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Wolverine Bite

Posted: Tue Nov 30, 2010 8:03 am
by ace4sure
Hello guys,

So after a long long break (more than a year) from WoW I am back and I am quite surprised and happy with all the new hunter stuff esp. with the new pet stuff.
I like PvP and so i used to play alot PvP and i guess i will do so in Cata. So i definitly want to have Silithid / Spectral Beast for my BM spec because of the Stamina buff + snare / heal + Agi-buff.
For my Survival spec i will definitly play with a cunning pet, mainly because of the variaty of useful special pet abilties, the ability to have Dash/Dive up permanently and of course because of Roar of Sacrifice which is just awesome in PvP.

So buy specing down the cunning tree, first notice... Mobilty needs 1 point in Dive, even for pets using Dash. Nice bug... hope they fix it soon.
Goin on, and there it is: Wolverine Bite. So i read all around the this used to be a really really decent ability, esp in PvP cause of its good burst.
You may understand that i was quite confused when i saw the numbers of its damage (pet on lvl 77)... 75 dmg.... every 10 sec... and only after a crit... Nah!
I thought it might be a tooltip bug and so i went to the puppets in Stormwind and checked the damage, but the combat log also says around 75 dmg.

I asked google and searched serveral forums, this one included, about any hint if this is a bug or just another nerfed-with-big-titan-hammer-into-uselessness hunter abilty but nothing.
So i ask you whats wrong with it ?


Regards, ace.

Re: Wolverine Bite

Posted: Tue Nov 30, 2010 11:21 am
by ace4sure
72 views but no answer ?
common, is it buggy or intended ?

Re: Wolverine Bite

Posted: Tue Nov 30, 2010 11:44 am
by Sarayana
I honestly have no answer for you. I spec into it and view it as a focus-free attack my pet can use A LOT (based on the spam of "+6 focus" in my SCT from Invigoration)... I haven't had a look at what kind of damage it does since the patch, but I know it used to hit damn hard.

Even at that, I don't understand why you get such a low number. Based on the formula (taken from the tooltip here: http://www.wowhead.com/spell=53508), on my 80 hunter my pets should do (1 + ((5071 * 0.40) * 0.10))=203.84 base damage. Taking into account procs and buffs, that number should be quite a bit higher. I've no idea how the pet's level scales all this, and I don't normally theorycraft, so I can't give you more of an answer than this.

I always spec into it because no matter what the tooltip says, it's a focus-free attack that can be used very often, and at least it used to do a lot of damage.

Re: Wolverine Bite

Posted: Tue Nov 30, 2010 10:42 pm
by Kurasu
Honestly, I've specced into this ability, and seen it do multiple hundred at the *very* least. My memory says that it's surpassed 1k, but I'll never claim my memory is perfect. If you're only getting 75, then there's something wrong.

Frankly, my Cunning pets have a damage output that is pretty darned close to even with my Ferocity pets.

Re: Wolverine Bite

Posted: Wed Dec 01, 2010 9:33 am
by ace4sure
Ok maybe that point wasnt really clear: as i said i had a break for over a year. Im just lveling up to 80, right now I am lvl 79.
But nonetheless, you tell my that an ability that does around 200 dmg for a lvl80 pet with over 5000 AP is useful ?
You even post the formula which I also have seen and screwed it because i can't believe that it is correct but you don't find it suspicious at all?
AP * 0.4 * 0.1 = AP * 0.04 -> Only 4% of your AP scales to that ability, which would explain why its so crappy.
But to make my statement more valuable i gonna give you some percenteges which should be more precise than hard numbers.
So i went to the puppets in Stormwind and let only a cunning Pet attack with normal attacks, Bite and Wolverine Bite. After 3min i stopped and had a look to recount:
1. Normal Attacks - 60% (Hits: 250 dmg, 491 crit)
2. Bite - 36% (Hits: 386 dmg, 761 crit)
3. Wolverine Bite - 4% (Hits: 118 dmg, 236 crit)

I should look almost the same for you think, maybe even worse on your side, cause its scales so bad with AP.
I guess its pretty obvious that this ability is a totally useless in its current state.
I think its sad cause this Wolverine Bite is kind of the top tier signature ability of the cunning tree and yet is a complete waste of a skilling point in my eyes.

ace.

Re: Wolverine Bite

Posted: Wed Dec 01, 2010 10:44 am
by Acherontia
Okay, here's some results. I popped on my PvE gear, and first off, it hits noticeably harder on level 60 dummies (as opposed to the 85s, so I assume the dummies have armor). THEREFORE I tested this on level 60 dummies, simply to compare Wolverine Bite to melee crits (couldn't find the 80 dummies, and the 85s were giving Glancing Blows which skew results). So keep in mind, this is for the sake of comparison, rather than for predicting raid results.

* Wolverine Bite appears to use the GCD. Does that affect melee white swings?
* Out of 11 Wolverine Bites, 2 were hits, both in the 400-odd range. 8 were Crits, from 853 to 1051, with a 935 average.

Melee swings:

* Out of 51 Melee swings, 18 were hits, ranging from 681 to 891 with an average of 760. 33 were Crits ranging from 1366 to 1802, with an average of 1545.

So yeah, Wolverine Bite performs poorly compared to melee swings. I need to know whether it prevents the pet's white swings during the global cooldown. Simply speccing Wolverine Bite won't be a dps loss (in fact, will be an increase) as there isn't another place to put the point--UNLESS it stops a melee swing, which apparently hit harder.

Re: Wolverine Bite

Posted: Wed Dec 01, 2010 10:53 am
by Nakari
Melee swings and abilities are completely separate from each other, just like Auto Shot and shots/abilities are for us. The only thing Wolverine Bite could potentially interfere with is the pet's basic attack (Bite/Claw/Smack), but those are on a 3 second cooldown so, there's enough "free space" inbetween to fit in a focus free Wolverine Bite. Even if it does very little damage, it's still extra damage that doesn't cost you anything (other than the pet talent point which is mandatory anyway to get to Wild Hunt).

Re: Wolverine Bite

Posted: Wed Dec 01, 2010 10:57 am
by Acherontia
Then yeah, it's still a dps increase, no matter how slight :) I'd still expect it to do more but they seem to do good enough damage without.

Edit--the OP mentions PvP; not sure I'd take it for that. I'd probably go for more survivability.

Re: Wolverine Bite

Posted: Wed Dec 01, 2010 3:47 pm
by ace4sure
Point is that it used tto do alot more. I read somewhere that on 70 it used to crit for 1k which was quite noticable that time. 0It never had the dps of claw, and of course not, its a burst not a dps ability (that cant be evaded). Perfect for PvP. But since there is no burst anymore... well screw it.
So it seems as none of you really bothers it, Wolverine bite is right and just as intended. Sad...

Re: Wolverine Bite

Posted: Wed Dec 01, 2010 3:50 pm
by Acherontia
If you're expecting to work us all into a rage over it, no--this isn't the WoW forums :P If it's bugged, report it and find out if it's bugged or if it's working as intended. Expecting everyone else to do it FOR you won't work--we've tested it, and it doesn't do a lot of damage, so if you want to find out why, ask a dev/gm.

Re: Wolverine Bite

Posted: Wed Dec 01, 2010 8:28 pm
by Sarayana
Ace, I'm unsure why you're being confrontational and belligerent with us for an ability none of us designed. I agree with Acherontia, this isn't the kind of forum to get up in arms about this kind of stuff. Frankly, you've misread your audience.

Re: Wolverine Bite

Posted: Thu Dec 02, 2010 2:41 am
by ace4sure
My intentional question: "Wolverine Bite - Very, very low damage - buggy or intended ?"
Normally i wouldn't assume an ability to be bugged but its damage is so rediculously low i was really wondering.

So Im just asking and wondering why none can make a clear point by saying "Yeah, Blizz nerfed it some patches ago to its current state" or something.
I myself just started playing again 7 days ago. I don't know how this ability used to work in the past year and i have no idea how all the hunters excpet it to be.
That's why I am asking. If i would know all by myself do you think i would have make this thread ?

Re: Wolverine Bite

Posted: Thu Dec 02, 2010 2:53 am
by Cialbi
Try reading the comments over on Wowhead about Wolverine Bite to see what happened to the ability between then and now. I've always remembered it as not hitting very hard, but I've only been playing for about a year and a half. I do remember that wolverine Bite used to be a joke, in that it would only proc when the target dodged, blocked, or parried. Or was it when the pet dodged or parried?

Eitehr way, I'm happy with the ability. Since it doesn't cause too much interference, think of it as adding extra damage to your pet's crits ;)

Re: Wolverine Bite

Posted: Thu Dec 02, 2010 3:27 am
by Nightsights
did a test on a lvl 80 dummy with my new oil stained hawk lvl80.

formula of wolverine bite according to wowhead: (1 + ((RAP * 0.40) * 0.10))

BM spec, RAP=6669, est dmg=267
hits: 360
crits: 720-721

note: tried one wolverine bite on a lvl ?? boss dummy, normal hit for 339 dmg.


MM spec, RAP=6359, est dmg=254
hits:257
crits:514-530

conclusion: you have less than 2000 RAP. 2000 RAP in this formula comes out to around 80dmg. level your pet to 80 and test again.

Re: Wolverine Bite

Posted: Thu Dec 02, 2010 8:56 am
by Sarayana
ace4sure wrote:So Im just asking and wondering why none can make a clear point by saying "Yeah, Blizz nerfed it some patches ago to its current state" or something.
Seems if we're not making that statement it's because we don't know. My point isn't about your question, it's about your attitude when you're not getting the response you want. Sorry. :|

Re: Wolverine Bite

Posted: Thu Dec 02, 2010 8:59 am
by Nakari
Yes, the damage of Wolverine Bite was lowered some time ago, but it also changed from only activating after the target dodged/parried an attack from the pet (which at least in PVE never happened if you had 8% hit) to activating after the pet does a critical hit. With pets now scaling from 100% of our crit rating you can expect Wolverine Bite to be used every time it's off cooldown instead of once in a blue moon, so IMO a reduction in damage was reasonable.

Re: Wolverine Bite

Posted: Mon Nov 14, 2011 11:40 pm
by Wulfhelm
The definition is certainly underwhelming! "A fierce attack causing 1 damage, that your pet can use after it makes a critical attack. Cannot be dodged, blocked or parried."

So first off, the attack only happens AFTER it lands a crit. This of course depends on levels, buffs, etc. At 85 with an OK equiped hunter, it is actually fairly often. As you can see, it DOES NOT come after the victim dodges, blocks, or parries.

The '1' damage is probably a mistype. It should say 1 damage per..... That said, with the average 85 hunter having over 9000 RAP BEFORE Aspect, Beast Mastery and/or Kill, I bet this little free shot can be a nice little addon damage that the target has no way of avoiding..period. If it took the crit, its gonna take the Wolverine Bite.

Then add on talents like 'Feeding frenzy' and others and it all adds up and makes your silithid one tough fighting machine.

I've used all the available pets over the last several years and have found the basic silithid to be pretty much as tough as they come. Gondria and others might be tough, but I have about 10k more health with the silithid, close to, if not the same average dps, and a stinging web that will stop an epic boss in his tracks!!!

Re: Wolverine Bite

Posted: Tue Nov 15, 2011 10:59 am
by Kurasu
Wulfhelm wrote:The definition is certainly underwhelming! "A fierce attack causing 1 damage, that your pet can use after it makes a critical attack. Cannot be dodged, blocked or parried."

So first off, the attack only happens AFTER it lands a crit. This of course depends on levels, buffs, etc. At 85 with an OK equiped hunter, it is actually fairly often. As you can see, it DOES NOT come after the victim dodges, blocks, or parries.

The '1' damage is probably a mistype. It should say 1 damage per..... That said, with the average 85 hunter having over 9000 RAP BEFORE Aspect, Beast Mastery and/or Kill, I bet this little free shot can be a nice little addon damage that the target has no way of avoiding..period. If it took the crit, its gonna take the Wolverine Bite.

Then add on talents like 'Feeding frenzy' and others and it all adds up and makes your silithid one tough fighting machine.

I've used all the available pets over the last several years and have found the basic silithid to be pretty much as tough as they come. Gondria and others might be tough, but I have about 10k more health with the silithid, close to, if not the same average dps, and a stinging web that will stop an epic boss in his tracks!!!
Remember, this thread is near on a year old. Wolverine Bite has been changed a 'bit' in that time. ;)

Re: Wolverine Bite

Posted: Tue Nov 15, 2011 4:00 pm
by Nightsights
Nightsights wrote:
formula of wolverine bite according to wowhead: (1 + ((RAP * 0.40) * 0.10))
i guess he didnt read my post. the formula is right there ^ it hasnt changed since the last posting.

Re: Wolverine Bite

Posted: Tue Nov 15, 2011 4:13 pm
by Kalliope
Nightsights wrote:
Nightsights wrote:
formula of wolverine bite according to wowhead: (1 + ((RAP * 0.40) * 0.10))
i guess he didnt read my post. the formula is right there ^ it hasnt changed since the last posting.
Considering how necroed the thread was, you're probably right. ;)