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(deleted)
Posted: Sat Feb 02, 2013 8:32 pm
by Slapperfish
(deleted)
Re: A possible reason why "Three-toed" tracks are backwards.
Posted: Sat Feb 02, 2013 8:50 pm
by GormanGhaste
I wonder, did the flipped ones get added later, and the 3-toed ones overlooked, being in a different section?
(deleted)
Posted: Sat Feb 02, 2013 9:26 pm
by Slapperfish
(deleted)
Re: A possible reason why "Three-toed" tracks are backwards.
Posted: Sun Feb 03, 2013 12:38 am
by Tsuki
That actually seems like it might be right, but I only say that because I once tried to do 3D animations, and a certain dog LOVED to run BACKWARDS. Then I realized his model was facing the wrong way completely and had to remake him...
Re: A possible reason why "Three-toed" tracks are backwards.
Posted: Tue Feb 05, 2013 2:49 am
by Apaché
Nice catch. Tested it in game and it seems we found the solution. Hopefully Noah had caught this and will implement the fix next patch. But it kind of irks me, was this intentional? It's a big mistake. I kind of wonder if there was a purpose for this.
