New pet families per expansion
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- worgpower
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Re: New pet families per expansion
- Vephriel
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Re: New pet families per expansion
I suppose they can't infinitely add more families but....there should at least be one!!
Re: New pet families per expansion
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Re: New pet families per expansion
An "Unclassified" or "Companion" pet family would be perfect for that; lump everything in there, give it Smack and some generic pet family ability like slowfall or something, and make it cunning so it isn't perfect. Later, just have our dedicated dev move things in small spurts into fitting families where applicable.
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Re: New pet families per expansion
On another note, there are many beasts that are still marked as untameable even though they would make perfect pets. The weasles from Isle of Dorn (marsuuls are tameable but not the weasles? weird.), the deepstriders from Zaralekk (giraffes can be tamed, but not these? weird.), all of the aquatic beasts that can be summoned as dire beasts but still cannot be tamed (turtles, sharks, eels, fish, etc), deepflayers (there's your new family, I guess), and many more
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Re: New pet families per expansion
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Re: New pet families per expansion
Between a lack of new families, removal of the Chasm Makers and Salamanther Hatchlings, and the ... state... BM was released into, it started off as a pretty unfriendly pet-liker expansion.
I do think the problem isn't a lack of new families but the absence of balancing between the core specs. Fero's leech nerf means they're just lustbots now and cunning is used for PVP and Ansurek Heroic/Mythic cheesery. It's Tenacity or nothing aside from very specific scenarios. I maintain they need to go back to Legion pick-a-spec and just put a Ferocity/Cunning/Tenacity icon on the pet so PVPers don't complain, or just homogenize em all into one big lump.
- worgpower
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Re: New pet families per expansion
I’m with you on that one. I’ve listed these things multiple times all around, but it’s worth listing againWerebearGuy wrote: ↑Wed Nov 06, 2024 1:02 am There's plenty of things that would be fine as pets. Aside from what you mentioned, there's also Lion Seals (riverbeasts, maybe?), Soul Eaters (lesser dragonkin), the insane number of snails and slugs since Pandaria (carapid), Devourers and Animites (new family for sure), Wilderlings (Wolf. NOT dragonkin, those are wolves), and so many more. Weasels not being tameable is a very fair complaint specifically because you mentioned the marsuuls, which are alien weasels. There's also the weasels in Stormsong Valley, but nobody remembers those. Deepstriders were given the silly excuse of not looking right next to a hunter, but we can easily name dozens of pets that match this description perfectly. The aquatic beasts I'd probably argue against, only because our single example of an aquatic tameable beast (red eels) are an oversight that the devs just rolled with, unless they're going to be unreasonably cruel like they were with the vorquin foal and change it after an entire patch cycle (seriously, don't do this crap). I'd be all for a shark pet, but I don't see that happening unless they just break the glass and flag everything. As for Deepflayers, I'd say they get coupled with Bats and the family gets renamed as something like Screechers (because echolocation).
Skeleton horses - coursers, we had skeleton hounds and we have Rezan, we can have them too
Feywings - they need new npcs, they are a perfect candidate for lesser dragonkin
Soul eaters - they’re not dragons, but they fit in lesser dragonkin more than anywhere else
Old beavers - pretty straightforward and obvious
Brutosaurs - they deserve to be in scalehides, the adults may be unfitting, but the baby brutosaurs make great candidates due to animation reasons
Deepstriders - pretty obvious
And new families that should exist, but no exotic tag
Gastropod - merge snails and older snail and slugs into gastropod, I’m looking at the rockslimes too
Weasel - ottuks, marsuuls, skunks, and the ferrets should be here
Seal - lion seals can run on land, if we can have crocolisks, crocodiles barely move away from water in real life, we can have sea lions too.
Grub - grubs are not worms despite looking similar and deserve a place on their own. This should include current grubs, classic grub from tot, fanged grubs, argus grubs, gormlings, and those baby tick things from underrot, caterpillars should also move here since they are a larva, not a worm
Wyvern - this family should take away the featherless beasts from feathermanes, this includes, classic wind riders, slyverns, and the new wyverns, razorwings would fit perfectly as I said before. I don’t mind that it requires time of hybrid beast as it’s not hard to get anymore at where wow is right now, just a little time investment
As you see this is what they could of done on prepatch, but hunter pets are forgotten tools, and blizzard doesn’t understand hunter attachment to their pet models
Re: New pet families per expansion
I'm all for giving wind riders and slyverns their own family - combined with razorwings, which were never made tameable.
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Re: New pet families per expansion
I agree. What matters are families that are more likely to get approval by whomever gives the go ahead for such decisions. Deepflayers fit that very well, and gargoyles could be lumped in with them. Things from past xpacs are harder to push for.Wain wrote: ↑Thu Nov 07, 2024 10:08 am I think that Deepflayers are the most obvious candidate for a new family, because they're expansion-relevant and so could be justified more easily to management. They're clearly related to the Legion "felbats" and kin (even down to some having wings and some not), and could also fit with any other non-sapient gargoyles they added to the game.
I'm all for giving wind riders and slyverns their own family - combined with razorwings, which were never made tameable.
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Re: New pet families per expansion
As for wind riders and slyverns, I say keep them in the Feathermane category, but rename Feathermane to Wind Rider. Yes, that means gryphons and hippogryphs would humorously be labeled as such, but it's a significantly more fitting name than calling them Feathermanes. Hell, most feathermanes don't even have manes, let alone fluffy necks. There are three Feathermanes that can't fly, but they could be easily put in more appropriate families; umbraclaws are owl bears (so bear), owl steeds are owl horses (so courser, or maybe stag), and owlcats are... well, owl cats (so cat). +1 to giving us razorwings though, why those were never flagged is a mystery when they're just Korthian wind riders.
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Re: New pet families per expansion
It's also the first expansion that I haven't bought and played and I have been playing since Vanilla and have almost 500 days /played on my hunter.
I have just finally gotten fed up with the game moving to an extremely seasonal format. It results in a feeling of worthlessness for the time invested; working hard to attain x and then in a matter of a few months everything is reset again. The move to standardising hunter pets and removing unique features as well as removing truly rare "rares" while adding a bazillion new mounts to the game and $ shop just makes the game feel like a shell of what it used to.
Just my 2 cents.