[suggestion] Hunter WOD changes

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[suggestion] Hunter WOD changes

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WOD Hunter changes suggestion

General

Arcane Shot renamed into Silver Shot
Silver Shot: Level 90, 30 Focus, 40 yd range, Instant cast, Requires Hunter, Requires level 1, Requires Ranged Weapon, An instant shot that causes 125% weapon damage plus 2306 as Arcane damage. Applies the ‘Hunter's Mark’ effect.’
For Marksmanship:
Critical Strike from your Silver Shot will raise your mastery and haste by 3% for 30 sec. Stacks up to 3 times.
For Survival:
Your Silver Shot damage increased by 2.5% when the target is effected by Serpent Sting and another 2.5% when the target is effected by Viper Shot.
For Beastmastery:
Ranamed as Dire Shot
Dire Shot: Level 90, 30 Focus, 40 yd range, Instant cast, Requires Hunter(Beastmastery), Requires level 60, Requires Ranged Weapon ;
An instant shot that causes 125% weapon damage plus 2306 as Arcane damage and summons a Dire Beast to attack your target for 12 sec and generate 5 focus when each time it attacks a target. Each Kill Command adds 6 second duration and each Dire Shot adds 2 second to the summon duration. Replaces Silver Shot. Only one Dire Beast can be active at one time."

Serpent Sting revamped
Serpent Sting: Level 90, 15 Focus, 40 yd range, Instant cast, Requires Hunter, Requires level 10, Requires Ranged Weapon, Causes 16200 (+ 80% of Attack power) Nature damage over 15 sec.
For Markmanship
Can be refreshed by Chimera Shot and Aimed Shot. Each Tick has a chance of generating 5 focus to the hunter
For Survival
Can be refreshed by Snipe, Explosive Shot, Viper Shot and Cobra Shot. Can be spread by Multi-Shot, Barrage, Glaive Toss and Powershot.
For Beastmastery
Can be refreshed by Cobra Shot and Snipe. Each tick has a chance of triggering 'A Quiver of Cobra'.
A Quiver of Cobras; Your next Cobra Shot or Snipe summons 3 angry cobras to attack the target for 8 sec. Can only occur once in every 30 second.

Kill Shot revamped
Kill Shot: 45 yd range, Instant 10 sec cooldown, Requires Hunter, Requires level 35, Requires Ranged Weapon, You attempt to finish the wounded target off, firing a long range attack dealing 420% weapon damage. Kill Shot can only be used on enemies that have 20% or less health.
for Marksmanship
If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec and applies healing reduction debuff to the target for 11 sec.
Survival
Kill Shot applies 'Splinter' to the target, causing additional 50% damage and return 60 focus to the Hunter for the period of 6 seconds.
Beast Mastery
Your next Kill Command costs no focus.

Blink Strike is now a baseline skill learned by hunters at level 30.

Stampede can now only be learned via talent.

Direbeast is BM only skill

Master's Call revamped
Master's Call: Summons 2 quick fleeted Ferrets with 5hp each to free the target and the Hunter's pet. The Ferret will follow the target and the Hunter's pet around for 6 second. The Ferrets are immune to AOE and movement impairing effects.

New Skill; Rank of a Ranger (passive)
Rank of a Ranger: Requires level 12, The Hunter now ranked as a ranger, increasing ranged attack power by 25%.

New Skill; Rank of an Outrunner (toggle, active)
Rank of an Outrunner, Requires level 24, Instant, 30 second cooldown, The Hunter now ranked as an Outrunner, losing all focus, disabling Rank of a Ranger, and damage done reduced by 30%, increasing movement speed by 30% and breaks free the hunter from movement impairing effects.

Ammo Bag and Quiver makes a comeback and aesthetically changes depending on your equipped weapon. At level 1 you will have a passive called 'Ammo Container', which displays ammo bag or quiver on your toon.
At level 10, a drop down list like your 'Call Pet' skill will be made available from Ammo Container for you to choose one these three ammunitions. You can have only one type of ammunition active at one time and it can only be switched when you are not in combat.
Knucklesting Slugs Your next ranged attack will cause the enemy target to take 4% increased physical damage for 25 sec.
Crackshot Slugs Your next ranged attack weakens the armor of the target by 4% for 30 sec. Stacks up to 3 times.
Rumblestorm Slugs Your next ranged attack will increase magical damage taken by 5% for 25 sec.

Trueshot Aura:
Infuses all party and raid members with Trueshot, granting 10% increased melee and ranged attack power to all party and raid members within 100 yards. Only one Aspect can be active at a time.

Aspect of the Hawk (Alliance,A)/Serpent (Horde,H)
The hunter takes on the Aspect of the Hawk/Serpent,increasing their critical strike chance by 5%.

Aspect of the Dragonhawk (Alliance,A)/Wind Serpent (Horde,H)
The hunter takes on the Aspect of the Dragon Hawk/Wind Serpent, increasing the all party and raid member's spell power by 10% and critical strike chance by 5%. Replaces Aspect of Hawk/Serpent.

Aspect of the Fox
The hunter takes on the Aspect of the Fox, increasing the melee and ranged attack speed of all party and raid members within 100 yards by 10%. Only one Aspect can be active at a time.

Aspect of the Wolf (H)/Lion (A)
The hunter takes on the Aspect of the Wolf/Lion, increasing Strength, Agility, and Intellect by 5%. Only one Aspect can be active at a time.

Aspect of the Boar
The hunter takes on the Aspect of the Boar, increasing party and raid members' Stamina by 10%. Only one Aspect can be active at a time.

Aspect of the Wyvern (H)/Gryphon (A)
The hunter takes on the Aspect of the Wyvern/Gryphon, increasing the mastery of all party and raid members by 3000 within 100 yards. Only one Aspect can be active at a time.

Survival

Black Arrow renamed into Viper Shot
Viper Shot: Level 90, 35 Focus, 40 yd range, Instant cast, 30 sec cooldown, Requires Hunter (Survival), Requires level 50, Requires Ranged Weapon, ‘Fires a venomous ammunition at the target, dealing 1570 (+ 126% of Attack power) damage over 20 sec.*Refreshes Serpent Sting.Applies the ‘Hunter's Mark’ effect.’

Explosive Shot: Level 90, 25 Focus, 40 yd range, Instant cast, 6 sec cooldown, Requires Hunter (Survival), Requires level 10, Requires Ranged Weapon, You fire an explosive charge into the enemy target, dealing [(244 + 730) / 2 + Ranged attack power * 391 / 1000] Fire damage initially and every second for 2 sec and applying the Hunter's Mark effect. ’Damage is increased by 5% if the target is effected by Viper Shot.Applies the ‘Hunter's Mark’ effect.’

Marksmanship

Aimed Shot refreshes Serpent Sting.

New spell; Velocity (passive) :Aimed Shot, Silver Shot and Multi-shot reduce the cooldown of Rapid Fire by 4 seconds per cast.


Beastmastery

New passive; Killing Streak-If your Kill Command does critical strike twice in a row, your next Silver Shot or Arcane Shot will require no focus.

Talents

Tier 1 –same as live

Tier 2 -
Intimidation is ‘removed’ and now replaced with 'Arachnophobia’.
Arachnophobia: 60 second cd, Summons a Broodmother Spider (Model used; Beth'tilac) to follow a friendly target for 15 seconds that flings Spider Hatchlings to nearby enemy face's, fearing the target for 4 sec and snaring them in spot for 8 sec.
Tier 3 Aspect of the Iron Hawk is removed and replaced with Iron Beast
Iron Beast: You and your pet take 10% less damage.
Spirit Bond reworked
Spirit Bond : Requires Hunter, Requires level 45, You and your pet will regenerate 3% of total health every 2 sec. While your pet is active, all healing done to you and your pet is increased by 5%.

Tier 4 Dire Beast removed and now is a BM only talent
Thrill of The Hunt now also effects the hunter's pet.
Thrill of The Hunt: You have a 30% chance when you fire a ranged attack that costs Focus or Kill Command to reduce the Focus cost of your next 3 Silver Shots or Multi-Shots by 20 and your pet's next 3 Smack, Claw, or Bite to cost no focus.
New skill *Vigilance (passive): Your Cobra Shot and Steady Shot and Snipe generate 10% more focus and will also generate 10% of your pet's focus.

Tier 5
Stampede is now a talent.
Lynx Rush removed. Blink Strike is now a baseline skill for all hunter’s spec and replaced with ‘With or Without You’.
A Murder of Crow revamed: Level 90, 100 yd range, Instant, 1 min cooldown, Requires Hunter, Requires level 75, Summon A Murder of Crow that circles the sky, attacking and changing from target to target, attacking 9 times over 4 sec. Each attack causes the target to bleed for [86 ( + 3.8% of Attack power) * 5] damage over 15 sec, stacking up to 9 times.
With or Without you;
Beast Mastery (Versatility), Passive, Increases the effect of your pet’s Combat experience to 70% increased damage. Your pet now gains the following abilities, regardless of spec: Rabid, Spiked Collar, Thunderstomp, Blood of the Rhino, Great Stamina, Bullheaded, Cornered, Boar’s Speed
Marksmanship & Survival (Lone Wolf), Passive, Increases all damage dealt by 30% when you don’t have a pet active.

Tier 6 – same as live

Upcoming ; Pet changes, Glyphs, tier 7 and other things all huntery as well.
Last edited by pop on Fri Mar 21, 2014 12:12 am, edited 80 times in total.
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Re: [suggestion] Hunter WOD changes

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General

Glyph of Tick Birds
Your Master’s Call summons Tick Birds instead of Ferrets.

Glyph of Rats
Your Master’s Call summons Rats instead of Ferrets.

Glyph of Poisonous Tree Frog
Your and your pet's skin are poisonous and would inflict Poison damage to anyone who attacks you at melee range.

Beast Mastery
Glyph of the Twin Fang; Your summoned Dire Beast takes the appearance your current active pet.
Last edited by pop on Wed Mar 19, 2014 9:10 am, edited 6 times in total.
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Re: [suggestion] Hunter WOD changes

Unread post by Sukurachi »

No thanks. I think I'd stop playing WoW if any of this were ever applied.

A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
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Re: [suggestion] Hunter WOD changes

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Sukurachi wrote:No thanks. I think I'd stop playing WoW if any of this were ever applied.
why?
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Re: [suggestion] Hunter WOD changes

Unread post by Sukurachi »

because none of these changes move the class in a direction I find in the slightest bit interesting.

A bit of palindromic wisdom:
"Step on no pets!"
Casual player.. don't raid, don't PvP. Suffer from extreme altitis
I love pets - combat or non.
<That Kind of Orc> guild on The Scryers, small, casual LGBT and friends guild, join us Horde-side.

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Re: [suggestion] Hunter WOD changes

Unread post by GormanGhaste »

It's an interesting idea, moving hunter buffs to our aspects from pets. Now I want to see your pet ideas!

I'm not sure I would want Thunderstomp in Versatility. I'd just keep it in the Tenacity toolset.

How do you envision the BM shot rotation?
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Re: [suggestion] Hunter WOD changes

Unread post by Danielfboone »

I'd probably quit too. Removal of Serpent Sting and Kill Shot from Beastmaster? Horrendous idea. This coupled with the proposed talents would make more than 65% of a BM's damage come from pets. Most of the proposed aspects are also bad. Strength and Intellect for a Hunter? Why?
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Re: [suggestion] Hunter WOD changes

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Sukurachi wrote:because none of these changes move the class in a direction I find in the slightest bit interesting.
I wanted to make each spec has different play style.
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Re: [suggestion] Hunter WOD changes

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GormanGhaste wrote:It's an interesting idea, moving hunter buffs to our aspects from pets. Now I want to see your pet ideas!

I'm not sure I would want Thunderstomp in Versatility. I'd just keep it in the Tenacity toolset.

How do you envision the BM shot rotation?
BM would still be a priority type of rotation and A Murder of Crow will be BM's main dot, so its damage will be lowered but its cd will be greatly reduced as well.

The idea of having all the pet specs can have all of the skills is based on revealed Hunter's level 100 talent.
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Re: [suggestion] Hunter WOD changes

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Danielfboone wrote:I'd probably quit too. Removal of Serpent Sting and Kill Shot from Beastmaster? Horrendous idea. This coupled with the proposed talents would make more than 65% of a BM's damage come from pets. Most of the proposed aspects are also bad. Strength and Intellect for a Hunter? Why?
Pet still will give about 30% of BM damage as current, what make you think it will be now 65%?

Serpent Sting and Kill Shot are removed to make each play style a bit different and will be compensate with 'Go for the Throat' as an execute buff and A Murder of Crow will be BM's dot.

Each aspects are now buffs example the one you've mentioned is the same buff as Druid's Mark of the Wild. Aspects are more about the buff your party or raid require rather than only for you.
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Re: [suggestion] Hunter WOD changes

Unread post by SpiritBinder »

pop wrote:
Danielfboone wrote:I'd probably quit too. Removal of Serpent Sting and Kill Shot from Beastmaster? Horrendous idea. This coupled with the proposed talents would make more than 65% of a BM's damage come from pets. Most of the proposed aspects are also bad. Strength and Intellect for a Hunter? Why?
Pet still will give about 30% of BM damage as current, what make you think it will be now 65%?

Serpent Sting and Kill Shot are removed to make each play style a bit different and will be compensate with 'Go for the Throat' as an execute buff and A Murder of Crow will be BM's dot.

Each aspects are now buffs example the one you've mentioned is the same buff as Druid's Mark of the Wild. Aspects are more about the buff your party or raid require rather than only for you.
I really did like the idea of somehow keeping Aspects myself, they still seem like a cool huntery thing, but I just wished for them to be a little more interesting. (but not in a detrimental way to dps or survivability to yourself or others)

Your idea to have the different aspects to help cover different Buffs is actually quite clever to be honest. Especially when you remember that they have considered adding "With or Without you" as a talent. How would one use the "without you" and then be able to provide that buff your group needs? Aspects!

I'm not sure how this would work/compete with the current setup of our pets providing some of these, but I still like your concept.

Personally, I'm not really sold on the "Rank of the Outrunner" concept, I get that it's trying to work out a AotC replacement, but for me i think the penalty of going into "Outrunner" is way to step in its current form. Especially when compared to that of the current AotC and its trade off.

I can see how your trying to offset the removal of the daze penalty with the removes all focus and damage done reduced by 75%, but I think it's just a little too much. Maybe just change it to 30% reduced damage? as that is still quite a chunk.

Regarding PvP ,there are so many snares/stuns/charges/grips/etc. out there, a hunter that is in "Outrunner" would not be at that speed for too long I don’t think... and again 30% less damage.

As for the "Rank of a Ranger" for me it serves the same purpose of AotH, which severs a hunter very little in terms of interest. I can see it's passive now, but I just say get rid of it and bake it in to the class.

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Re: [suggestion] Hunter WOD changes

Unread post by Nachtwulf »

As someone that's played BM forever, I hate most of these suggestions. It really feels like it's taking all interest out of the playability of the spec, and making it, well... boring. You removed a whole bunch of things a player needs to keep an eye on (like SS) and replaced them with... well, a bunch of passives, which don't require any attention. And one cooldown.

I don't want a Fury-style attack of button madness but by the same token I sure's hell don't want to go back to BC's 'arcane shot spam' template either.

(Though apparently Stampede -is- moving to a talent, replacing Lynx Strikes.)

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Re: [suggestion] Hunter WOD changes

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Nachtwulf wrote:As someone that's played BM forever, I hate most of these suggestions. It really feels like it's taking all interest out of the playability of the spec, and making it, well... boring. You removed a whole bunch of things a player needs to keep an eye on (like SS) and replaced them with... well, a bunch of passives, which don't require any attention. And one cooldown.

I don't want a Fury-style attack of button madness but by the same token I sure's hell don't want to go back to BC's 'arcane shot spam' template either.

(Though apparently Stampede -is- moving to a talent, replacing Lynx Strikes.)
I see your point, that's why I think A Murder of Crow could be reworked into BM's Dot. After looking at all dps class sharing the same execute for the same class, I think Kill Command can be reworked for all but would have a different feel for each spec.

can you clarify 'the bunch of passive' aspect?

But really though, I did this idea just for fun.
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Re: [suggestion] Hunter WOD changes

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SpiritBinder wrote:
pop wrote:
Danielfboone wrote:I'd probably quit too. Removal of Serpent Sting and Kill Shot from Beastmaster? Horrendous idea. This coupled with the proposed talents would make more than 65% of a BM's damage come from pets. Most of the proposed aspects are also bad. Strength and Intellect for a Hunter? Why?
Pet still will give about 30% of BM damage as current, what make you think it will be now 65%?

Serpent Sting and Kill Shot are removed to make each play style a bit different and will be compensate with 'Go for the Throat' as an execute buff and A Murder of Crow will be BM's dot.

Each aspects are now buffs example the one you've mentioned is the same buff as Druid's Mark of the Wild. Aspects are more about the buff your party or raid require rather than only for you.
I really did like the idea of somehow keeping Aspects myself, they still seem like a cool huntery thing, but I just wished for them to be a little more interesting. (but not in a detrimental way to dps or survivability to yourself or others)

Your idea to have the different aspects to help cover different Buffs is actually quite clever to be honest. Especially when you remember that they have considered adding "With or Without you" as a talent. How would one use the "without you" and then be able to provide that buff your group needs? Aspects!

I'm not sure how this would work/compete with the current setup of our pets providing some of these, but I still like your concept.

Personally, I'm not really sold on the "Rank of the Outrunner" concept, I get that it's trying to work out a AotC replacement, but for me i think the penalty of going into "Outrunner" is way to step in its current form. Especially when compared to that of the current AotC and its trade off.

I can see how your trying to offset the removal of the daze penalty with the removes all focus and damage done reduced by 75%, but I think it's just a little too much. Maybe just change it to 30% reduced damage? as that is still quite a chunk.

Regarding PvP ,there are so many snares/stuns/charges/grips/etc. out there, a hunter that is in "Outrunner" would not be at that speed for too long I don’t think... and again 30% less damage.

As for the "Rank of a Ranger" for me it serves the same purpose of AotH, which severs a hunter very little in terms of interest. I can see it's passive now, but I just say get rid of it and bake it in to the class.
What if Rank of the Outrunner has a higher cooldown, let say 30 seconds, reduced damage by 30% and free the hunter from snares?

And what about if 'Master Call', instead of our pet freeing us, the spell would summon 2 ferrets that will free the target and the hunter's pet? A new Glyph would be introduced that can change the ferret into birds or gopher ect.
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Re: [suggestion] Hunter WOD changes

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Added new skills;

Arachnophobia

Splinter
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Re: [suggestion] Hunter WOD changes

Unread post by Danielfboone »

Murder of crows to me counts as pet damage the same as Blink Strikes, Dire Beast, and Stampede. I hate using it and don't because of the high focus cost anyway. With your proposed changes, I still say that a BM's pet damage will far outdo that of the Hunter himself. We need Serpent Sting and Kill Shot. What do we have left without those?
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Re: [suggestion] Hunter WOD changes

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Danielfboone wrote:Murder of crows to me counts as pet damage the same as Blink Strikes, Dire Beast, and Stampede. I hate using it and don't because of the high focus cost anyway. With your proposed changes, I still say that a BM's pet damage will far outdo that of the Hunter himself. We need Serpent Sting and Kill Shot. What do we have left without those?
We still have Barrage/Glaive, Arcane Shot and Multi Shot.

Dire Beast and AMOC are active skills; controlled by us, just like serpent sting, and just like serpent sting, they work more like glorified dots with more pleasing aesthetic. Unlike our pet, which follow us and attack our target by passive skills, AMOC and DB require us to target, just like when we use Serpent Sting, press the button to unleash it, just like when you press your serpent sting button, and damage the target over x period of time, just like how Serpent Sting work, and would only last for 'x' second duration just like how Serpent Sting would end if don't refresh it, and just like Serpent Sting, you cannot cast them without starting a combat or a target. And just like Serpent Sting effected by Surv's My BMastery, DB and AMOC is effected BM's Mastery.

Having said, what about the updated 'Dire Shot' and new Kill Command variants.
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Re: [suggestion] Hunter WOD changes

Unread post by GormanGhaste »

Haha, I don't know how balanced it is, but I love Arachnophobia!
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Re: [suggestion] Hunter WOD changes

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GormanGhaste wrote:Haha, I don't know how balanced it is, but I love Arachnophobia!
The idea behind it is that I do not want an MM or a Surv to have only 2 viable cc options if they choose 'With or Without Yo' but at the same time making the third option to have 'BM' feel to it (Wyvern Sting seems to have surv feel to it, and the other one has an MM feel to it, just my opinion) hence the idea of a beast summoned that cause no damage but act as ccs so SPIDERS and besides, we don't have any fear effect spell, yet.
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Re: [suggestion] Hunter WOD changes

Unread post by Danielfboone »

pop wrote:
Danielfboone wrote:Murder of crows to me counts as pet damage the same as Blink Strikes, Dire Beast, and Stampede. I hate using it and don't because of the high focus cost anyway. With your proposed changes, I still say that a BM's pet damage will far outdo that of the Hunter himself. We need Serpent Sting and Kill Shot. What do we have left without those?
We still have Barrage/Glaive, Arcane Shot and Multi Shot.

Dire Beast and AMOC are active skills; controlled by us, just like serpent sting, and just like serpent sting, they work more like glorified dots with more pleasing aesthetic. Unlike our pet, which follow us and attack our target by passive skills, AMOC and DB require us to target, just like when we use Serpent Sting, press the button to unleash it, just like when you press your serpent sting button, and damage the target over x period of time, just like how Serpent Sting work, and would only last for 'x' second duration just like how Serpent Sting would end if don't refresh it, and just like Serpent Sting, you cannot cast them without starting a combat or a target. And just like Serpent Sting effected by Surv's My BMastery, DB and AMOC is effected BM's Mastery.

Having said, what about the updated 'Dire Shot' and new Kill Command variants.
Kill Command is also a skill controlled by us. It is entirely pet damage however.

Dire shot seems to say it is Survival only. It's presentation is very confusing. I really do not like Arachnophobia because the fear effect could really get you in serious trouble in many situations. Just like Warlocks have to be really careful about when and where they use Fear. I also don't like that it replaces Intimidation which always has been a core element of BM and never should have been made available to the other specs.

I see you no longer are removing Kill Shot from anyone but the only good effect is the MM one which is pretty much as it is now and hence needs no change. If it's a typo and Dire Shot is meant for BM, I still don't like it. It adds more pet damage and I don't like that it replaces Arcane. I see no Kill Command variants, only Kill Shot ones.

Of course, all my opinions are coming from someone who never does PvP and couldn't care less about it.

From all your proposals I get one overriding feeling. You play Survival, don't you?
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