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WoD Misdirection change
Posted: Sun Apr 06, 2014 4:57 pm
by Quiv
Celestalon said this on the stream on
http://finalboss.tv/stream/. The show is live right now, should be archived when over.
They are making Misdirect into a buff that lasts for like an hour (think Arcane Intellect). All threat the hunter generates while the buff is active goes to that target. No more details were given (is the buff on the target or hunter?) but wow that seems crazy.
Re: WoD Misdirection change
Posted: Sun Apr 06, 2014 6:00 pm
by Danielfboone
I don't really like it. It would have to only work on your focus target in raids and dungeons. If used during soloing it would make things way too easy for us Hunters. I like it the way it is.
Re: WoD Misdirection change
Posted: Mon Apr 07, 2014 4:50 am
by SylviaDragon
I won't complain about it being buffed. especially with all the stuff getting pruned. I djust hope its not abused too much by mean players. I have met quite a few hunters who love to md on the healer and multi shot a whole room for laughs. hopefully they can just click it off.
Re: WoD Misdirection change
Posted: Mon Apr 07, 2014 6:11 am
by Kayb
don't know know enough about it to have an opinion of it
Re: WoD Misdirection change
Posted: Mon Apr 07, 2014 11:25 am
by Slickrock
I LOVE this change. As a raider... fights where you have to reapply it again and again, this makes a lot of sense. Especially since focus target macros work so poorly (and there are a lot of addon problems with focus target as well).
LOVE the change. Yes.. easier. Makes sense. Good thing.
Re: WoD Misdirection change
Posted: Mon Apr 07, 2014 12:20 pm
by pop
Why are people complaining over quality of life changes? I do wish Blizzard would implement 'Glyph of the Buzzkiller' for those who hates buffs so that they can gimp themselves.
Re: WoD Misdirection change
Posted: Mon Apr 07, 2014 4:19 pm
by Tankperson
Part of me really likes this. When I'm out soloing or fighting things that are immune to taunt it's one less thing I have to do every few seconds.
Re: WoD Misdirection change
Posted: Mon Apr 07, 2014 4:33 pm
by Xota
If the target keeps the buff for an hour, then that sounds like it would make hunters mandatory for raids.
Re: WoD Misdirection change
Posted: Mon Apr 07, 2014 5:25 pm
by Makoes
Xota wrote:If the target keeps the buff for an hour, then that sounds like it would make hunters mandatory for raids.
How do you figure that? It's only the threat generated by the hunter that is channeled to the buffed target. All this change really does is remove the need for the hunter to keep applying MD to the target, except to renew the buff if needed.
Re: WoD Misdirection change
Posted: Mon Apr 07, 2014 5:38 pm
by Kalliope
Makoes wrote:Xota wrote:If the target keeps the buff for an hour, then that sounds like it would make hunters mandatory for raids.
How do you figure that? It's only the threat generated by the hunter that is channeled to the buffed target. All this change really does is remove the need for the hunter to keep applying MD to the target, except to renew the buff if needed.
Exactly. If there needs to be a balancing factor, it'll be a lower percentage of threat instead of all threat temporarily returning to the hunter (which was a silly mechanic because we have feign death anyway).
Re: WoD Misdirection change
Posted: Mon Apr 07, 2014 9:29 pm
by Slickrock
Makoes wrote:Xota wrote:If the target keeps the buff for an hour, then that sounds like it would make hunters mandatory for raids.
How do you figure that? It's only the threat generated by the hunter that is channeled to the buffed target. All this change really does is remove the need for the hunter to keep applying MD to the target, except to renew the buff if needed.
And again there's also the issue with focus target. Something in my system blocks a macro from setting it, and I've tried over a year to fix it. If MD is applied this way, it will make things a LOT easier..
Re: WoD Misdirection change
Posted: Tue Apr 08, 2014 12:51 am
by Niabi
Kalliope wrote:Exactly. If there needs to be a balancing factor, it'll be a lower percentage of threat instead of all threat temporarily returning to the hunter (which was a silly mechanic because we have feign death anyway).
Perhaps the developers are thinking of removing Feign Death. There's been mention before that they intend to squash some of our hunter abilities down to a more user-friendly number.
Re: WoD Misdirection change
Posted: Tue Apr 08, 2014 12:56 am
by Lisaara
Niabi wrote:Kalliope wrote:Exactly. If there needs to be a balancing factor, it'll be a lower percentage of threat instead of all threat temporarily returning to the hunter (which was a silly mechanic because we have feign death anyway).
Perhaps the developers are thinking of removing Feign Death. There's been mention before that they intend to squash some of our hunter abilities down to a more user-friendly number.
They're not, considering they just put a glyph in to allow your pet to feign death with you. Glyph of Play Dead.
Re: WoD Misdirection change
Posted: Tue Apr 08, 2014 2:01 am
by Xota
Makoes wrote:Xota wrote:If the target keeps the buff for an hour, then that sounds like it would make hunters mandatory for raids.
How do you figure that? It's only the threat generated by the hunter that is channeled to the buffed target. All this change really does is remove the need for the hunter to keep applying MD to the target, except to renew the buff if needed.
Constant AoE threat. And it changes more than just not requiring reapplication. It would remove the downtime.
And on the downside, it could screw up tank swaps. Knowing how careless some hunters are with their pet's growl and Aspect of the Pack, a tank can expect that those hunters will forget and misdirect-nuke the boss back onto them after the other tank taunts.
And I guess Tricks of the Trade could get the same treatment, so it wouldn't make a
competent hunter mandatory.
Slickrock wrote:And again there's also the issue with focus target. Something in my system blocks a macro from setting it, and I've tried over a year to fix it. If MD is applied this way, it will make things a LOT easier..
Do you have the same problem if you rename the Interface and Addons directory? There's several classes I couldn't play right without focus macros working.
And people are allowed to have different opinions without one being automatically called a 'buzzkill'.
Re: WoD Misdirection change
Posted: Tue Apr 08, 2014 2:48 am
by Kalliope
Junrei wrote:Niabi wrote:Kalliope wrote:Exactly. If there needs to be a balancing factor, it'll be a lower percentage of threat instead of all threat temporarily returning to the hunter (which was a silly mechanic because we have feign death anyway).
Perhaps the developers are thinking of removing Feign Death. There's been mention before that they intend to squash some of our hunter abilities down to a more user-friendly number.
They're not, considering they just put a glyph in to allow your pet to feign death with you. Glyph of Play Dead.
Plus Feign Death isn't a spammable combat ability. It's an escape (a PvE escape for the most part).
Re: WoD Misdirection change
Posted: Tue Apr 08, 2014 12:49 pm
by Quiv
My main concern is when MD is put on the pet. You can't click off things on your pet, and you don't always want EVERYTHING going to the pet. IE the Spirits summoned by Warbringers. Makes me wonder how it'll be implemented.
Re: WoD Misdirection change
Posted: Tue Apr 08, 2014 1:47 pm
by Kalliope
Quivering wrote:My main concern is when MD is put on the pet. You can't click off things on your pet, and you don't always want EVERYTHING going to the pet. IE the Spirits summoned by Warbringers. Makes me wonder how it'll be implemented.
I'd have MD default to the pet on the game's end if there's no player target set. Hopefully that's possible.
Re: WoD Misdirection change
Posted: Tue Apr 08, 2014 2:18 pm
by Boven
Xota wrote:
And on the downside, it could screw up tank swaps. Knowing how careless some hunters are with their pet's growl and Aspect of the Pack, a tank can expect that those hunters will forget and misdirect-nuke the boss back onto them after the other tank taunts.
That could be a big problem in fights where dps has to change targets fairly often. A fight like Fallen Protectors springs to mind. Failing to reapply MD to a new tank could get adds that spawn during a fight going to the wrong tank. The 'correct' tank would then have to deal with getting aggro back on them.
Re: WoD Misdirection change
Posted: Wed Apr 09, 2014 9:16 pm
by Quiv
Kalliope wrote:I'd have MD default to the pet on the game's end if there's no player target set. Hopefully that's possible.
That would be a nice quality of life change too. Save a needless macro. Just hope they don't put the MD buff on the pet itself since we can't click-remove buffs from pets.
Re: WoD Misdirection change
Posted: Wed Apr 09, 2014 11:30 pm
by Shinryu Masaki
I doubt that they will make us place a buff on our MD targets once more, since when it was like that at first, a crap ton of tanks where macro-ing a MD aura remover marco into all of their attacks and skills. Why the hell they would even do that was beyond me. I do remember getting yelled at by tanks throwing a fit of nerd rage like the end of the world was coming when ever I dared place MD on them. Blizzard finally got fed up with this and changed teh spell to be a buff on us and not on our targets to prevent such macros from removing MD ever again.