Pet action bar
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Pet action bar
Looking in the Spellbook I see six items with a flashing border. So I'm thinking that all these with the flashing border can be kept active IN the Spellbook, freeing up four slots. Is this correct?
Also in the Spellbook are six other items, not flashing. Avoidance is noted as passive, so I know it's active. I don't know if the other five items are active since they're not on the Action Bar. These five are; Bloodthirsty, Boar's Speed, Great Stamina, Lionhearted, and Natural Armour. Do they need to be on the Action Bar to function?
Thanks in advance for any light shed on this. I've done a great deal of reading since I started wow, but haven't found this mentioned. LOL, it's a little tough with no gaming background! Hunter pets are very fine and I can't imagine not having one. I'm about ready to go for a second, maybe a Wolf. I have a Ferocious Lion now, and just lvl'ed 55.
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- Vephriel
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Re: Pet action bar
Basically you have 4 buttons that you can fiddle with. The 6 others that you listed (Follow, Attack, Defensive, etc) are static abilities that will always be there and cannot be removed from the bar (which is a good thing as those 6 are rather important to have handy).
Now, the problem we have with the remaining 4 buttons is that our pets will almost always have more abilities than can fit on those 4 slots.
The flashing border abilities you mentioned are ones that you pet can cast or perform. Now most of the things you'll see in your pet spellbook are passive. They do not need to be cast or used in any way. They just...exist. You don't have to worry about them. This applies to Boar's Speed, Natural Armor, etc. Once your pet 'learns' those from the talent tree that means they gain that specific buff permanently, you do not need to click them or cast them in any way.
When the border is flashing that means it's on auto-cast. Your pet will use its AI to perform that ability whenever it's available or appropriate. If you right click on one of these flashing abilities you will toggle off the auto-cast. Your pet will not use that ability unless you manually click it yourself.
I find that I keep abilities that I want to toggle on/off often on the action bar. Ones like Dash, Bite, etc I can't see ever toggling off, so I don't put those in my pet action bar and instead leave them in the spellbook with the flashing border. That way I know my pet will autocast them.
For the most part if you leave an ability toggled on in the spellbook it should 'remember' and you don't have to worry about it. There were issues in the past with this bugging, but I'm pretty sure it's been resolved. Anyways, as I said I choose the 4 abilities that I'm most likely to want to control myself and keep them on the pet action bar so that I can easily toggle them on and off as needed, as well as have them easily accessible for manually casting.
Some people make macros for the pet abilities that don't fit on the pet action bar and put them on another bar somewhere. I haven't found the need to do this myself, but it's something to keep in mind also.
Hopefully that helps you a bit, let me know if you want clarification on anything though.
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Re: Pet action bar
EDIT: Veph beat me to it.
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Re: Pet action bar
In my experience Call of the Wild is still bugged - I prefer to have it always off so I can trigger it with Bestial Wrath and such, but every now and then (apparently due to me switching pets around or something) it turns itself back on autocast. :/Vephriel wrote:For the most part if you leave an ability toggled on in the spellbook it should 'remember' and you don't have to worry about it. There were issues in the past with this bugging, but I'm pretty sure it's been resolved.
Edit: /tar Saturo
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Re: Pet action bar
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Re: Pet action bar
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Re: Pet action bar
I will have to let him get low to see if it does cast. That would be an interesting experiment. I have make sure the mobs don't take him down to fast.Vephriel wrote:I've found that Cower only autocasts after your pet is at a certain amount of health. I can't remember what it is exactly, but once your pet hits low health it will cast.
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Re: Pet action bar
Code: Select all
#showtooltip
/cast Cower
- Rhyela
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Re: Pet action bar
Ooo, I didn't know that. That's one of those things that would be really handy if they told us in the tooltip.Vephriel wrote:I've found that Cower only autocasts after your pet is at a certain amount of health. I can't remember what it is exactly, but once your pet hits low health it will cast.
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Re: Pet action bar
I'm guessing that when fighting in Instances, Dungeons, and Battlegrounds one might want to toggle some things off to manage aggro? I'm just beginning to get into this aspect of the game.
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Re: Pet action bar
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Slickrock wrote:Given their current trend, we'll probably get a spirit toucan that farts loops.
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Re: Pet action bar
I also exist on DeviantArt.
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Re: Pet action bar
So I did experiment on the auto cast of cower. thank you crunch for dieing several times. Everytime that he did.... cower never casted. I made sure that he was not swamped with a mob. I did several tries with no luck, cower never casted.Foru21dr wrote:I will have to let him get low to see if it does cast. That would be an interesting experiment. I have make sure the mobs don't take him down to fast.Vephriel wrote:I've found that Cower only autocasts after your pet is at a certain amount of health. I can't remember what it is exactly, but once your pet hits low health it will cast.
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Re: Pet action bar
Edit: Post in response to Saturo
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Slickrock wrote:Given their current trend, we'll probably get a spirit toucan that farts loops.
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Re: Pet action bar
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