Magnakilro's Guide to the Volcanic Stone Drake
Posted: Fri Jan 07, 2011 12:00 pm
*Descends down from the heavens, surrounded by angellic singing and punching*
Hello form peoples! Welcome to another round of doing stuff for shinies that makes us feel oh so swell.
So far we've solo farmed Slabhide for the Vitreous Stone Drake, and solo'ed Skadi for a Blue Proto Drake....
Now let's try something....a little different.
The Volcanic Stone Drake is Cata's version of the Red Proto Drake (I have a guide for the red proto....just check Veph's Resource thread). It is a stone drake with red crystals jutting out of its body. It is mailed to you upon completion of the achievement "Glory of the Cataclysm Hero"
Here's what you'll need:
1: a group that can follow directions and is ready for this stuff
Once you have all of those things....your ready to begin!
Blackrock Caverns:
Achs: "Crushing Bones and Cracking Skulls", "Arrested Development", "Too Hot To Handle", "Ascendant Descending"
1: Crushing Bones and Cracking Skulls:
Boss needed: Rom'ogg Bonecrusher
Description: Cause Rom'ogg to kill 10 Angered Earth adds with Skullcracker, then kill him
Strat: Very easy. The adds are summoned by his Quake ability. Ignore them until Skullcracker. When your in the Chains of Woe, kill the chains quickly. As you are escaping, slow or root some adds and watch as he takes the out in one fell swoop. You don't actually need to slow or root them. He'll end up hitting a few on his own. Just let 10 die this way, then kill Rom'ogg.
2: Arrested Development
Boss Needed: Corla, the Herald of Twilight
Description: Allow Corla's adds to evolve, then kill them, then kill Corla.
Strat: This ach is easiest if you take your time. Designate an add to kill first. The other two are kept from evolving just as you would during the normal fight. The add to kill is ignored till evolution. Tank picks up add. Nuke the add down FAST. It hits very hard. Interrupt Corla's fear and the add's Shadow Strike (the add will attempt to use this as soon as it evolves.) After the first add dies, wait a bit for mana to regen and CD to go off...cd. This boss doesn't enrage, so take your time, don't rush. When everyone is ready, release the second add, and repeat what you've done for the first one. After he dies, heal up, mana up, wait on CD's, then unleash 3rd add. Do what you've done for the other two. With all adds dead, nuke down Corla.
3: Too Hot to Handle
Boss Needed: Karsh Steelbender
Description: Allow Karsh to gain 15 or more stacks of Superheated Quicksilver Armor
Strat: Handle the fight just like you would if you didn't want the ach. Just add stacks slowly until he hits 15. At that point. you can let stacks drop, then kill the adds. Kill boss as normal.
4: Ascendant Descending
Boss Needed: Ascendant Lord Obsidius
Description: kill Obsidius without anyone getting 4 stacks of Crepuscular Veil.
Strat: This can be pretty tough. Crepuscular Veil is a stacking Healing reduction debuff the adds cast when near people in your group, whether they are the target or not so you'll need a good kiter. The adds respond to the most recent Threat (as in...the guy that hit them last) Frost Mages are great for this. The mage can use all of its snares and Frost Nova to keep adds away from everyone. Between Improved Cone of Cold, Frost Nova, and Water Elemental's Freeze ability, the mage should hardly get hit. When Obsidius switches with an add, use Ice Lance on the loose add, then continue to kiting. You will hafta do this twice during the fight. Just kill Obsidius while the kiter does his/her thing.
Note: Adds can not be encased in Ice (Frost Tomb thingy from mages, Freeze Trap from hunters)
Throne of the Tides
Achs: "Old Faithful" "Prince of Tides"
1: Old Faithful
Boss Needed: Lady Naz'jar
Description: Cause Lady Naz'jar to kill an add with Geyser.
Strat: Easy. Kill the 2 caster adds, then lower the melee add's hp. Clump up on him so Geyser is aimed under the add. CC the add and get away from the Geyser and watch it die. Also, a Priest can MC a add and let it stand in the Geyser. Boss does not need to die.
2: Prince of Tides
Boss Needed: Ozumat
Description: Kill an Unyielding Behemoth during Phase 3
Strat: Very Easy. When the Behemoth spawns in Phase 1, keep it alive until phase 3 (when you kill Ozumat), then kill the add. Boss does not need to die.
Stonecore
Ach: "Rotten to the Core"
1: Rotten to the Core
Boss Needed: High Priestess Azil
Description: While fighting Azil, kill 60 of her adds in 10 secs.
Strat: Easy. There are 60 adds standing in front of you when you get to her. Pull all of em, then pull Azil. AoE down all adds. Azil does not need to die. Remember that Azil MUST be engaged for this ach to count. Also you only get 1 shot with this method as these adds do not respawn.
Vortex Pinnacle
Achs: "Extra Credit Bonus Stage", "No Static At All"
1: Extra Credit Bonus Stage
Boss Needed: None really...but it helps to have cleared up to Asaad.
Description: Collect 5 Golden Orbs in one run.
Strat: Easy....you can do this after the instance is cleared. Just look off the edges, and such. Remember that falling is safe in this dungeon. If you want the orbs floating in Altairus's room, you'll need to get them during the boss fight. You need to use his tornadoes to launch high enough to grab the orbs. If you've been grabbing every orb up to this point, you should have 5 now.
2: No Static At All
Boss Needed: Asaad
Description: Kill Asaad without being effected by Static Cling
Strat: Easy. Just jump AS SOON AS you see him start casting Static Cling. The first cling he casts has no warning, so watch for it. After that, he casts it after a Chain Lightning. This ach is Individual Skill...if the rest of the group fails, you are still in the running.
Lost City of the Tol'vir
Achs: "Acrocalypse Now", "Kill it With Fire", "Headed South"
1: Acrocalypse Now
Boss Needed: Lockmaw
Description: Kill 20 Frenzied Crocalisks in 10 secs while fighting Lockmaw
Strat: Kinda tough. One way is to have dps kite adds with mounts. Just run around on mounts with crocs in tow. If tank or healer get's marked, tank picks them up. After about 5 or 6 Marks, you should have enough crocs. AoE em down fast. Lockmaw does not need to die.
2: Kill it With Fire
Boss Needed: High Prophet Barim
Description: Kill 3 of the soul things summoned by the Dark Pheonix in phase 2 while they have the Burning Soul debuff.
Strat: Easy. Kite the dark pheonix over fires left over by Pheonix in phase 1, which gives them the Burning Souls debuff. Just nuke down the souls while they have the debuff. Barim does not need to die.
Hello form peoples! Welcome to another round of doing stuff for shinies that makes us feel oh so swell.
So far we've solo farmed Slabhide for the Vitreous Stone Drake, and solo'ed Skadi for a Blue Proto Drake....
Now let's try something....a little different.
The Volcanic Stone Drake is Cata's version of the Red Proto Drake (I have a guide for the red proto....just check Veph's Resource thread). It is a stone drake with red crystals jutting out of its body. It is mailed to you upon completion of the achievement "Glory of the Cataclysm Hero"
Here's what you'll need:
1: a group that can follow directions and is ready for this stuff
Once you have all of those things....your ready to begin!
Blackrock Caverns:
Achs: "Crushing Bones and Cracking Skulls", "Arrested Development", "Too Hot To Handle", "Ascendant Descending"
1: Crushing Bones and Cracking Skulls:
Boss needed: Rom'ogg Bonecrusher
Description: Cause Rom'ogg to kill 10 Angered Earth adds with Skullcracker, then kill him
Strat: Very easy. The adds are summoned by his Quake ability. Ignore them until Skullcracker. When your in the Chains of Woe, kill the chains quickly. As you are escaping, slow or root some adds and watch as he takes the out in one fell swoop. You don't actually need to slow or root them. He'll end up hitting a few on his own. Just let 10 die this way, then kill Rom'ogg.
2: Arrested Development
Boss Needed: Corla, the Herald of Twilight
Description: Allow Corla's adds to evolve, then kill them, then kill Corla.
Strat: This ach is easiest if you take your time. Designate an add to kill first. The other two are kept from evolving just as you would during the normal fight. The add to kill is ignored till evolution. Tank picks up add. Nuke the add down FAST. It hits very hard. Interrupt Corla's fear and the add's Shadow Strike (the add will attempt to use this as soon as it evolves.) After the first add dies, wait a bit for mana to regen and CD to go off...cd. This boss doesn't enrage, so take your time, don't rush. When everyone is ready, release the second add, and repeat what you've done for the first one. After he dies, heal up, mana up, wait on CD's, then unleash 3rd add. Do what you've done for the other two. With all adds dead, nuke down Corla.
3: Too Hot to Handle
Boss Needed: Karsh Steelbender
Description: Allow Karsh to gain 15 or more stacks of Superheated Quicksilver Armor
Strat: Handle the fight just like you would if you didn't want the ach. Just add stacks slowly until he hits 15. At that point. you can let stacks drop, then kill the adds. Kill boss as normal.
4: Ascendant Descending
Boss Needed: Ascendant Lord Obsidius
Description: kill Obsidius without anyone getting 4 stacks of Crepuscular Veil.
Strat: This can be pretty tough. Crepuscular Veil is a stacking Healing reduction debuff the adds cast when near people in your group, whether they are the target or not so you'll need a good kiter. The adds respond to the most recent Threat (as in...the guy that hit them last) Frost Mages are great for this. The mage can use all of its snares and Frost Nova to keep adds away from everyone. Between Improved Cone of Cold, Frost Nova, and Water Elemental's Freeze ability, the mage should hardly get hit. When Obsidius switches with an add, use Ice Lance on the loose add, then continue to kiting. You will hafta do this twice during the fight. Just kill Obsidius while the kiter does his/her thing.
Note: Adds can not be encased in Ice (Frost Tomb thingy from mages, Freeze Trap from hunters)
Throne of the Tides
Achs: "Old Faithful" "Prince of Tides"
1: Old Faithful
Boss Needed: Lady Naz'jar
Description: Cause Lady Naz'jar to kill an add with Geyser.
Strat: Easy. Kill the 2 caster adds, then lower the melee add's hp. Clump up on him so Geyser is aimed under the add. CC the add and get away from the Geyser and watch it die. Also, a Priest can MC a add and let it stand in the Geyser. Boss does not need to die.
2: Prince of Tides
Boss Needed: Ozumat
Description: Kill an Unyielding Behemoth during Phase 3
Strat: Very Easy. When the Behemoth spawns in Phase 1, keep it alive until phase 3 (when you kill Ozumat), then kill the add. Boss does not need to die.
Stonecore
Ach: "Rotten to the Core"
1: Rotten to the Core
Boss Needed: High Priestess Azil
Description: While fighting Azil, kill 60 of her adds in 10 secs.
Strat: Easy. There are 60 adds standing in front of you when you get to her. Pull all of em, then pull Azil. AoE down all adds. Azil does not need to die. Remember that Azil MUST be engaged for this ach to count. Also you only get 1 shot with this method as these adds do not respawn.
Vortex Pinnacle
Achs: "Extra Credit Bonus Stage", "No Static At All"
1: Extra Credit Bonus Stage
Boss Needed: None really...but it helps to have cleared up to Asaad.
Description: Collect 5 Golden Orbs in one run.
Strat: Easy....you can do this after the instance is cleared. Just look off the edges, and such. Remember that falling is safe in this dungeon. If you want the orbs floating in Altairus's room, you'll need to get them during the boss fight. You need to use his tornadoes to launch high enough to grab the orbs. If you've been grabbing every orb up to this point, you should have 5 now.
2: No Static At All
Boss Needed: Asaad
Description: Kill Asaad without being effected by Static Cling
Strat: Easy. Just jump AS SOON AS you see him start casting Static Cling. The first cling he casts has no warning, so watch for it. After that, he casts it after a Chain Lightning. This ach is Individual Skill...if the rest of the group fails, you are still in the running.
Lost City of the Tol'vir
Achs: "Acrocalypse Now", "Kill it With Fire", "Headed South"
1: Acrocalypse Now
Boss Needed: Lockmaw
Description: Kill 20 Frenzied Crocalisks in 10 secs while fighting Lockmaw
Strat: Kinda tough. One way is to have dps kite adds with mounts. Just run around on mounts with crocs in tow. If tank or healer get's marked, tank picks them up. After about 5 or 6 Marks, you should have enough crocs. AoE em down fast. Lockmaw does not need to die.
2: Kill it With Fire
Boss Needed: High Prophet Barim
Description: Kill 3 of the soul things summoned by the Dark Pheonix in phase 2 while they have the Burning Soul debuff.
Strat: Easy. Kite the dark pheonix over fires left over by Pheonix in phase 1, which gives them the Burning Souls debuff. Just nuke down the souls while they have the debuff. Barim does not need to die.