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Direhorns a little trigger-happy?

Posted: Sat Mar 16, 2013 4:11 pm
by Gelannerai
Hey, I was wondering if anyone else had noticed some overly aggressive behavior from their Direhorns? It seems like mine will tear off after enemies that are significantly far off. Seems like it happens after engaging in combat with a group, then good old Slag decides another group across the room was looking at him sideways. It's extremely character-accurate for Slag, but it's actually caused an issue or two in heroics. Anybody else having issues with their trikes?

Re: Direhorns a little trigger-happy?

Posted: Sat Mar 16, 2013 5:09 pm
by Danielfboone
Not with my regular pet. I have noticed that stampede pets will do that very often after the main mob dies. All stampede pets, not just Direhorns.

Re: Direhorns a little trigger-happy?

Posted: Sat Mar 16, 2013 7:22 pm
by Novikova
It's a known issue with stampede period. I just try to make sure stuff lives long enough or that I can handle an extra. :/

Re: Direhorns a little trigger-happy?

Posted: Sun Mar 17, 2013 2:59 am
by Solunerra
Novikova wrote:It's a known issue with stampede period. I just try to make sure stuff lives long enough or that I can handle an extra. :/
Or you can just put your pet on passive. It stops them form "wondering off", if your main pet is on passive.

Re: Direhorns a little trigger-happy?

Posted: Sun Mar 17, 2013 11:58 am
by Tsuki
Actually, I've noticed this with all pets on Isle of Thunder. My Ambertooth will just dart off after an enemy I can't even see and then de-spawn due to distance... all the time.

Re: Direhorns a little trigger-happy?

Posted: Sun Mar 17, 2013 12:03 pm
by ImmaGoku
Blizzard designed Stampede to be used as a last resort frenzy tactic. Remember the word Frenzy.

Ok, so when you're getting attacked or about to get attacked, the pets are supposed to rush on scene and pick the attacker apart before they pick you apart.



That's how I look at it anyway.... +1 for Logic?

Re: Direhorns a little trigger-happy?

Posted: Sun Mar 17, 2013 5:48 pm
by Novikova
I think that's a crude way to put 'logic' in a game with strange green buff dudes, walking cow people, people who lob fireballs and shoot mind lasers or have pet dinosaurs. A five minute cooldown is certainly not a 'last ditch tactic'.

It's likely more wonky AI than anything else. Sometimes passive does help. I can see your argument, but the running off after another mob after the fight really isn't logical if it's survival you're after.