path vs. being able to actually access them when you land is still borked, at least. Saw Crystalbark on my way to EoE again, he disappeared upon landing and shifting to CRZ.

Re: Blizzard Update:

Posted: Sun Sep 23, 2012 3:09 am
by Lisaara
Ziarre wrote:Spotting rares on a flight path vs. being able to actually access them when you land is still borked, at least. Saw Crystalbark on my way to EoE again, he disappeared upon landing and shifting to CRZ.
Happened to me too. Was flying into Sholazar, saw Aotona up. Flew back there, she was gone. I was like "WTF?!"

Re: Blizzard Update:

Posted: Sun Sep 23, 2012 7:46 am
by Akycha
I got dropped from a friend's bike when she was taking me to SFK on Thursday, so that bug is still in.

Re: Blizzard Update:

Posted: Sun Sep 23, 2012 7:49 am
by Kirsten
Unfortunately I've been traveling around the U.S. recently so I've only had access to a tablet to browse the internet on or I would have tried to figure it out. I wish they would at least remove CZR in zones where you get rare mounts like Poseidus, Aeonaxx, or the Time-Lost. Especially Poseidus..

Re: Blizzard Update:

Posted: Sun Sep 23, 2012 4:00 pm
by Ziarre
The most they'll do is tweak the timers, as the rares were meant to have competition--the same as with everything else.