I'm going to take a wild guess and say this is most likely due to blinking strikes (Maegara's issue stems from that too IIRC), simply because your pet is teleporting behind him. During an LFR run, I was standing opposite the main tank and had no despawn issues, however, during a Flex run, I was positioned behind the tank (I died 3 times due to that cone attack, so then I moved more to the side for the non-split phases. e.e) and found that if I wasn't at the edge of the platform right before Immersius' pool, that my pet would eventually blink behind him and despawn.Danielfboone wrote:I had no issues with Immersius. His hit box is huge and my pet is usually very close to me in that fight. The fight that caused problems for me is the Iron Juggernaut. I frequently got knocked back so far that I lost contact with my pet and had to resummon him.Slickrock wrote:Regarding the pets or no pets... let's look at one boss fight. Immersius.
Last night in raid my pet despawned at least 3 times during the fight, because of the distance between the boss where the pet was attacking, and where I was running from the water jet. There's also lost dps time due to all that running.
So for a fight like that, a MM spec without a pet would be ideal.
Gotta remember that this is a choice, and the talents are now such that we can swap for each fight if needed.
The better question here should be, are those other two talents worthwhile if you don't want to take WoWY?
In all honesty, I think they should make pet range larger, or at least make blinking strikes not teleport a pet if it would despawn them. >.<