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DMF update

Posted: Sat Jun 07, 2014 11:11 pm
by Wain
I noticed a couple of changes at the Darkmoon Faire.

- the first, very minor, is that Darkmoon Snarlers are now level 100. I would guess it's the same for the other wolves involved in the Moonfang event, but the Snarlers currently too tough for me to solo to induce the others to spawn.

- more importantly a new game has appeared; a racing course. Keep in mind it's clearly not finished yet (at least there's a couple of glitchy things), but it's a lot of fun and I thought I'd show you a preview.

The start is down by the docks, where you're put on a tallstrider mount. The object of the course is to reach three coloured markers and then make it back to the start. Unless you die this is achievable by anyone, but it's the timer that seems to matter. Or at least seems like it will when the race is finished. Currently you just get the intro quest over and over.

Around the course are numerous items and obstacles. Things that may speed you, teleport you, or shoot you like a rocket. The latter can either help or hinder depending on where you were facing when you triggered them. Also, there are nasty little zeppelins everywhere that try to shoot you and slow you down. To distract them there are also bags of rabbits you can collect and then hurl as decoys ;) Currently the zepps are present and aggro even when you're not racing and while they don't cause real damage, they will annoyingly keep attacking an innocent bystander and hold them in combat until killed, but then they respawn quickly. Presumably this isn't intended and won't go live.

All of these things are spread out over a wide area of the forest and beach, meaning you aren't confined to a narrow course and can pick your own preferred race path to try to improve your time. It's a lot of fun anyway :)

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Shoot the cute, fluffy bunny, not me!

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Re: DMF update

Posted: Sun Jun 08, 2014 11:36 am
by Shinryu Masaki
Wain wrote:Image
Isn't that the hitching post that was supposed to be used with that blue metal horse we never got?

Re: DMF update

Posted: Sun Jun 08, 2014 12:27 pm
by Wain
It is :)

Re: DMF update

Posted: Sun Jun 08, 2014 12:29 pm
by Keilden
I am stuck on a PVP server and I already picture the big clumps of horde players attacking racers.

Re: DMF update

Posted: Sun Jun 08, 2014 9:31 pm
by Wain
Keilden wrote:I am stuck on a PVP server and I already picture the big clumps of horde players attacking racers.
Yeah, hopefully it'll be phased by the time it goes live.

Re: DMF update

Posted: Mon Jun 09, 2014 2:24 am
by Divixon
Soo on shamans has that 2, i noticed that aswell while doing normal raid with guild

Re: DMF update

Posted: Mon Jun 09, 2014 3:32 am
by Torachi
Oh man, this course is going to hand me my backside. I am so terrible with coordination and reflexes. I don't even know how I manage in LFR. :/ But it definitely looks fun!

Re: DMF update

Posted: Mon Jun 09, 2014 3:33 am
by Keilden
Torachi wrote:Oh man, this course is going to hand me my backside. I am so terrible with coordination and reflexes. I don't even know how I manage in LFR. :/ But it definitely looks fun!
Do the serpents spine daily to train.