Cross-Faction Gameplay and What That Means For Hunters
Posted: Tue Feb 01, 2022 9:32 am
Bit of a slowpoke, but Wowhead posted this absolute bombshell recently: https://www.wowhead.com/news/cross-fact ... 2-5-325824
Out of the tin, this is a huge step forward. Players no longer need to lament over petty nonsense regarding factions anymore, and you can finally party up with other players on the opposite faction. There are no downsides to this, except to the remaining "hardcore" roleplayers. This removes the divide in the playerbase, and will certainly help in many other ways. One of those other ways is very much a huge step for hunters that like to share pets and spawn information with others; the ability to invite via battletag or group. Directly quoted from the blue post;
* Players will be able to directly invite members of the opposite faction to a party if you have a BattleTag or Real ID friendship, or if you are members of a cross-faction WoW Community.
In 9.2.5, gone are the days where we would need to say which faction we're on when we say we can help others. Gone are the days of asking "Alliance or Horde?" when a newer hunter doesn't specify. Now, it's down to NA or EU, significantly dropping the number of requirements to play together. With this update, we'll be able to help other hunters much more easily. All we'll need to do going forward is state our region and battle tag, rather than region, battle tag, and faction. There are no negative downsides to this change, and it's one that much of the community has requested over the years. Now, some may say this is a "break glass in case of emergency" move like bringing Illidan back was, or this just might be a way to mask dwindling player numbers (and I personally think it's both), but I for one have a friend in a big group who only plays horde that will now be able to play with my Alliance-dominated group. This is an absolutely wonderful change in many ways.
Out of the tin, this is a huge step forward. Players no longer need to lament over petty nonsense regarding factions anymore, and you can finally party up with other players on the opposite faction. There are no downsides to this, except to the remaining "hardcore" roleplayers. This removes the divide in the playerbase, and will certainly help in many other ways. One of those other ways is very much a huge step for hunters that like to share pets and spawn information with others; the ability to invite via battletag or group. Directly quoted from the blue post;
* Players will be able to directly invite members of the opposite faction to a party if you have a BattleTag or Real ID friendship, or if you are members of a cross-faction WoW Community.
In 9.2.5, gone are the days where we would need to say which faction we're on when we say we can help others. Gone are the days of asking "Alliance or Horde?" when a newer hunter doesn't specify. Now, it's down to NA or EU, significantly dropping the number of requirements to play together. With this update, we'll be able to help other hunters much more easily. All we'll need to do going forward is state our region and battle tag, rather than region, battle tag, and faction. There are no negative downsides to this change, and it's one that much of the community has requested over the years. Now, some may say this is a "break glass in case of emergency" move like bringing Illidan back was, or this just might be a way to mask dwindling player numbers (and I personally think it's both), but I for one have a friend in a big group who only plays horde that will now be able to play with my Alliance-dominated group. This is an absolutely wonderful change in many ways.