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What's Up With AQ?
Posted: Fri Sep 17, 2010 10:05 am
by Azunara
Alright. So, normally, you can't get to raid maps from your world map, right? It doesn't even show up on the list. It just shows where the general location is on the zone. Well, SOMETHING is happening to AQ. While the instance portals and stones are still there, it is a whole new zone. I managed to get into without instance portals, however there were no mobs. The entire zone was a replica of AQ 20, we could see where the various boss rooms would be.
It shows up on the map, on both the drop list AND as a clickable zone. See pics for more ideas. So. What do you guys think? New zones? They're making it so you can access raid maps from world map? Or am I not knowing what I'm talking about?
Re: What's Up With AQ?
Posted: Fri Sep 17, 2010 10:07 am
by Saturo
Aah, finally I get to see some pictures of this... :D
I would love a Quiraji / Silithid zone!
Re: What's Up With AQ?
Posted: Fri Sep 17, 2010 10:22 am
by Anyia
My take would be that since it's now possible to fly in the old-world, the outdoor raid zones have to exist and take up space on the surface "properly". So, I'd imagine the non-instanced zones to be empty or only contain your average variety of mobs, while the instances still have their bosses (but what about C'thun? anyone know?).
Re: What's Up With AQ?
Posted: Fri Sep 17, 2010 10:23 am
by Azunara
Saturo wrote:Aah, finally I get to see some pictures of this...
I would love a Quiraji / Silithid zone!
Yeah, I finally got on the computer where I could extract pictures from easily. I'd also like to point out, though, Onyxia's Lair, oddly enough, was a continent one could choose from the drop-down list. Meaning they make raid maps available as "continents". We'll see.
And that theory does make sense. It was devoid with mobs. I just hope they at least could put filler mobs, like a few tamable silithids, scorpions, worms...
Re: What's Up With AQ?
Posted: Fri Sep 17, 2010 10:37 am
by Serendipity82
That's really cool. I had also heard that they are turning AQ 20 into a 10 man raid. Please correct me if I'm wrong, but I think I read that somewhere as well.
Re: What's Up With AQ?
Posted: Fri Sep 17, 2010 10:45 am
by Sarayana
Anyia wrote:My take would be that since it's now possible to fly in the old-world, the outdoor raid zones have to exist and take up space on the surface "properly". So, I'd imagine the non-instanced zones to be empty or only contain your average variety of mobs, while the instances still have their bosses (but what about C'thun? anyone know?).
This is what I heard - that the zones will be present in the world and we can fly over them (I also heard that there was a bug that dismounted people flying over them for a while on beta ^_^) but not
enter them without going through the instance portal. That's why the outdoor versions are empty.
Re: What's Up With AQ?
Posted: Fri Sep 17, 2010 10:46 am
by Azunara
Aaaw. I kind of hope they do something with the outdoor version, if only stick a few beasts around there. At least AQ isn't gone, so we can still use bug mounts/farm them.
Re: What's Up With AQ?
Posted: Sat Sep 18, 2010 11:17 pm
by ummeiko
Anyia wrote:My take would be that since it's now possible to fly in the old-world, the outdoor raid zones have to exist and take up space on the surface "properly". So, I'd imagine the non-instanced zones to be empty or only contain your average variety of mobs, while the instances still have their bosses (but what about C'thun? anyone know?).
This is pretty much the conclusion I've come to. Blizz has to clean up a lot of the messy areas between proper zones. Right now the area behind the portals is basically laid out like AQ 20, but without mobs. It's actually different from what was up there before (which, although unfinished and certainly had some glitches, was pretty interesting).
Most of the AQ 40 instance, by contrast, is underground, so they didn't have to do a lot with that. You can get to Skeram's platform outside, but then there's some invisible walls keeping you from going down into the temple proper.