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Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 7:42 am
by Zeilla8
Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery

* Viper Venom and Scorpid Venom seems to be gone.
* Widow Venom no longer mentions "Only one Venom per Hunter can be active on any one target.", I guess the 2 previous venoms are indeed gone.
* Focus Fire now has a 15 sec cooldown. Down from 30 sec.
* Improved Kill Command now Increases the critical strike chance of your Kill Command by 5/10% instead of reducing its cooldown.


Marksmanship

* Kill Shot now deals 150% weapon damage (down from 200%) and scales with 30% of your Attack Power (down from 40%). Base damage reduced by 50%. Cooldown increased from 6 sec to 10 sec. Focus cost removed.
* Multi-Shot - Fires several missiles, hitting your current target and all enemies within yards of that target for x% of weapon damage. / 40 Focus, 5-35 yd range, Instant
* Aimed Shot no longer deals 300% of weapon damage, now deals [ 40% of RAP + 681 ] damage. Cast time increased from 2 sec to 3 sec.
* Arcane Shot base damage reduced by 60%, now scales from 19% of Attack Power, up from 17%.
* Chimera Shot no longer deals 190% weapon damage, now deals [ 24% of RAP + 401 ].


Survival

* Serpent Spread - Targets hit by your Multi-Shot are also afflicted by your Serpent Sting equal to 6/9 sec of its total duration.
* Point of No Escape no longer affects Freezing Arrow.

If you can't say anything nice don't say anything at all. If you can't say anything nice don't say anything at all. If you can't say anything nice don't say anything at all. If you can't say anything nice don't say anything at all. If you can't say anything nice don't say anything at all.

Must say nothing.... grrr......no... but....

I will miss you Scorpid Venom most of all!!!! Wish I could log on and check some things, Beta just keeps crashing when it gets to the character screen. Hoping that fixes itself soon. :)

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 8:04 am
by Tahlian
Odd. I was just playing on beta and didn't download any sort of patch at all. Maybe it'll be deployed later today or something.

EDIT: Ah...MMO-Champion says this build is not on the live beta servers at this time. That's why I didn't download anything this morning.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 8:44 am
by Saturo
*Twitches*
Whoever is in charge of this... GET HIM TO ME! Along with a scalpel, a needle, some thread, and a large mushroom.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 8:53 am
by Mockingbird
I like the changed Multishot mechanic - looks interesting. I imagine it might be renamed to "shatter shot" or "shrapnel shot" or something.

I dislike the loss of venoms, they looked fun.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 9:08 am
by Gimlion
Loss of Venom = Lack of implement time.

or so I assume.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 9:50 am
by Anansi
Zeilla8 wrote: Must say nothing.... grrr......no... but....
The Venom removal is very strange, I was looking forward to using those. The damage changes to Aimed and Chimera are welcome as this will help in damage scaling, which was previously an issue for Marksmanship. The choice between Arcane Shot and Kill Command is still uncertain, let alone will Arcane be worth using over Steady? Currently as I understand it Steady does more damage than Arcane, which makes the Focus system pretty much moot.

The Kill Shot change is interesting, and it becomes not so much a Kill Shot as just extra free damage.

In Survival, Serpent Spread will be brilliant with the new Multi Shot and the Point of No Escape bit is just a tooltip clean up since there is no more Freezing Arrow (being replaced with Trap Launcher).

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 2:18 pm
by Adam-Savage
As Saturo would say.. -1000 Rep points with blizzard.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 3:03 pm
by Tahlian
I can't say the change to the Imp KC talent surprises me any, what with all the bitching about BM being a one-button macro spec again in beta. KC having a cooldown even for beast masters means we're sort of forced into using Arcane Shot - despite the fact it seems to still be hitting for iffy damage, I guess. So we'd be using what, now? Kill Shot (if available) - Kill Command (if available) - Focus Fire (if available) - Serpent Sting - Arcane Shot - Cobra Shot (till something comes off cooldown)?

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 4:35 pm
by Anansi
Tahlian wrote:I can't say the change to the Imp KC talent surprises me any, what with all the bitching about BM being a one-button macro spec again in beta. KC having a cooldown even for beast masters means we're sort of forced into using Arcane Shot - despite the fact it seems to still be hitting for iffy damage, I guess. So we'd be using what, now? Kill Shot (if available) - Kill Command (if available) - Focus Fire (if available) - Serpent Sting - Arcane Shot - Cobra Shot (till something comes off cooldown)?
That looks about right. How exciting. Right now you might not even want to use Arcane as Cobra appears to do more damage.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 4:59 pm
by Kalliope
Anansi wrote:In Survival, Serpent Spread will be brilliant with the new Multi Shot
OMG, this!!!!! Seriously, that's INSANE!

Very curious at the loss of the other venoms; perhaps we'll get those effects in another way.

That cast time on aimed shot is back to how it originally was, before it became a mobile shot. Considering that it's not our MS anymore, the long ramp-up time makes sense again.

Huzzah for the new multi! Honestly, I think we'll prefer that to volley. IT'S AN INSTANT NOW!!!!! No more baby cast time! Wheeeeee! Still a little concerned about rogues, but I've heard that they won't get to do the insane locking down from before; their stuns will DR each other.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 5:07 pm
by Anansi
Kalliope wrote:OMG, this!!!!! Seriously, that's INSANE!
I've been rather seriously looking at going Survival in Cataclysm. Something about the Marksmanship tree just leaves me feeling a bit empty, and Survival looks a bit more dynamic and fun and set to scale up through the levels more efficiently than Marks. Might also just be time for a change to renew my significantly flagging interest in the Hunter class.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 5:36 pm
by Tahlian
Anansi wrote:That looks about right. How exciting. Right now you might not even want to use Arcane as Cobra appears to do more damage.
Well, at least it can't be macroed so much and requires a bit of decision-making...maybe it'll shut the complainers up if nothing else. Truth be told, I could put up with my current even-less-exciting rotation if BM's damage was improved.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 6:01 pm
by Kalliope
I took another look at the venoms and it's my guess that we'll continue to keep those effects from pets, rather than ourselves.

Survival SHOULD be fun, IMO, and these changes certainly cater to that. I just hope marks still stays fun (it's still my favorite spec) and that BM gets the buffs it so greatly deserves.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 6:05 pm
by Rhyela
Kalliope wrote:I took another look at the venoms and it's my guess that we'll continue to keep those effects from pets, rather than ourselves.

Survival SHOULD be fun, IMO, and these changes certainly cater to that. I just hope marks still stays fun (it's still my favorite spec) and that BM gets the buffs it so greatly deserves.
Exactly, we have no idea whatsoever what our pets' buffs and debuffs may be. For all we know, a lot of neat things could get threaded into our pets' abilities. I know I for one am eager to see what they have in store for our furry (and scaly, feathery, creepy-crawly) friends!

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 6:07 pm
by Anansi
Survival has removed a lot of the "chance of this" happening talents which were what I really didn't like about the class and has nicely divided the spec's tools between trash and boss strategies. For trash and AoE Survival will be great, using Trap Launcher to fire a Frost Trap thus proccing LnL, fire Explosive at your Sting target, then Multi Shot for Serpent Spread, Explosive Shot, Trap Launch a Snake Trap, then Explosive again, good times.
For single targets and boss fights use Black Arrow and have a pretty much straight forward rotation. Marks seems a bit stiff in comparison without as much fun utility. Both specs feature a proc shot (Aimed Shot for Marks, LnL for Survival) so that doesn't make one spec more complicated than the other (as it is now).

Likely yes, those Venoms will be transitioned to pets, which is a shame. If Scorpids have Scorpid Venom and remain Tenacity pets, that's a big blow to Marksmanship Hunters.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 6:57 pm
by Kalliope
Isn't there a cooldown on trap launcher, though?

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 8:08 pm
by Rhyela
Anansi wrote: Likely yes, those Venoms will be transitioned to pets, which is a shame. If Scorpids have Scorpid Venom and remain Tenacity pets, that's a big blow to Marksmanship Hunters.
Which is why I've got my fingers painfully crossed that we'll be able to choose our pets' specs in Cataclysm. Really, reeeeally crossing those fingers. :?

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 8:24 pm
by Anansi
Rhyela wrote: Which is why I've got my fingers painfully crossed that we'll be able to choose our pets' specs in Cataclysm. Really, reeeeally crossing those fingers. :?
Well they should really. I mean, if they want Hunters to really take advantage of the diversity of pets, then let us spec them with the tree we want. Otherwise, you can be sure that, as always, one Ferocity family pet will end up as the optimal raiding pet. Let us spec our pets and the range of optimised potentials expands as the Ferocity tree interacts with other pet abilities.

As for Trap Launcher, you're right, it would be on CD, I forgot some things have lost their CD and others have not. Kind of lost track of it all.

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 10:04 pm
by SpiritBinder
Anansi wrote:
Kalliope wrote:OMG, this!!!!! Seriously, that's INSANE!

That plus our current T10, "When your Serpent Sting and Wyvern Sting abilities deal damage, you have a 5% chance to gain 20% attack power for 10 sec." If it hits an unlimited ammount of mobs, thats an awful ammount of chance, every SS tick, to boost your ap by 20% :shock:

Even the T9 "The damage done by your Serpent Sting ability can now be critical strikes" would be insanely sexy :o

Re: Beta build 12857 Hunter nerfs I mean changes :P

Posted: Tue Aug 31, 2010 10:22 pm
by Anansi
All DoTs can crit and are affected by Haste in Cataclysm, so the 2pc T9 bonus will not be needed. But yes, the 4pc T10 bonus in conjunction with Multi Shot and Serpent Spread pretty much guarantee a proc.