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Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 9:14 am
by Redith
This is a rant that may not make any scence except to me. Readers descresion is advised.
So while playing wow I have discovered that some of the classes when you play them dont feel like their original concept. This is kind of hard to explain...Like lets start with warrior or Palidin. You watch shows where the heroic knight charges foward sword in one hand, sheild in the other and beats back the evil. I just dont get that fealing with WoW warriors or palis. And dont say its because wow is a non hack and slash type game because I can still feel like im playing a Warrior in Dragon Age and that has the same fight engine.
Or lets try a different class rogue. You expect rogues to be fast nimble assasins....When the reality is gameplay for rogues are -go invisible- waddle behind enemy-Hit 2 buttons-Do it again.
My question is does anyone else not like a class because when you play it it doesnt feel like what you think the class should?
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 10:27 am
by Raydex-of-the-dawn
I don't like melee classes at all, I'm not sure why though.
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 10:32 am
by Acherontia
Ooh, I think Paladins are pretty dead-on with the concept they give me. Warriors, too.
Mages, though... When I think of a mage I think of some wizard with a staff channeling his spell down from the sky, untouchable.
The reality is my scrawny PvP undead guy racing around spamming Ice Lance, untouchable.
>.>
(WTB BLAST WAVE KNOCKBACK AGAIN

)
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 10:59 am
by Ryai
Well you have to realize, if WoW made it where Paladins/Warriors were a class like that, WoW gamestyle would be far, far different than it is today and probably there would be little to no pvp. If it was different for rogues, again it would either be a PVP based game or it would be more of a solo game like
Assassins Creed.
And dont say its because wow is a non hack and slash type game because I can still feel like im playing a Warrior in Dragon Age and that has the same fight engine.
No no no no, see, it's not. AFAIK, Dragon Age is a
SOLO game, is it not? You play by yourself, in your own little MMO world, it's no different than like, say, I'll use my fave game Drakenguard as an example. You play with yourself/by yourself/no one else. It's not the same even if you think it is; because only having to cater to one main theme/character/player ALLOWS them to do this.
But WoW is a true MMO, there are many, countless people who play it. So it has to be middle ground.
This is why there is
Roleplay when you concern WoW for these facts- I roleplay my Paladin as the best god damn tank ever, proudly throwing himself into the way of harm for his friends and alliances.
In real life I can't tank worth snot, go figure.
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 11:48 am
by Wark
Ryai wrote:AFAIK, Dragon Age is a SOLO game, is it not? You play by yourself, in your own little MMO world
Quick nit-pick, but: no, Dragon Age is
not a massive multiplayer online game. It's singleplayer, which is the exact opposite of anything multiplayer, especially when not done online. I think the term you meant to use is role-playing game (RPG), which it very much is! (The trouble with everything these days being called an MMORPG is it starts to obscure the fact that a MMO is one thing and an RPG is something completely, utterly different. They can coexist in the same game because they're different categories, but they're still quite distinct.)
More on topic: if anything, I find that the assigned flavor of a class tends to work so well that it's a deciding factor in what I play. Mechanically, there's not a football field of difference between a rogue and an enhancement shaman: you walk up to something, hit it very hard, and keep hitting til it dies. But one I can play and enjoy a bit, because I like the idea of using the elements and lightning and stuff, while the other makes my soul curl up and die of boredom-- poisons, pshhht. Subtlety, PSHHHHT.
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 1:45 pm
by Redith
When I compared Dragon age to WoW I wasnt saying wow was a MMORPG. I was saying it had the same , or simaler combat engine. QED: I send my toon to attack a mob. Said character auto attacks mob, and I use buttons that make him do cool moves. Both wow and DRO have the same battle mechanics
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 1:55 pm
by cowmuflage
But really your compareing two games that are basicly not the same as each other. So of corse they are not going to feel the same if you go in thinking it will be like a hack in slash game.
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 2:06 pm
by Saturo
Hunters. I knew the rangerclass from pretty much every MMO and RTS, and expected them to be like that in WoW. But no, even as the spec the LEAST focused on pets, I still have to have them around. Especially now, when even raids will force me to have one out.
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 2:07 pm
by Ryai
Wark wrote:Ryai wrote:AFAIK, Dragon Age is a SOLO game, is it not? You play by yourself, in your own little MMO world
I think the term you meant to use is role-playing game (RPG), which it very much is!
Sorry, meant RPG, to used to MMORPG/MMO X)
When I compared Dragon age to WoW I wasnt saying wow was a MMORPG. I was saying it had the same , or simaler combat engine. QED: I send my toon to attack a mob. Said character auto attacks mob, and I use buttons that make him do cool moves. Both wow and DRO have the same battle mechanics
Apples and Oranges my friend. Both are fruit but both are VERY MUCH DIFFERENT. Dragon Age and WoW are both RPG games, and may use in basic the same ideals but they are APPLES AND ORANGES. One is catered to ONE person meaning that they can go beyond the call of duty in making it 'epic' and making you 'feel your role' and all that crap. But WoW is
not about
one person, it is a
Massive Multiplayer Online Role Playing Game. Meaning it's not gonna be able to make
everyone feel like the ultimate supreme allstar champion warrior of ultimate protection and utter defense, nor will you always be sure to always feel like an assassin on a rogue.
Just remember.
Apples and Oranges.
But no, even as the spec the LEAST focused on pets, I still have to have them around. Especially now, when even raids will force me to have one out.
Actually that's not true Sat. In pugs; as MM or SV, pet dies, I chug along. In PVP, pet dies as MM or SV, I chug along. One minor buff that is most likely supplied anyways, is not game breaking. And besides if you dislike the pet so much, keep it passive, at your side and treat it as a vanity companion- BM is the only specc that really, truly depends on the pet :p
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 2:16 pm
by Saturo
Ryai wrote:But no, even as the spec the LEAST focused on pets, I still have to have them around. Especially now, when even raids will force me to have one out.
Actually that's not true Sat. In pugs; as MM or SV, pet dies, I chug along. In PVP, pet dies as MM or SV, I chug along. One minor buff that is most likely supplied anyways, is not game breaking. And besides if you dislike the pet so much, keep it passive, at your side and treat it as a vanity companion- BM is the only specc that really, truly depends on the pet :p
That's true for PvP (which I rarely do) and PUGs (which I also rarely do), it doesn't apply for organized raids. The RL tells me to get a Ravager for that buff nobody else has, then I have to or I get kicked. Used to be, I could run without a pet, and get nothing but a very minor decrease in DPS, and that would be fine with the RL, as long as I did decent DPS without it. Also, most pets only use their buff in combat, so it's not as simple as having a "howlbot", like we did with wolves.
Doesn't matter anyway now, I've quit hunters.
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 2:54 pm
by Gimlion
Saturo wrote:Hunters. I knew the rangerclass from pretty much every MMO and RTS, and expected them to be like that in WoW. But no, even as the spec the LEAST focused on pets, I still have to have them around. Especially now, when even raids will force me to have one out.
This is why I've always wanted a Ranger Hero-class, or just class in general. Something similar to a rogue and hunter, without a pet. Make them able to do rogue-like melee stuff, or MM like ranger stuff, without having a pet.
I know it sounds a bit geeky, but I want a class like Aragorn (proficient in two-handed combat and range) or Legolass (Proficient in Ranged combat, and dual-wield.) While each representing a possible tree, one for more melee based (Aragorn) and a more Ranged base (Legolass).
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 2:56 pm
by Ana
Raydex-of-the-dawn wrote:I don't like melee classes at all, I'm not sure why though.
This
I love the hunter, i love the pets.. i only have rangers in EQ1/EQ2 to compare with.. and there wow hunters >
I really love the focus on beast pets, as fare as i know, no other game has that
---
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 7:12 pm
by Raydex-of-the-dawn
Ryai wrote:
When I compared Dragon age to WoW I wasnt saying wow was a MMORPG. I was saying it had the same , or simaler combat engine. QED: I send my toon to attack a mob. Said character auto attacks mob, and I use buttons that make him do cool moves. Both wow and DRO have the same battle mechanics
Apples and Oranges my friend. Both are fruit but both are VERY MUCH DIFFERENT. Dragon Age and WoW are both RPG games, and may use in basic the same ideals but they are APPLES AND ORANGES. One is catered to ONE person meaning that they can go beyond the call of duty in making it 'epic' and making you 'feel your role' and all that crap. But WoW is
not about
one person, it is a
Massive Multiplayer Online Role Playing Game. Meaning it's not gonna be able to make
everyone feel like the ultimate supreme allstar champion warrior of ultimate protection and utter defense, nor will you always be sure to always feel like an assassin on a rogue.
But we aren't comparing the games, we're comparing PARTS of the games (in this case the battling engine). Similarally, I can compare apples and oranges - oranges are a bit jucier, but apples taste better. I like them both.

Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 8:37 pm
by Ryai
Raydex-of-the-dawn wrote:But we aren't comparing the games, we're comparing PARTS of the games (in this case the battling engine). Similarally, I can compare apples and oranges - oranges are a bit jucier, but apples taste better. I like them both.

Yes and he is ignoring the fact that one is catered to SINGLEPLAYER and one is catered to MULTIPLEPLAYER. Dragons Age and all other single player games can usually go about making you feel like Sir Epics on the mountain of Pwn who has slaughtered all the evil or good dooers in all the realms.
Also known as the
Near Mary Sue or Gary Stu Syndrom Games.
WoW has to cater to MORE PEOPLE than one person. Meaning that things are different. Mechanics are different. You're not one person controling many, you're one person in a group of many who have to work together. It's never about the
ME it's about the
TEAM in WoW.
Apples and Oranges.
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 10:07 pm
by Raydex-of-the-dawn
Ryai wrote:Raydex-of-the-dawn wrote:But we aren't comparing the games, we're comparing PARTS of the games (in this case the battling engine). Similarally, I can compare apples and oranges - oranges are a bit jucier, but apples taste better. I like them both.

Yes and he is ignoring the fact that one is catered to SINGLEPLAYER and one is catered to MULTIPLEPLAYER. Dragons Age and all other single player games can usually go about making you feel like Sir Epics on the mountain of Pwn who has slaughtered all the evil or good dooers in all the realms.
Also known as the
Near Mary Sue or Gary Stu Syndrom Games.
WoW has to cater to MORE PEOPLE than one person. Meaning that things are different. Mechanics are different. You're not one person controling many, you're one person in a group of many who have to work together. It's never about the
ME it's about the
TEAM in WoW.
Apples and Oranges.
Yes, but that's not what we're TALKING about. He's discussing how the battle system in DA, though similar, still feels more "warrior".
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 10:57 pm
by Mhylie
To be honest, i'm quite satisfied with what we have now. What saddens me with WoW though is the lack of classes. I know, we have a lot but still, they're all too similar. I'd love a class with fist fighting, some kind of monk. Or something related to gods, or to elements. We have druids, shamans and mages related to elements but I wish we had a real wizard. The talents tree could be something like ; Element mage, archmage or battlemage.
Re: Love the idea, hate the reality?
Posted: Sun Nov 21, 2010 11:08 pm
by Ryai
Raydex-of-the-dawn wrote:
Yes, but that's not what we're TALKING about. He's discussing how the battle system in DA, though similar, still feels more "warrior".
And what I am trying to explain is that is THE REASON WHY the Warrior feels more Warrior than a WoW Warrior feels; because it is a SINGLE PLAYER GAME. There is no need nor worry to balance talents, attacks, abilities, racials or weapons.
BECAUSE of that they can go off the deep end ALL they want to make a warrior feel like a warrior!
So now, do you get what I am saying.
Apples. And. Oranges.
Because one game is NOT like the other, it can be DIFFERENT from the other. And because the other game is different from the other, it has to play out differently.
Or should we compare WoW to Maplestory? >_>
Re: Love the idea, hate the reality?
Posted: Mon Nov 22, 2010 12:02 am
by Lisaara
Ryai wrote:
Or should we compare WoW to Maplestory? >_>
Oh please dont......I beg of you. XD
Do they have remotely anything in common besides being an MMO? XD
Re: Love the idea, hate the reality?
Posted: Mon Nov 22, 2010 1:53 am
by Kayb
Mages and Hunters I feel as if they're among some of the biggest changes IMO, but that's probably only because they're the two I play most.
As far as mages go, I really really really really hate that Arcane Missiles is a procced spec now
Re: Love the idea, hate the reality?
Posted: Mon Nov 22, 2010 9:30 am
by VelkynKarma
Ooh I dunno. I guess it depends on when and where and how you use the Warrior or the Paladin.
When I was leveling my pally (and granted this was a year ago at least, because it was before the Petopia guild even), I leveled Ret. And basically I could do exactly what you're saying: plow into a gaggle of mobs and just keep swinging my sword like crazy and throwing out holy spells until all the evil things were dead. I FELT invincible, because I COULD just plow right through pretty much everything, and my paladin was doing it for a 'good' reason most of the time. I'm sure that still fits your requirements?
(Though I do agree with Ryai in part; ALL characters have to be balanced in order to make an efficient game and keep people from whining over how OP some other class is. That's just the nature of a multiplayer game, and so some classes ARE going to get nerfed at some point. This is when you Practice and Roleplay; learn to be an awesome tank, or learn to rp so you can still feel that Warrior or Paladin spirit).
Classes that don't fit the bill for me? Hrm....Can't say I'm really disappointed lore-wise by any of them. Some character mechanics are a little confusing or irritating sometimes, but that's class GAMEPLAY, not their purpose/intent being switched around. (And by the way, depending on which spec of Rogue you play, it can be more than two buttons

Mutilation/Assassination specs at least can be tricky, and a lot of the talents DO require you be behind a mob, which is significantly harder when you're alone and don't have a tank doing distracting things for you. I think Rogue is fine, a lot of it is about cleverness).
~VelkynKarma