Targeting irregularity
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- Sukurachi
- Grand Master Hunter
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Targeting irregularity
I thought it was just me, but I came across another thread on Allakhazam, and it seems that others are also finding this.
It's sort of along the lines of: if you have a spell to cast and your mob dies before the spell is through casting, instead of getting an error message about a dead mob, it will auto-target the next nearest living mob (if there is one), then drop the spell you were casting and begin to auto-attack THAT mob.
This is very frustrating as a Hunter, since your auto-attack is a good solid ranged attack! Meaning, the mob can be QUITE far.
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- datgrl
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Re: Targeting irregularity
Kim
- Sarayana
- Illustrious Master Hunter
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Re: Targeting irregularity
Much gratitude to Spiritbinder for the signature and Vephriel for the avatar! <3
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- Expert Hunter
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Re: Targeting irregularity
- Sarayana
- Illustrious Master Hunter
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Re: Targeting irregularity
That was enabled on some of my toons after the patch, but my first step after a patch is to go through the interface menu and make sure everything is as I want it. I'm still experiencing this bug.The Insect Man wrote:Hmm, there is an option (interface > combat, I think) that turns off autoshot when you change target. I don't know if that has any bearing on the bug, which sounds alarming, but it's what popped into my head. Or you might have that clicked already and it's not helping, of course.
Much gratitude to Spiritbinder for the signature and Vephriel for the avatar! <3
Re: Targeting irregularity
Re: Targeting irregularity
A mob will be in front of me and not show a name plate but something 12 yards away and off to the side will have one. This is extremely frustrating! I've used game name plates for all my dungeon and pvp encounters because I seem to glaze over the little red names that are normally up.
Is there something in options that I'm missing that can cause it? I've looked and looked and still haven't found anything. I'd really hate to need a mod to fix it; especially something so simple as this UI element
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- Expert Hunter
- Posts: 272
- Joined: Wed Jul 07, 2010 4:18 pm
Re: Targeting irregularity
Ah patch day....
Re: Targeting irregularity
*queue side effect and no promises banter.*
"Activiaaaaaaah!"
Sorry. I read irregularity and this was the FIRST thing in my mind. Seriously.
- Kalliope
- Illustrious Master Hunter
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Re: Targeting irregularity
*snerk*
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!
Re: Targeting irregularity
- Kalliope
- Illustrious Master Hunter
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Re: Targeting irregularity
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!
Re: Targeting irregularity
Whoosh.
Totally the sound of your reference going right over my head. xD Don't feel bad, I miss a lot of references.
- Kalliope
- Illustrious Master Hunter
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Re: Targeting irregularity
Kalliope's Pantheon of Pets
YouTube Edition
Thanks to Serenith for the avatar and signature!
- Acherontia
- Community Resource
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Re: Targeting irregularity
Should fix the nameplate problem.
And yeah, I've been getting this a bit; I tend to try and strafe around as a mob dies just to avoid it : /
- Vephriel
- Illustrious Master Hunter
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Re: Targeting irregularity
Ah, thank you!!! That had been giving me such a headache, espeically in dungeons.Acherontia wrote:/console bloattest 1
Should fix the nameplate problem.
- Acherontia
- Community Resource
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Re: Targeting irregularity
- Ikult
- Journeyman Hunter
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Re: Targeting irregularity
Heyyyy thanks for the nameplate fix!!