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Abilities used during Stampede
Posted: Thu Oct 25, 2012 2:13 pm
by grelgen
Im trying to build a utility stampede for group/raids. I've noticed the Cat "Roar of Courage" and Devilsaur "Terrifying Roar" both trigger for full value during a stampede. Other abilities like the Core Hound "Hysteria" and spirit beast "Blessing" do not. Has a good list of these already been created?
EDIT:
After doing some testing, i found that there are only 3 classes of stampede buffs and they all overwrite:
triggerable buffs:
mastery -
cat 1m
spirit beast 1m
haste -
hyena 2m
serpent 2m
critical strike -
devilsaur 1m
wolf 1m
quilen 2m
non-triggerable buffs:
core hound
yet to test:
hydra (don't even have one)
Re: Abilities used during Stampede
Posted: Thu Oct 25, 2012 2:39 pm
by Kalliope
I don't believe I've seen threads dedicated to this as of yet, probably because this is going to come down to your group's composition and what buffs/debuffs are missing. You won't want to have pets in your stampede that cannot autocast the ability you want (like ancient hysteria or eternal guardian).
If you're noticing a difference between roar of courage and the spirit beast blessing, then I'm inclined to say it's a bug with the latter. I've seen my spirit beast overwrite a paladin's blessing of might for the full two minutes, which left us with no mastery buff once it wore off.
I personally opt for buffs/debuffs that stay up after the pet is no longer summoned via stampede; it gets more milage out of them. So that means I usually don't run with stamina (silithid), kings (shale spider), spell haste (sporebat), or spell power/crit (water strider).
Re: Abilities used during Stampede
Posted: Thu Oct 25, 2012 3:54 pm
by grelgen
I haven't seen that. When I stampede with a buff pet, the buff usually goes away once stampede ends.
Re: Abilities used during Stampede
Posted: Thu Oct 25, 2012 4:00 pm
by Kalliope
grelgen wrote:I haven't seen that. When I stampede with a buff pet, the buff usually goes away once stampede ends.
Well, it depends on the pets you're using.

I tend to have my hyena in my stampede lineup, so Cackling Howl stays up for the full two minutes after it was cast. Something short-duration, like Monstrous Bite, will disappear.
Otherwise, you may have already had the buff from the raid. Or maybe it's a display error. Hard to say without knowing your exact situation.
Re: Abilities used during Stampede
Posted: Thu Oct 25, 2012 4:27 pm
by grelgen
Sorry, I read your last sentence as a single thought. Right, My stampede right now (post testing) is hyena, quilen, cat and water strider. strider is just for the water walking when i need it.
No real situation, just trying to keep from getting kicked in randoms. Would help to know why 3 pet raid buffs seemed to require a click as opposed to being triggered on stampede.
Re: Abilities used during Stampede
Posted: Thu Oct 25, 2012 4:57 pm
by Kalliope
grelgen wrote:Sorry, I read your last sentence as a single thought. Right, My stampede right now (post testing) is hyena, quilen, cat and water strider. strider is just for the water walking when i need it.
No real situation, just trying to keep from getting kicked in randoms. Would help to know why 3 pet raid buffs seemed to require a click as opposed to being triggered on stampede.
So let's see, with your current stampede, you have attack speed (hyena), crit (quilen), mastery (cat), and spellpower/crit (water strider). The spellpower/crit
passive will overwrite the crit
buff, which is why you won't have that after stampede ends. The passive disappears when the pet does, which is why they're not an optimal choice for stampede, at least not IMO.
Stamina, Kings, Spell Haste, and Spellpower/Crit are all passive, not on-click. They will function with stampede, but they won't remain up after stampede ends.