I think I have an idea...
Posted: Tue Feb 23, 2010 1:19 pm
...but I'm not about to throw it to the shark tank that is the official forums without giving it a good vet-out first. The thread referenced in our Game News forum was started with the intent of requesting that the beast mastery spec be given some sort of damage fix so that it wasn't lagging quite so far behind the other two, at least until Cataclysm when the whole class gets an overhaul. Several valid points were brought up, both by players and by blues.
I had an idea today that might be the fix the beast masters need...a sort of bandaid, if you will. There's already a mechanic in place in the game for it; the question is, can it be tweaked for hunters?
There's a talent in the priest shadow tree called Shadow Weaving. It's a 3 point talent. When maxed out, the priest's shadow damage spells have a 99% chance to apply a buff to the priest called Shadow Weaving. The buff stacks up to 5 times and lasts 14 seconds, no matter how many stacks are up. When fully stacked and active, Shadow Weaving increases the priest's spell damage by 6%.
Could this talent be baked into one of the deep BM talents to help us out with dps? Say, make it stack off of Steady Shot and be refreshed by same, and make the damage increase only apply to the hunter's damage, not his pet's. When I play my priest, I will spam Mind Flay to get the 5 stacks up, then go into my normal spell rotation to get the benefit of the extra damage. So a hunter doing the same thing to get the buff up (call it Wild Fury or something like that since we're talking hunters here) wouldn't be too bad, and the Steady Shot in our normal rotation should keep the buff going through the fight. And a hunter just constant-spamming Steady Shot throughout the fight isn't going to do terribly good damage anyway. They'll have to go back to the normal shot rotation to get the most benefit of the buff on them.
Given how mobile PvP is, I don't think doing this would make BM hunters too powerful there and it's definitely not bursty...it has ramp-up time, which is one of the things the blues said they wanted. And 6% more damage wouldn't put us neck-and-neck with the other two specs...but it would sure help. And because the mechanics for the buff are already in the game, chances are good the bugginess of integrating it would be minimal.
Thoughts? Improvements?
I had an idea today that might be the fix the beast masters need...a sort of bandaid, if you will. There's already a mechanic in place in the game for it; the question is, can it be tweaked for hunters?
There's a talent in the priest shadow tree called Shadow Weaving. It's a 3 point talent. When maxed out, the priest's shadow damage spells have a 99% chance to apply a buff to the priest called Shadow Weaving. The buff stacks up to 5 times and lasts 14 seconds, no matter how many stacks are up. When fully stacked and active, Shadow Weaving increases the priest's spell damage by 6%.
Could this talent be baked into one of the deep BM talents to help us out with dps? Say, make it stack off of Steady Shot and be refreshed by same, and make the damage increase only apply to the hunter's damage, not his pet's. When I play my priest, I will spam Mind Flay to get the 5 stacks up, then go into my normal spell rotation to get the benefit of the extra damage. So a hunter doing the same thing to get the buff up (call it Wild Fury or something like that since we're talking hunters here) wouldn't be too bad, and the Steady Shot in our normal rotation should keep the buff going through the fight. And a hunter just constant-spamming Steady Shot throughout the fight isn't going to do terribly good damage anyway. They'll have to go back to the normal shot rotation to get the most benefit of the buff on them.
Given how mobile PvP is, I don't think doing this would make BM hunters too powerful there and it's definitely not bursty...it has ramp-up time, which is one of the things the blues said they wanted. And 6% more damage wouldn't put us neck-and-neck with the other two specs...but it would sure help. And because the mechanics for the buff are already in the game, chances are good the bugginess of integrating it would be minimal.
Thoughts? Improvements?