GUIDE: "What does x cap at?"
Posted: Mon Feb 08, 2010 5:39 pm
Recently on several forums I've seen people asking what certain things cap at, so I'm making a guide for all of you capping junkies.
Physical HIT
Single one-handers go the same as two-handers. Special physical abilities go by two-hand and ranged hit values. Dual-Wield values are for white damage. Most rogues go for special ability hit cap or spell hit for poisons. Dual-wield tanking DKs normally focus on special ability hit cap. Hunters will go slightly over cap to make sure their pets cap as pet hit rounds down instead of up like players do. Keep in mind abilities like Frost DK's Nerves of Cold Steel, Enhancement Shaman's Dual Wield Specialization, Combat Rogue's Precision, MarksmanHunter's Focused Aim, and Fury Warrior's Precision. As well as the Draenei Heroic Presence.
Raid and Heroic
Two-Handers: 8% 262.32
Ranged Weapon: 8% 262.32
Dual-Wield: 27% 885.33
Level 80 PVE and PVP
Two-Handers: 5% 163.95
Ranged Weapon: 5% 163.95
Dual-Wield: 24% 786.96
Spell HIT
Several things are to be kept in mind when gearing for spell hit, such as talents and buffs/debuffs provided by you or other players. Hit debuffs do not stack. Buffs are Daenei Heroic Presence. Debuffs are Druid's Improved Faerie Fire or Priest's Misery. Talents are Balance Druid's Balance of Power, Unholy DK's Virulence, Frost Mage's Precision, Arcane Mage's Arcane Focus, Shadow Priest's Shadow Focus, Combat Rogue's Precision, Elemental Shaman's Elemental Precision, and Affliction Warlock's Surpression.
Raid and Heroic
Untalented with no buffs and debuffs: 17% 445.94
Level 80 PVE and PVP
Untalented with no buffs and debuffs: 4% 104.9
Expertise
Expertise is used by melee classes to decrease the change melee attacks will be dodged or parried. Both tanks and melee dps require this stat for maximum amount of chance to hit. Racials that affect expertise are the Orc Axe Specialization, the Dwarf Mace Specialization, the Human Mace Specialization, and the Human Sword Specialization. Paladins grant expertise with Seal of Vengeance or Seal of Corruption if they have Glyph of Seal of Vengeance. Talents that increase expertise are Protection Warrior's Vitality, Arms Warrior's Strength of Arms, Protection Paladin's Combat Expertise, Combat Rogue's Weapon Expertise, Feral Druid's Primal Precision, Blood DK's Veteran of the Third War, Frost DK's Tundra Stalker, Unholy DK's Rage of Rivendare, and Enhancement Shaman's Unleased Rage.
Raid and Heroic
Soft Cap: 26 expertise (214 expertise rating)
Hard Cap: 56 expertise (460 expertise rating)
Level 80 PVE and PVP
Could not find accurate information for below raids and heroics.
Messages concerning this requested if anyone can find good information.
Armor Penetration
All physical damage dps can use Armor Penetration, called ArP for short. It takes just about a math major to fully understand the armor penetration formulas. Buffs/Debuffs/Talents do not affect cap.
Hard Cap
100% armor armor reduction percent before actual reduction calculation.
Approx 1232 rating vs. 80 targets, 1400 vs. 83 targets (80 RAID bosses).
Defense
All tanks are familiar with this mechanic. Defense rating is a 'soft' cap as it is effected by diminishing returns.
Raid Uncritable:
540 Defense
80 dungeon/heroic Uncritable:
535 Defense
Resilience
Resilience can also be used to reach uncritable. Resilience has a cap at how much damage from criticals it can reduce. In PVP it also reduces crit damage taken, player damage taken, and mana drain taken.
Crit Reduction Cap
33%; 1414.5 resilience (level 80)
Uncritable level 80 Raids
5.6%; 460 resilience (level 80)
Casting Haste
In spell casting haste not only effects the speed of casts, but as well as global cooldowns and over time mechanics.
The soft cap is what it takes to get global cooldowns to approximately 1 second, at which point it will go no lower. There are talents such as restoration druid ones that effect how much raw haste it takes to get to a percentage.
Soft Cap
50% Haste or in raw values around 1639.5 (level 80)
Hard Cap
100% Haste or in raw values around 3279 (level 80)
References and Links:
WoWWiki: Physical Hit
WoWWiki: Spell Hit
WoWWiki: Expertise
WoWWiki: Armor Penatration
WoWWiki: Defense
WoWWiki: Resilience
WoWWiki: Spell Haste
MMO-Champ's Class Forums
Elititist Jerks Hunter Forum
To Mania and stable keepers: please don't revert or edit this thread. I'll make changes as appropriate.
Physical HIT
Single one-handers go the same as two-handers. Special physical abilities go by two-hand and ranged hit values. Dual-Wield values are for white damage. Most rogues go for special ability hit cap or spell hit for poisons. Dual-wield tanking DKs normally focus on special ability hit cap. Hunters will go slightly over cap to make sure their pets cap as pet hit rounds down instead of up like players do. Keep in mind abilities like Frost DK's Nerves of Cold Steel, Enhancement Shaman's Dual Wield Specialization, Combat Rogue's Precision, MarksmanHunter's Focused Aim, and Fury Warrior's Precision. As well as the Draenei Heroic Presence.
Raid and Heroic
Two-Handers: 8% 262.32
Ranged Weapon: 8% 262.32
Dual-Wield: 27% 885.33
Level 80 PVE and PVP
Two-Handers: 5% 163.95
Ranged Weapon: 5% 163.95
Dual-Wield: 24% 786.96
Spell HIT
Several things are to be kept in mind when gearing for spell hit, such as talents and buffs/debuffs provided by you or other players. Hit debuffs do not stack. Buffs are Daenei Heroic Presence. Debuffs are Druid's Improved Faerie Fire or Priest's Misery. Talents are Balance Druid's Balance of Power, Unholy DK's Virulence, Frost Mage's Precision, Arcane Mage's Arcane Focus, Shadow Priest's Shadow Focus, Combat Rogue's Precision, Elemental Shaman's Elemental Precision, and Affliction Warlock's Surpression.
Raid and Heroic
Untalented with no buffs and debuffs: 17% 445.94
Level 80 PVE and PVP
Untalented with no buffs and debuffs: 4% 104.9
Expertise
Expertise is used by melee classes to decrease the change melee attacks will be dodged or parried. Both tanks and melee dps require this stat for maximum amount of chance to hit. Racials that affect expertise are the Orc Axe Specialization, the Dwarf Mace Specialization, the Human Mace Specialization, and the Human Sword Specialization. Paladins grant expertise with Seal of Vengeance or Seal of Corruption if they have Glyph of Seal of Vengeance. Talents that increase expertise are Protection Warrior's Vitality, Arms Warrior's Strength of Arms, Protection Paladin's Combat Expertise, Combat Rogue's Weapon Expertise, Feral Druid's Primal Precision, Blood DK's Veteran of the Third War, Frost DK's Tundra Stalker, Unholy DK's Rage of Rivendare, and Enhancement Shaman's Unleased Rage.
Raid and Heroic
Soft Cap: 26 expertise (214 expertise rating)
Hard Cap: 56 expertise (460 expertise rating)
Level 80 PVE and PVP
Could not find accurate information for below raids and heroics.
Messages concerning this requested if anyone can find good information.
Armor Penetration
All physical damage dps can use Armor Penetration, called ArP for short. It takes just about a math major to fully understand the armor penetration formulas. Buffs/Debuffs/Talents do not affect cap.
Hard Cap
100% armor armor reduction percent before actual reduction calculation.
Approx 1232 rating vs. 80 targets, 1400 vs. 83 targets (80 RAID bosses).
Defense
All tanks are familiar with this mechanic. Defense rating is a 'soft' cap as it is effected by diminishing returns.
Raid Uncritable:
540 Defense
80 dungeon/heroic Uncritable:
535 Defense
Resilience
Resilience can also be used to reach uncritable. Resilience has a cap at how much damage from criticals it can reduce. In PVP it also reduces crit damage taken, player damage taken, and mana drain taken.
Crit Reduction Cap
33%; 1414.5 resilience (level 80)
Uncritable level 80 Raids
5.6%; 460 resilience (level 80)
Casting Haste
In spell casting haste not only effects the speed of casts, but as well as global cooldowns and over time mechanics.
The soft cap is what it takes to get global cooldowns to approximately 1 second, at which point it will go no lower. There are talents such as restoration druid ones that effect how much raw haste it takes to get to a percentage.
Soft Cap
50% Haste or in raw values around 1639.5 (level 80)
Hard Cap
100% Haste or in raw values around 3279 (level 80)
References and Links:
WoWWiki: Physical Hit
WoWWiki: Spell Hit
WoWWiki: Expertise
WoWWiki: Armor Penatration
WoWWiki: Defense
WoWWiki: Resilience
WoWWiki: Spell Haste
MMO-Champ's Class Forums
Elititist Jerks Hunter Forum
To Mania and stable keepers: please don't revert or edit this thread. I'll make changes as appropriate.