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Trap launcher off the GCD?
Posted: Sun Jul 11, 2010 4:52 am
by Loridon
http://www.mmo-champion.com/content/185 ... MMO-Report
Scroll a little bit down.You can see they like to take it off the GCD.
There is some info about pet scaling to and other hunter stuff.
Re: Trap launcher off the GCD?
Posted: Sun Jul 11, 2010 10:26 am
by Makoes
Hunters in Cataclysm
Chimera vs. Arcane – Chimera should have a higher DPCT/damage than Arcane as a tradeoff for having a cooldown. You should be casting Chimera before Arcane in any situation where it's not on cooldown. There numbers may not be tuned quite right yet.
Serpent Sting – You’ll find it's not efficient to cast your damage-over-time on targets that die before Serpent Sting lasts the full duration. This is similar to other classes. Druids don’t use all of their bleeds on targets that die in 8 seconds; it's just not efficient. Chimera refreshing Serpent Sting is a bonus for fights that take longer, like boss fights or “epic” creatures. It isn’t factored into the “budget” of the ability, so don’t feel like you wasted a Chimera just because you couldn’t utilize the “refresh Serpent Sting” mechanic.
Tranq Shot – We want this to have a focus cost. There may be opportunities where you want to use two Tranqs in a row, and it's your decision if you want to do that or not. I think most Hunters dislike it having a focus cost because they feel their raid leaders may mandate them to dispel something on an encounter, and because they have to spend focus it sucks because you lose DPS. That's legitimate, but also the same kind of decision that a lot of other classes have to make.
Venoms – We hear you on some of their issues. We might try things like giving them some damage, reducing the focus cost, and / or have them last 5 minutes on PvE creatures. Again, shooting a Venom isn’t really ideal on targets that you kill quickly. You shouldn’t cast one on every trash mob, for example. That said, we don’t want them to become too “maintenance-y” on boss fights.
Aspects – We would like Aspect of the Fox to be as good as it can be, which we feel is 30%. Any higher than that and we lose the Steady Shot focus-generating gameplay. It seems that some hunters are, not surprisingly, somewhat turned off from doing less damage while moving as they are on live, but this is intended. A ranged class that can do almost as much damage moving as it can standing still is not going to be fair, and often is what restricts us from doing cool things with the class.
Trap Launcher – We'd like to take it off the GCD. (Source)
Re: Trap launcher off the GCD?
Posted: Sun Jul 11, 2010 10:42 am
by Palladiamorsdeus
So my question is this: Why not just give traps a 30 yard range, an do away with trap launcher?
Re: Trap launcher off the GCD?
Posted: Sun Jul 11, 2010 2:27 pm
by Kalliope
Blizzard doesn't want us firing traps all over the place constantly. That's why there's a cooldown on trap launcher. Having one that works from afar, then a couple that are close, is much more balanced. Taking trap launcher off the GCD just makes using the thing more practical.
The focus cost on tranq shot is interesting, and considering what they're doing with dispels, it makes sense. *snorts quietly, since she did every dispel on Arthas in her 25 this week...then remembers she won't be doing 25s in Cata*
