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Beastmastery resource change
Posted: Wed Nov 18, 2015 3:32 am
by Sukurachi
So it seems that the Blizzard devs are removing BM's only source of focus by removing Cobra Shot, replacing it by some mechanism whereby the hunter's pet is the one generating focus through attacks.
This got me thinking about when we run low-level dungeons (either for transmog or for other reasons).
I always put my pet on passive when running a lower-level dungeon, because he can one-shot pretty much anything in it. The way loot is set up right now, if your pet does all the damage and you don't get a shot in, you don't get no loot, nada.
If I require focus to use my attacks, but I can't let my pet kill everything since it precludes me from getting any loots, what are BM hunters supposed to do?
Are the Bliz devs setting things up so that they don't want anyone running older content?
Or will looting be changed to take into consideration the fact that our pets will be the "prime" damage dealers in Legion?
Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 3:46 am
by Rawr
And this is why we get three spec is Legion.

Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 3:50 am
by Sukurachi
I don't want to change specs.
I shouldn't have to change specs.
I play the one I like, beastmastery.
Penalizing a spec because of the fundamental function of that spec is stupid design.
No other class/spec gets penalized in this manner.
Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 4:54 am
by SpiritBinder
Sukurachi wrote:I don't want to change specs.
I shouldn't have to change specs.
I play the one I like, beastmastery.
Penalizing a spec because of the fundamental function of that spec is stupid design.
No other class/spec gets penalized in this manner.
Your concern is quite valid. It might just not be something they have thought of yet, and might be worth tweeting it to a Dev or posting about it on the officials?
Originally they were going to have the beast generate focus on attacks, but someone already saw another flaw in that...
- So, question on Dire Beast. Since it's BM's only chance to regain focus now, are we extra-extra-extra-screwed on fights where our pets simply can't reach a valid target? This happens every now and then (sometimes bugs/glitches, sometimes valid pathing issues like the target flying) and I'm not sure its avoidable in WoW's engine. It's going to really suck if we've got the same limitations as a melee class when these situations arise.
Fair point, may look into a solution that doesnt require Beast to attack, maybe just a focus per second while guardian active kinda deal.
Followed By
Maybe have some kind of pet communication channeling ability where you and your pet communicate and that generates focus? I'm kinda unsure, that seems like quite a predicament.
Personally hate channeled abilities unless its things like Arcane Missiles
. Will be sone very active talent options for focus generation to make up for this if you need it.
Also they have come out and stated they will be giving us faster base focus regen
- Clarification: we've been experimenting with several different base Focus regen rates. Currently it's 10/sec.
Hopefully if these two changes go ahead, we will still be ok regarding our regen for older content.
Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 7:04 am
by Karathyriel
I wouldn't worry about running low level dungeouns.
Standard attacks don't use Focus and they kill just as good.
If you're taking on a boss that won't go down instantly, making your fight with you is always an option.
Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 10:23 am
by Sukurachi
in low level dungeons I rely a LOT on Barrage and Multi-Shot to get through the dungeon without having to hand-pick mobs in large groups, one-by-one. Both require focus.
Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 1:13 pm
by Quiv
Wow never thought about this. This is interesting.
And it can happen today even. I cant count how many times a mob dies before cobra shot lands (dies during cast or flight) and no focus gained. So glad for passive focus regen, and sometimes i even pull a mob with cobra shot.
Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 2:18 pm
by Karathyriel
Sukurachi wrote:in low level dungeons I rely a LOT on Barrage and Multi-Shot to get through the dungeon without having to hand-pick mobs in large groups, one-by-one. Both require focus.
So you're more concerned about your convenience than your actual ability to run low level dungeons?
Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 5:24 pm
by Sukurachi
Actually, other than our autoshots, everything we cast requires focus.
And we lost our AoE trap last expansion, and will be losing all our traps next expansion.
Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 9:30 pm
by Sukurachi
so where would be the "official" forum for posting regarding Legion?
I saw nothing in the forums list when on the blizzard website that had anything to do with the next expack. maybe I'm looking in the wrong place?
I don't use Twitter, so that option is out.
Re: Beastmastery resource change
Posted: Wed Nov 18, 2015 9:38 pm
by Bendak
The base focus regen rate being more than doubled helps, and also it was mentioned that there will be talents for active Focus regen (see here
https://www.reddit.com/r/wow/comments/3 ... on/cwtlnnu)
I see your concern though. We'll see how it all plays out in beta.
Re: Beastmastery resource change
Posted: Thu Nov 19, 2015 7:42 am
by Lisaara
I wouldn't get too worked up. While the concern is valid, I wouldn't go screaming "FOREST FIRE!" just because someone lit a cigarette. Let it play out and see how they plan to deal with this. Blizzard is usually pretty good about doing things.
Re: Beastmastery resource change
Posted: Thu Nov 19, 2015 2:03 pm
by Sukurachi
Junrei wrote:I wouldn't get too worked up. While the concern is valid, I wouldn't go screaming "FOREST FIRE!" just because someone lit a cigarette. Let it play out and see how they plan to deal with this. Blizzard is usually pretty good about doing things.
I'm not hysterical about it, but I am concerned.
While Blizzard does generally do well with changes, I've noticed that their developers/designers often tend to have a blinkered view of the game, thinking in terms of "end-game" while overlooking pre-end-game material.
Some Blizzard employees have made statements in past years that have amply demonstrated this disconnect with the player base, for example Ghostcrawler's comments about how alts that weren't level capped were not "valid" player characters (because his idea of a "valid" character included ONLY those which you played every single day and level-capped and raided with).
I will keep my fingers crossed that this BM issue will be dealt with logically and with the greater good of the Hunter community in mind, rather than an obstinate "we designed it, so too bad for you" attitude.
Re: Beastmastery resource change
Posted: Thu Nov 19, 2015 2:10 pm
by Equeon
What you can do for old content is take every single talent related to increased Focus regeneration. Since you don't need tomes or anything, it will be a few simple clicks and you'll be set.
Re: Beastmastery resource change
Posted: Thu Nov 19, 2015 8:10 pm
by Ickabob
Didn't they say they'd be upping base focus regen?
Re: Beastmastery resource change
Posted: Fri Nov 20, 2015 12:12 am
by Slickrock
Ickabob wrote:Didn't they say they'd be upping base focus regen?
yes.