Cataclysm Build 12759 Hunter Changes
Posted: Sat Aug 14, 2010 9:42 pm
Removed.
A fun place to chat about hunter pets in the World of Warcraft.
https://forums.wow-petopia.com/
o.0Survival
* Misdirection's transferred threat is no longer permanent and will fade after 30 sec.
Oh, so it's not only hunters? Good. If they're changing the whole mechanic and balancing content around that, I'm fine with it. Thanks Palladia.Palladiamorsdeus wrote:And Sara, that was something they wanted to start doing, to make tanks actually care about threat. None of the current threat transfers will be permanent anymore.
In general, we want pet dps to be 20-30% of player dps.[/quote]Palladiamorsdeus wrote:20-30% for BM, not for MM or SV Sat. And 30% is about right. I'd prefer it to be around 40%, but at least we have Kill Command to make our pets a bit more interactive now.
Nimizar wrote:Could a beta hunter experiment with the multi-calling abilities to see how they interact with dead pets? Having to revive a pet just to dismiss it would be annoying, but being able to call all 5 before having to revive one would encourage sticking equivalent pets in at least a few slots.
More data for you:Nimizar wrote:Could a beta hunter experiment with the multi-calling abilities to see how they interact with dead pets? Having to revive a pet just to dismiss it would be annoying, but being able to call all 5 before having to revive one would encourage sticking equivalent pets in at least a few slots.
As I posted on the blog, I think requiring us to revive a dead pet before we can replace it with a different one will likely work better, particularly if the alternative is a flat ban on using Call Pet in combat. (Not being able to use Call Stabled Pet to rearrange pets in combat, sure. But not being able to use Call Pet itself? That would be terrible).Mania wrote:My guess is that a dead pet is breaking Call Pet right now. The fact that I can call my croc and wolf while my raptor is dead, however, is a good sign that Blizzard intends the behavior you'd like.
Edit: And now I'm going to go post that on the beta bug report forum. I really wish they'd fix the in-game bug reporting tool.
Ugh. It's completely unfair that warlocks can summon any pet they want and hunters have never been able to. The push seems to be toward a variety of pets for hunters, so I'm hoping that Blizzard can work out the kinks in the system and allow us to call any of the five from our ACTIVE pets. If people want to stack five of the same pet (or same type of pet), that's their choice. But hunters who take better care of their pets will have options between up to five.Nimizar wrote:As I posted on the blog, I think requiring us to revive a dead pet before we can replace it with a different one will likely work better, particularly if the alternative is a flat ban on using Call Pet in combat. (Not being able to use Call Stabled Pet to rearrange pets in combat, sure. But not being able to use Call Pet itself? That would be terrible).Mania wrote:My guess is that a dead pet is breaking Call Pet right now. The fact that I can call my croc and wolf while my raptor is dead, however, is a good sign that Blizzard intends the behavior you'd like.
Edit: And now I'm going to go post that on the beta bug report forum. I really wish they'd fix the in-game bug reporting tool.
Another option would be to just allow us to dismiss and call dead pets, but that would still encourage pet stacking (since a 2 second Dismiss Pet cast is a lot faster than a 10 second Revive Pet cast).
My core concern is that I see any system that encourages us to have more than one of the "same" pet in an active slot as a bad idea, which means balancing the opportunity cost of Revive Pet vs Dismiss Pet + Call Pet correctly (or else disallowing dismissal of dead pets altogether).
I definately think they'll get it fixed. This is just a bug in the Beta. The idea is that we can call any of our 5 active pets, as Blizz said in several blue posts and Blizzcon last year. And as far as comparing us to warlock pet abilities, at least we can name our beloved pets. Wouldn't change that for any rezzing or calling we could do in combat. ^^Kalliope wrote:Ugh. It's completely unfair that warlocks can summon any pet they want and hunters have never been able to. The push seems to be toward a variety of pets for hunters, so I'm hoping that Blizzard can work out the kinks in the system and allow us to call any of the five from our ACTIVE pets. If people want to stack five of the same pet (or same type of pet), that's their choice. But hunters who take better care of their pets will have options between up to five.Nimizar wrote:As I posted on the blog, I think requiring us to revive a dead pet before we can replace it with a different one will likely work better, particularly if the alternative is a flat ban on using Call Pet in combat. (Not being able to use Call Stabled Pet to rearrange pets in combat, sure. But not being able to use Call Pet itself? That would be terrible).Mania wrote:My guess is that a dead pet is breaking Call Pet right now. The fact that I can call my croc and wolf while my raptor is dead, however, is a good sign that Blizzard intends the behavior you'd like.
Edit: And now I'm going to go post that on the beta bug report forum. I really wish they'd fix the in-game bug reporting tool.
Another option would be to just allow us to dismiss and call dead pets, but that would still encourage pet stacking (since a 2 second Dismiss Pet cast is a lot faster than a 10 second Revive Pet cast).
My core concern is that I see any system that encourages us to have more than one of the "same" pet in an active slot as a bad idea, which means balancing the opportunity cost of Revive Pet vs Dismiss Pet + Call Pet correctly (or else disallowing dismissal of dead pets altogether).
They'll just have to allow us to dismiss dead pets. Kind of a messy fix, but it's like we're carrying their body off the field of battle to bring them back to life later...
Regardless, call pet should continue to work in combat. It makes no sense to block it. Just make the dismiss cast interruptable and possibly add a cast to the summon (and make THAT interruptable).
Mind you, dismissing/calling a hunter pet back is a legit strategy for arenas, so I'm only talking about active pets 2-5 not getting called in, if we're talking limitations here. And yet, I still don't have an issue with us having access to multiple pets in there, though I'm sure I'll wish I hadn't said that if I have to res four pets between matches. (Erk...sorry Orpheus.)Ryai wrote:Yeah but the thing is Kalli when a warlock pet dies I don't really see it as dying. The corpreal form it took is dead but it didn't die die- just went back to whatever plain the demons live on.
Atleast that's what I tell myself when Ghaalum is murdered by alliance
regardless Call Pet should work WITHOUT Dismiss pet, and opens up a little window. Perhaps as you said have a casting time or allow it to not be used in Battlegrounds/Arenas at all.
I created a warlock on another server to goof around on when servers were slow to come up one time, and the server gave me an imp named - I wish I was joking - Zeptik. Of course I could have loads of fun with summoning macros and all that, but I mean.. COME ON! Seriously, Blizz?Zeilla8 wrote:And as far as comparing us to warlock pet abilities, at least we can name our beloved pets. Wouldn't change that for any rezzing or calling we could do in combat. ^^