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Patch 12.0.7
Posted: Tue Apr 21, 2026 11:34 am
by Valnaaros
Since 12.0.5 is dropping today, we'll likely see 12.0.7 on the PTR in the next week or two.
Re: Patch 12.0.7
Posted: Fri May 01, 2026 11:45 am
by BestAzlanEver
https://www.wowhead.com/news/new-dwarf- ... 0-7-381468
I so want them to be tameable. I would so roll a dark iron just for them
Re: Patch 12.0.7
Posted: Fri May 01, 2026 11:59 am
by Wain
Re: Patch 12.0.7
Posted: Fri May 01, 2026 2:45 pm
by Valnaaros
I haven't seen anything in any of the new (rather, reused) areas in 12.0.7
Re: Patch 12.0.7
Posted: Fri May 01, 2026 5:36 pm
by worgpower
I tend to notice that these gryphons are low res, they were only meant to be mounts initially but I guess they are making them wild too, as cool as they are, I am still going to stick with my cloudrook
Re: Patch 12.0.7
Posted: Sat May 02, 2026 12:58 pm
by Wain
As Valnaaros pointed out to me, in 12.0.7 there's at least one sporeglider (untameable) that uses a glow originally intended for a different colour.
As a result I've expanded the looks in our database for all 16 possible combos of base skin & glow.
The one currently appearing is olive with cyan glow:
But some others (currently unused) are also pretty nice!
For the rest, see:
https://www.wow-petopia.com/family.php? ... oregliders
The ones using the glows from green and red are very similar, one is just a bit more intense than the other, so I've classified them separately but the colour names I used to distinguish the glows are a bit arbitrary.
Re: Patch 12.0.7
Posted: Sat May 02, 2026 6:23 pm
by worgpower
That’s pretty cool. The teal with cyan glow looks like a sporeglider touched by the void, I love all those colors and new beast variant discoveries
Re: Patch 12.0.7
Posted: Sat May 02, 2026 9:14 pm
by WerebearGuy
Agreeing with Worg on the teal and cyan one, that's a nice combo. I'm a fan of the purple with vermilion combo too. Shame all these (and older) modular combinations don't get used enough. Lots of repeat NPCs that could just be given random combos out there. Oh well, I'll be praying for teal-cyan and purple-vermilion to make it in one day.
Makes me wonder what other fun combos could be out there that aren't on Petopia yet. Are the Sporeglider mounts separate textures from the wild ones? I know that new mount from the upcoming raid has slight differences in its texture, like rings on its tail...dongles?
Re: Patch 12.0.7
Posted: Sun May 03, 2026 12:41 am
by Wain
WerebearGuy wrote: ↑Sat May 02, 2026 9:14 pm
Makes me wonder what other fun combos could be out there that aren't on Petopia yet. Are the Sporeglider mounts separate textures from the wild ones? I know that new mount from the upcoming raid has slight differences in its texture, like rings on its tail...dongles?
Sadly, that new riding sporeglider has harness textures baked into its skin

It also relies on glow effects that the wild model couldn't reproduce so it might have looked a bit flat anyway. The new mount is an odd model - someone went out of their way to create a new sporeglider mount that is identical in form to the original except it displays some bands of sparkle in certain places on its body, and there's only one colour. Seems like a big time expense for a new mount that really isn't remarkably different to the regular purple one, and in an environment where they're so desperately short on time and staff that they're bringing back the off-world invasion events from Legion and rebranding them as void invasion events.
As for other combos, there are a few other models with potential in Midnight alone. The 'marsh walker' tripods have a very similar colour scheme to the sporegliders and the glows could be swapped in a very similar manner. I've looked at them but not added them. I'll just say they don't always look as good, like the teal with blue glows and the purple with pink glows look a bit monochrome on the marsh walker, while they looked very pretty on the sporeglider.
Consumptors look okay with their glows swapped too. I've just ignored these until there's any evidence they'll be used.
Re: Patch 12.0.7
Posted: Tue May 05, 2026 10:10 pm
by Valnaaros
Naigtal, one of the worlds we visit in 12.0.7, has the Hal'hadar Leystalker, also.
Re: Patch 12.0.7
Posted: Sat May 09, 2026 1:30 pm
by WerebearGuy
Aside from the better availability of the Hal'hadar Leystalkers, there's really not much in terms of pet (or hunter, for that matter) content this time around. There's a few new tameables, including more broken tailed crystal scorpids (I love this, honestly), but nothing new. 12.1 is likely when we'll finally see something new get added. Hopefully not as lackluster as the post-launch content has been thus far.
Re: Patch 12.0.7
Posted: Sun May 17, 2026 12:55 pm
by Wain
Thanks for the spam reports today! Sorry it took me a while to get to them but hopefully all fixed now. It looks like two accounts arising from one spammer who posted about 10 messages, so pretty easy to delete and ban. Fortunately we don't get hit by lots of spam at once very often but I will look at giving mod privileges to a couple of extra users to cover times when I'm not around.
Re: Patch 12.0.7
Posted: Sun May 17, 2026 5:45 pm
by WerebearGuy
Legit thought I went to the wrong bookmark earlier when that spam was around lol.
On the Patch side of things, 12.0.7 continues to not really have anything for hunters. No new beasts besides a few reused models (including jawcrawlers, which feel so out of place). I'm sad the baby jawcrawlers aren't flagged, because they're full size enemies. I want a cute toothy loofah pet...