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Traps Failing?

Posted: Mon Dec 27, 2010 1:41 pm
by Button
I'm hoping someone else can shed light on this - in dungeons, I've always been very diligent about chain trapping a mob. At first, things seemed to work like normal, but I soon realized there's something strange going on with my traps (freezing trap, specifically). When I go to re-freeze a trapped target (one that is still frozen), it unfreezes them instead (when they have plenty of time left from the previous trapping). Also, I've noticed that a lot of times, I will toss my trap out in camo, and it won't activate. They don't trigger it at all; I set it literally under their feet and it just sits there and never activates.

Anyone else having issues with this trap or other traps?

Re: Traps Failing?

Posted: Mon Dec 27, 2010 1:43 pm
by Setanta
I've had a lot of the trap not activating after launching it under a mob in dungeons, especially in Grim Batol with those 3 humans controlling a gronn.

Re: Traps Failing?

Posted: Mon Dec 27, 2010 1:46 pm
by Button
The "non-activating" traps mainly does happen in Grim Batol on those groups, but I've noticed it once or twice in other dungeons, as well. At first I thought maybe there was something special about those particular groups so I just placed the trap between the mob and the tank when they pulled which seemed to work fine. When I started noticing other oddities and other mobs that this was happening on, it got me questioning what's going on.

Re: Traps Failing?

Posted: Mon Dec 27, 2010 1:48 pm
by Kalliope
Setanta wrote:I've had a lot of the trap not activating after launching it under a mob in dungeons, especially in Grim Batol with those 3 humans controlling a gronn.
^
This is the only place that's happened to me. I haven't experienced the other issue, though. Are you hit-capped?

Re: Traps Failing?

Posted: Mon Dec 27, 2010 1:53 pm
by Button
I am close, but not 100%. I am sitting at 921 hit (7.67%). I think that is enough for heroic trash, though.

Re: Traps Failing?

Posted: Mon Dec 27, 2010 3:04 pm
by Golden
It seems that those particular mobs are bugged in a way that they appear to be in a different spot they actually are. Of course it's extremely hard to have room for trial and error, but whenever you're at those mobs, you should try different spots around the mob until you've learned where they actually trigger the traps. If I remember correctly, it's a yard or two towards the gronn from where you see the mob.

Re: Traps Failing?

Posted: Mon Dec 27, 2010 3:40 pm
by Kalliope
Thanks, Golden; will definitely try that the next time I'm in there! :)

Re: Traps Failing?

Posted: Mon Dec 27, 2010 3:46 pm
by Setanta
Kalliope wrote:
Setanta wrote:I've had a lot of the trap not activating after launching it under a mob in dungeons, especially in Grim Batol with those 3 humans controlling a gronn.
^
This is the only place that's happened to me. I haven't experienced the other issue, though. Are you hit-capped?
hehe...1009 hit :)

I've always figured it's a range thing like what was mentioned by someone else. Only other issue I've had really has been, ok I'll trap front one (easiest to line up) and tank pulls before I launch trap or the mage inexplicably decides that everything is an aoe pull.

Re: Traps Failing?

Posted: Mon Dec 27, 2010 3:51 pm
by Vulcorhunter
there is a bug at the moment with the glyph for freezing trap where if you have said glyph and try to retrap a target it will always fail.

Re: Traps Failing?

Posted: Mon Dec 27, 2010 5:42 pm
by Kalliope
Vulcorhunter wrote:there is a bug at the moment with the glyph for freezing trap where if you have said glyph and try to retrap a target it will always fail.
Ooh. Had not heard this before. Good call!

Re: Traps Failing?

Posted: Mon Dec 27, 2010 7:11 pm
by SgtMakkie
Golden wrote:It seems that those particular mobs are bugged in a way that they appear to be in a different spot they actually are. Of course it's extremely hard to have room for trial and error, but whenever you're at those mobs, you should try different spots around the mob until you've learned where they actually trigger the traps. If I remember correctly, it's a yard or two towards the gronn from where you see the mob.
Yep.. Basically stick the trap right in front of them and you'll see them bug and jump forward into the trap.. ! Trust me I've been through the crazy 'eek wtf' moments on that pull with it not working :P

In general re-trapping is a pain, I think it has something to do with mobs not having abilities that makes the direct re-trapping a problem (pools of lava under them etc). I some times try to drag the melee mob towards me away from the pack and lay a trap and let it walk into it, of course this relies on the tank not re-taunting off you :P Casters are more fun, but a scatter shot is usually enough to close the distance to retrap.. if that still doesn't work.. FD and MD to tank.

Re: Traps Failing?

Posted: Mon Dec 27, 2010 7:13 pm
by Adam-Savage
Button wrote:The "non-activating" traps mainly does happen in Grim Batol on those groups, but I've noticed it once or twice in other dungeons, as well. At first I thought maybe there was something special about those particular groups so I just placed the trap between the mob and the tank when they pulled which seemed to work fine. When I started noticing other oddities and other mobs that this was happening on, it got me questioning what's going on.
I had the same thing happen to me. I put a freezing trap out and it should of froze the mob and it didn't. This wiped the group and I got blamed for it naturally. 2nd time around I try to put a trap down as told to but the tank didn't wanna wait. I ended up trapping one for like 2 seconds before the tank broke it and this resulted in a 2nd wipe. The group disbanded at this point.

Re: Traps Failing?

Posted: Mon Dec 27, 2010 8:11 pm
by Kalliope
Another nice perk of survival is using wyvern sting as a secondary trapping device. I've saved some pulls with it. :)

Re: Traps Failing?

Posted: Tue Dec 28, 2010 4:35 pm
by peanutbuttercup
Wow, this is good to know. I had the glyph and would occassionally try to retrap mobs in dungeons if DPS was a little low to buy more time, and I kept blaming myself every time it failed, thinking I had positioned it wrong. I've now switched out glyphs and told my pocket tank about the problem, so now he knows too that he won't get a second freeze trap on the same mob.

Re: Traps Failing?

Posted: Tue Dec 28, 2010 4:44 pm
by Aleu
Vulcorhunter wrote:there is a bug at the moment with the glyph for freezing trap where if you have said glyph and try to retrap a target it will always fail.
Well... That explains it. I keep trying to chain trap mobs, but it never works. >>; I'll be switching this glyph out then for the time being.

Re: Traps Failing?

Posted: Tue Dec 28, 2010 4:47 pm
by Adam-Savage
My problem is it fails and then goes on cooldown so I have to wait to use it again.

Re: Traps Failing?

Posted: Tue Dec 28, 2010 4:47 pm
by Kalliope
If you got rid of the glyph, you should be able to retrap no problem. :)

Re: Traps Failing?

Posted: Tue Dec 28, 2010 5:19 pm
by Adam-Savage
I don't have any glyph for the traps.