Patch 6.2 Developer Q&A - Ion Hazzikostas
Posted: Sat Jun 13, 2015 11:57 pm
Full read can be found by clicking on this link: http://www.mmo-champion.com/content/495 ... azzikostas
Below is a preview of the above link:
Flying
* The majority of the team was on the side of never allow flying, which is what was said in the initial interview.
* After the initial interview, the player and team feedback made them reconsider flying. Never is a powerful word, so once it was out there, players who were fine with being on the ground started to think about the flying mounts they would never get to use again. It felt like something very valuable was being taken away from players.
*The team is happy with the compromise that they came up with and how it is has been received.
Reputations
* The Patch 6.2 reputations are better, there are weekly and daily quests you can do rather than endlessly killing mobs and killing rare mobs gives reputation.
Quests
* The Tanaan daily quests in 6.2 are better. They have more structure and better rewards for the Apexis Crystals
Professions and Garrisons
* Garrisons are the path of least resistance to many rewards, which is a problem. The team likes that the garrison is something for you to do when you can only log on for a short time. They don't want players to log on for hours and be unable to think of anything rewarding enough compared to spending a few minutes in your garrison taking care of things. Rewards are shifted back to the outdoor world in Patch 6.2.
Guilds and Raiding
* Guilds have disbanded in every raid tier. The glue that keeps guilds together is the officers and leader and as they move on in their lives guild break up.
Raids
* Fight length is determined by the nature of the fight and mechanics. If the mechanics are the same over the entire fight, it shouldn't be longer than 5-6 minutes unless it is an endurance fight.
Raid Itemization
* The vast majority of players in the game aren't going to get 735 weapons, because they won't kill Mythic Archimonde.
* With one flat item level for the entire zone and bosses that increase in difficulty as you get deeper into the zone, kills later in the zone become less and less rewarding.
Classes
* Demonology will be significantly overhauled in a future patch.
Patch 6.1
* Twitter integration wasn't a high priority feature and didn't take away from outdoor content. It was a feature that a few programmers worked on. It was only a convenience added for players that already use Twitter.
Misc
* The team is proud of the leveling content in Draenor.
Below is a preview of the above link:
Flying
* The majority of the team was on the side of never allow flying, which is what was said in the initial interview.
* After the initial interview, the player and team feedback made them reconsider flying. Never is a powerful word, so once it was out there, players who were fine with being on the ground started to think about the flying mounts they would never get to use again. It felt like something very valuable was being taken away from players.
*The team is happy with the compromise that they came up with and how it is has been received.
Reputations
* The Patch 6.2 reputations are better, there are weekly and daily quests you can do rather than endlessly killing mobs and killing rare mobs gives reputation.
Quests
* The Tanaan daily quests in 6.2 are better. They have more structure and better rewards for the Apexis Crystals
Professions and Garrisons
* Garrisons are the path of least resistance to many rewards, which is a problem. The team likes that the garrison is something for you to do when you can only log on for a short time. They don't want players to log on for hours and be unable to think of anything rewarding enough compared to spending a few minutes in your garrison taking care of things. Rewards are shifted back to the outdoor world in Patch 6.2.
Guilds and Raiding
* Guilds have disbanded in every raid tier. The glue that keeps guilds together is the officers and leader and as they move on in their lives guild break up.
Raids
* Fight length is determined by the nature of the fight and mechanics. If the mechanics are the same over the entire fight, it shouldn't be longer than 5-6 minutes unless it is an endurance fight.
Raid Itemization
* The vast majority of players in the game aren't going to get 735 weapons, because they won't kill Mythic Archimonde.
* With one flat item level for the entire zone and bosses that increase in difficulty as you get deeper into the zone, kills later in the zone become less and less rewarding.
Classes
* Demonology will be significantly overhauled in a future patch.
Patch 6.1
* Twitter integration wasn't a high priority feature and didn't take away from outdoor content. It was a feature that a few programmers worked on. It was only a convenience added for players that already use Twitter.
Misc
* The team is proud of the leveling content in Draenor.