Bringing Pet Talents back in a... weird way?
Posted: Tue Dec 11, 2012 3:11 pm
Something that's been bothering me lately, that I was curious about other hunter's stance on it.
Ghostcrawler's comments about Stable Slots say we don't need more because it should be a choice on what to tame.
For some people like me, that choice involves every spirit beast, because they're all made specifically to look unique. This leaves us with an incredible 10 stable slots + 5 active slots.
Take into account what they WANT us to use pets for, which is buffs/debuffs, and you have no stable slots left for your personal choices. A few of them will obviously match, as some of the buffs/debuffs happen to coincide with a pet you want.
I for one ignore this. If a group wants a buff, tough cookies. I tame what I think looks good. I tame the pets that stand out to me, that call to me to tame them. If the pet I happen to have with me at the time has a buff the group doesn't, then it's just an extra thing. I for one will not be told what pet I can or cannot use.
So, a thought occurred to me. I still want more stable slots, because of all the unique looks they've been adding to this game, but a simple change to fix some of the "necessary" taming:
Re-introduce pet talent trees. Only, instead of every species bringing a different buff/debuff, give every pet a "vanity"/"fun" buff, like Surface Trot, Fox's Dance, Bird's Flips, etc.
Make a talent tree that allows you to pick 1 buff, and/or 1 debuff for your pet. For exotic pets, allow them to have another tier for "Exotic Talents", allowing you to choose between things like Ancient Hysteria or Battle Res.
Say for instance, you have a Crane. Your group is currently lacking the expose armor debuff and the spell haste buff. With a simple respec, your crane now has the talents "Sporebat Spores" and/or "Tallstrider Dust", granting them the ability to grant spell haste your party, and/or the armor debuff to your enemy. If this Crane was instead a Water Strider, they would also be able to choose between "Corehound Hysteria" or "Chimaera Breath", which would grand them Ancient Hysteria or Froststorm Breath. (names are just quickly made up, so don't mind them).
So, instead of "Bring the Species" it becomes "bring the pet you actually wanted to tame." I would still love more slots, for people like me who want every spirit beast, but this would solve a lot of issues with the more hardcore raiding hunters having to always have every buff/debuff available in their stables, even if they don't like a species, for when someone isn't able to make it to raid night, etc.
TLDR; Make a talent system for pets where they can choose one buff/debuff, with exotic pets being able to choose an additonal skill like Burrow Attack, Ancient Hysteria, etc. If a hunter can take on an aspect of an animal, why can't our pets take on the aspects of a different species if we're meant to be in an unbreakable "in tune" bond with them?
Any thoughts on something like this?
Ghostcrawler's comments about Stable Slots say we don't need more because it should be a choice on what to tame.
For some people like me, that choice involves every spirit beast, because they're all made specifically to look unique. This leaves us with an incredible 10 stable slots + 5 active slots.
Take into account what they WANT us to use pets for, which is buffs/debuffs, and you have no stable slots left for your personal choices. A few of them will obviously match, as some of the buffs/debuffs happen to coincide with a pet you want.
I for one ignore this. If a group wants a buff, tough cookies. I tame what I think looks good. I tame the pets that stand out to me, that call to me to tame them. If the pet I happen to have with me at the time has a buff the group doesn't, then it's just an extra thing. I for one will not be told what pet I can or cannot use.
So, a thought occurred to me. I still want more stable slots, because of all the unique looks they've been adding to this game, but a simple change to fix some of the "necessary" taming:
Re-introduce pet talent trees. Only, instead of every species bringing a different buff/debuff, give every pet a "vanity"/"fun" buff, like Surface Trot, Fox's Dance, Bird's Flips, etc.
Make a talent tree that allows you to pick 1 buff, and/or 1 debuff for your pet. For exotic pets, allow them to have another tier for "Exotic Talents", allowing you to choose between things like Ancient Hysteria or Battle Res.
Say for instance, you have a Crane. Your group is currently lacking the expose armor debuff and the spell haste buff. With a simple respec, your crane now has the talents "Sporebat Spores" and/or "Tallstrider Dust", granting them the ability to grant spell haste your party, and/or the armor debuff to your enemy. If this Crane was instead a Water Strider, they would also be able to choose between "Corehound Hysteria" or "Chimaera Breath", which would grand them Ancient Hysteria or Froststorm Breath. (names are just quickly made up, so don't mind them).
So, instead of "Bring the Species" it becomes "bring the pet you actually wanted to tame." I would still love more slots, for people like me who want every spirit beast, but this would solve a lot of issues with the more hardcore raiding hunters having to always have every buff/debuff available in their stables, even if they don't like a species, for when someone isn't able to make it to raid night, etc.
TLDR; Make a talent system for pets where they can choose one buff/debuff, with exotic pets being able to choose an additonal skill like Burrow Attack, Ancient Hysteria, etc. If a hunter can take on an aspect of an animal, why can't our pets take on the aspects of a different species if we're meant to be in an unbreakable "in tune" bond with them?
Any thoughts on something like this?