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Survival Hunters have you seen this?
Posted: Wed Dec 28, 2016 6:39 am
by evil950510
Has anyone looked at their pets abilities lately? I was looking at my foxes spell book and noticed this on last page
https://plus.google.com/111960019729149 ... ejtfdV5Fhf appears Blizzard as done something to pets so SV can use any pet to gain stack of MB, also showed up on my scorpid.
Re: Survival Hunters have you seen this?
Posted: Fri Dec 30, 2016 1:36 am
by magepower13
Hunting Companion is just our Mastery. I did see they're looking into pet family abilities soon, but as of now the best pet for SV is still either a Carrion Bird, Scorpid, or Riverbeast specced Ferocity since the Mortal Strike they do counts as an attack for Hunting Companion.
Re: Survival Hunters have you seen this?
Posted: Sat Dec 31, 2016 3:27 am
by evil950510
Yeah wish this was a fix so could use more than three families.
Re: Survival Hunters have you seen this?
Posted: Sun Jan 08, 2017 4:14 am
by Maizou
7.1.5 removes the ability for attacks to proc it. (other than auto attacks and basic attacks like bite/smack)
But they did nothing to compensate for it, so it's a nerf. Along with the Explosive Trap Nerf.
Just a lot of Survival Nerfs even though they're already lowest on the charts. :/
Re: Survival Hunters have you seen this?
Posted: Sun Jan 08, 2017 4:26 am
by Talihawk
good grief ;(
Re: Survival Hunters have you seen this?
Posted: Sun Jan 08, 2017 12:51 pm
by zedxrgal
Figures the one spec I am loving (when I played my hunters) and they nerf it to the ground. Nice.
Re: Survival Hunters have you seen this?
Posted: Tue Jan 10, 2017 1:35 pm
by evil950510
After seeing the patch notes thought Blizzard had buffed up SV to be more viable for more than PvP?
Re: Survival Hunters have you seen this?
Posted: Fri Jan 20, 2017 1:44 am
by PrimalTazza
Myzou wrote:7.1.5 removes the ability for attacks to proc it. (other than auto attacks and basic attacks like bite/smack)
But they did nothing to compensate for it, so it's a nerf. Along with the Explosive Trap Nerf.
Just a lot of Survival Nerfs even though they're already lowest on the charts. :/
When you say explosive trap nerf, do you mean the fact that it's aimed now? I use a macro to make it cast on my character's feet (same with caltrops) and it works more or less like it used to. May run into a situation or two where you need to get a little closer to make up for the reduced range, but it's far better than having to aim it.
#showtooltip Explosive Trap
/cast [@player]Explosive Trap
Replace explosive trap with caltrops (or any other trap or spell) as you see fit.
Re: Survival Hunters have you seen this?
Posted: Wed Feb 01, 2017 8:34 am
by Maizou
No, they replaced Improved Traps with Guerilla Tactics.
It reduced ET cooldown by half, making it 15 seconds. And instead gave 50% damage to it. (though we use Caltrops now because of it)
Over a minute, the old Explosive Trap, if the base damage was 1000, would do 4000 damage.
Over a minute, the new ET would do 3000 damage.
It's a 50% nerf by changing that talent to a 50% damage boost instead of a -50% cooldown.
(And the explosive trap macro has a high chance of failing, due to hotboxes)