Page 1 of 1

5.2 Dire Beast (zomg)

Posted: Thu Jan 24, 2013 12:24 am
by Quiv
I tested about 6 on each island, same 3 spawning.

They are big. I know Dire Beast summoned beasts are large (*glares at Eastern Kingdom monkey*) but these are WAY big...

these arent surprising...
Image

but this one made me do a squee noise. i have a feeling dire beast is a "runner up" prize for untameable beasts, like the beaver. idk though, was neat to see in action.

Image

Re: 5.2 Dire Beast (zomg)

Posted: Thu Jan 24, 2013 1:34 am
by Bulletdance
Sooo awesome, thanks for sharing these. I'd love it if the flying ones become tameable, but I am trying not to get my hopes up.

Re: 5.2 Dire Beast (zomg)

Posted: Thu Jan 24, 2013 2:49 am
by SylviaDragon
The last screen shot gives me a glimmer of hope. So far all dire beasts (save for the odd acceptation of the beaver) are just larger models of pets/families you can tame. I will take this as a sign that even if they are not tamable at the moment, blizz may at least be considering it. :D *crossing fingers*
At least I know I can have a chance to summon a badass flying dino every thirty seconds for fifteen second all day. xD

Re: 5.2 Dire Beast (zomg)

Posted: Thu Jan 24, 2013 9:42 pm
by Shinryu Masaki
Quivering wrote:I tested about 6 on each island, same 3 spawning.

They are big. I know Dire Beast summoned beasts are large (*glares at Eastern Kingdom monkey*) but these are WAY big...
You're right they're quite big, though the warp stalker and nether ray summoned in Outland are pretty big too, which can be annoying at times. :?

Re: 5.2 Dire Beast (zomg)

Posted: Thu Jan 24, 2013 10:48 pm
by Danielfboone
This kind of thing is the reason why I still use Dire Beast even if it may not always be the optimal thing for maximum dps. It sure is for the fun factor though.

Re: 5.2 Dire Beast (zomg)

Posted: Fri Jan 25, 2013 8:03 pm
by Quiv
Danielfboone wrote:This kind of thing is the reason why I still use Dire Beast even if it may not always be the optimal thing for maximum dps. It sure is for the fun factor though.
Me too, I love it for this reason. I am afraid they are going to turn the talent into a passive though, that would worry me. Make one less button to push (and I am all for that) but I want to summon the beast when I want to, not procced. I hate the Angel of death proc in Dread waste for this reason.

Re: 5.2 Dire Beast (zomg)

Posted: Thu Jan 31, 2013 11:35 am
by Qraljar
Image


The size of Dire Beast Pteros changed.


Hope it's a sign, but I think not.


The pteros on the Isle of the Thunder King not flagged tameable and have no diet yet.

Re: 5.2 Dire Beast (zomg)

Posted: Thu Jan 31, 2013 3:50 pm
by GormanGhaste
Well, we all knew the Dire Beasts would have to shrink in size, whether they became tameable or not.