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Uldum phased beetle report & phasing taming discussion
Posted: Thu Jan 13, 2011 5:32 pm
by Kalliope
The four scarabs that open up for that one phase of the first Harrison Jones questline in Uldum (amethyst, emerald, sapphire, and turquoise) can still be tamed if you know someone on the quest and they aggro one of the scarabs. You pull it off them, tame, bam, insta-scarab.
Thanks muchly to Kordelia for waiting while I quested through the early Uldum quests to unlock the phased scarabs! ^_^
*glees quietly and resumes pondering a name for the amethyst scarab she's turned out to want after all*
EDIT: So this works if for whatever reason you can't see the scarabs. HOWEVER, you SHOULD still be able to see the scarabs after completing that quest chain if you go back and fly down to the scarabs. You won't be able to see them from near the ceiling, but they should be there.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 5:34 pm
by Tulune
I just think it's BS that they would phase them out after you do the quest to kill some of them. I really loathe this phasing crap.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 6:17 pm
by Anyia
I was under the strong impression that these stayed reachable even after you'd completed the quest line. At least that's the case on live - has it changed on the PTR? Initially I thought they'd phase out too, but a kind person here on the forum showed me the error of my thinking a few weeks ago, and I verified it myself (and let my amethyst beetle go since I knew I could get it back later).
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 6:26 pm
by Kalliope
Reeeally.
Will have to check after this random.
Kordelia couldn't see them when we tested, though.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 6:30 pm
by Tulune
If you kill one, it open up a quest to kill 10 of each color. after that, they phase out of existance.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 6:31 pm
by Kurasu
I'm not sure what goes into seeing them and not. Kura, after I'd done the quest, couldn't see them for quite a while. After he finished all Uldum's quests, someone mentioned the scarab quest I had missed. When I went back, I could see them. And since then, no sign. So... maybe I got lucky and someone there was just on the right quest level? Or maybe they only stay there until you've done the 'killing' quest?
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 6:33 pm
by Tulune
http://www.wowhead.com/quest=27627
I really wish I read this before I did it, otherwise I would have skipped it

Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 6:42 pm
by Acherontia
I was still able to see them when I went back recently...
I don't remember doing a quest to kill them, though. Oh, and I finished Uldum. /confused
If you kill one, it open up a quest to kill 10 of each color. after that, they phase out of existance.
Makes more sense now... Hunters prospectively wanting to tame one in the future probably shouldn't kill any then

Still, interesting to know if you can tame one if someone ELSE is on the quest! Can you test this, Kalliope, with one person who has done it & one who hasn't? I'm wondering if the phasing/taming is affected...
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 6:48 pm
by Slickrock
Umm, are you talking about down in the one temple?.. I just flew down there, and I can still interact with the beetles, and I finished the questline.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 6:53 pm
by Wain
Unless they've changed something, they should be there all the time once you've done the quests. They always were. One thing to note, however, is that they often only appear when you get very close. It like they materialize in front of you. So maybe on days of latency issues the phasing doesn't happen properly. I hope they haven't changed the phasing.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 6:57 pm
by Slickrock
The ones outside phased out, but at least the 4 colors in the one temple are still there.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 7:19 pm
by Siela
You can pull the beetles out of their phase by placing a trap right where they are located. Hard to tell which color is where until you trap one of course, but this is the technique I used to tame one.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 7:39 pm
by Tulune
Siela wrote:You can pull the beetles out of their phase by placing a trap right where they are located. Hard to tell which color is where until you trap one of course, but this is the technique I used to tame one.
O wow thanks for the tip. Even though they are phased after you do the quest I mentioned, they still trigger freezing trap!
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 7:40 pm
by Anyia
Siela wrote:You can pull the beetles out of their phase by placing a trap right where they are located.
Oh wow! I didn't know that traps existed across all phases! That's an excellent nugget of information to have - thank you!
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 8:16 pm
by Ryai
Anyia wrote:Siela wrote:You can pull the beetles out of their phase by placing a trap right where they are located.
Oh wow! I didn't know that traps existed across all phases! That's an excellent nugget of information to have - thank you!
It works- even with never questing on my premade goblin.
Downside is you can also pull ghosts- best bet is to put the traps under the statues feet if you're unphased. And well for those phased you probably know where :p
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 8:37 pm
by Kalliope
Mmkay, everyone who said that the beetles are still there IS CORRECT. YAY!

I have Galatea now. <3 (On live.) You *do* have to go right up to them to see them; you can't just pop your head in the entrance and check. Updating first post. ^_^ Thanks all! And confirmed that they're still visible on the PTR as well. That's a relief!

Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Thu Jan 13, 2011 11:00 pm
by Wain
Tulune wrote:Siela wrote:You can pull the beetles out of their phase by placing a trap right where they are located. Hard to tell which color is where until you trap one of course, but this is the technique I used to tame one.
O wow thanks for the tip. Even though they are phased after you do the quest I mentioned, they still trigger freezing trap!
I had no idea of that either. If so, very cool. It could be used to get the gem/hunched tigers in Neferset or the red hyenas on the cliffs as well.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Fri Jan 14, 2011 1:42 am
by Acherontia
When I tested this, traps wouldn't trigger on phased mobs.
I found that if you lay a freeze trap JUST inside the phased zone, back up so you're outside it, Concussive Shot the beast so it runs into the trap, and then tame, you can tame phased beasts.
That method has three points:
* The trap stops it from leaving the phased zone
* You must be in range of (and have LoS on) the mob
* It allows you to stand outside the phased zone so you can see the phased mobs
But the important thing is actually the LoS. It doesn't help if you can see the mob by hovering a bit away on a flyer, because if you can't see it while able to stand still & channel at it while in range you can't do it.
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Fri Jan 14, 2011 3:25 am
by Cialbi
Nice work, Acherontia! Very impressive again.
However, I'm curious if the methods being used to tame the beetles don't quite fit into your guidelines - that is, if you can violate the third point of your method and still tame a beetle. The reason I ask is that I certainly don't remember seeing any bugs scurrying around the Temple of the Stars before they had been phased in by the questline. Am I to take it that standing in other phased zones and dropping a trap doesn't work, however?
Re: No time, Dr. Jones, must tame! (Uldum phased beetle repo
Posted: Fri Jan 14, 2011 3:40 am
by Acherontia
Yeah, you have to be able to SEE the mobs when you're standing outside the phased zone. So basically, if it's just a part you haven't done yet, it won't work--but if it's a part you went past, and you can see the mobs when standing outside the area...
Well, I think it's down to which phase is the "real" one, which gets way too complex even for me. I guess if you can see the mobs inside because that's the "real" phase you haven't unlocked, then it would work, but... Well.
I really hate phasing >.> The idea is nice for questing, but it screws the game up so badly imo. WPvP is pretty dead in many places as a result
