An Idea on Pet Abilities [Word Filled]
Posted: Wed Feb 02, 2011 3:12 am
Now I am almost positive I can't be the only one to post this, but this seems like the only forums hunters get any love so I figured if this is the best place to post this in the hopes something changes.
I am not proposing we need any new pet buffs, i am proposing we select our pet abilities based on their tree.
I can not tell you how much i would love using a Rhino/Boar (i really do like the models alot, i might even end up taming a Rhino after this just because i like them so much lol) but due to their almost useless pet ability, this goes the same for Foxes and Tallstriders, Sporebats (whats new there) and cats/spirit beasts teeter on the edge of usefulness because 3 classes bring the same buff.
I completely understand that Blizzard is trying to differentiate the pets from one another, but by sandbagging some pets it just upsets me that im being forced to play mechanically more than enjoyably.
Anyways i could go on with more repetative reasons on why pets should be more customizeable but ill cut to the chase =p
Since we have Pet Talent Trees, I was thinking of removing the Specie specific abilities and adding a pet Equivalent to a Glyph Tab, in which case the Hunter selects an Ability that the pet will utilize, and the availability of the Abilities is based on the Tree of the pet and BM Hunters will be able to select an Exotic Ability for their pet in addition to the first ability.
Below i have listed all the Abilities in each game currently in game with some minor tweaks in the Tenacity tree
CUNNING
Stun
Disarm
8% Magic
4s Disorient
40s Interupt
4% Phys
Sunder Armor
Cast Slow
Root
*Fortitude
*Conal AOE (Channeled, Basically mimicking the Chimera's Breathe)
FEROCITY
Demoralizing Roar Debuff
Str + Agi Buff
Root
Melee Slow Debuff
30% Bleed
1m Interrupt
Sunder Armor
Stun
5% Crit
*Bloodlust
*10% Healing Debuff
*Heal
TENACITY
Demo Roar
Shield Wall
30% Bleed
Root
Slow
Interrupt
Disarm
*Kings
*De-aggroing AOE (like the Worm's Burrow Attack, gives them some DPS Potential in PvE)
*EXOTIC (Beast Mastery Spec) Pet Abilities in addition to their Non-exotic Ability.
I took out the Knockback from the Tenacity tree in fear of Tenacity pets being dominant in PvP being specced to have a root/slow/disarm and a Knockback, i also did not include the upcoming Shale Spider Stun, for the same reason.
But with the ability to choose our Abilities it would greatly change the way we worry about what to tame allow us to use our pets to define our characters a bit more (which is one perk of being a hunter)
Anyways, i expect this has been discussed before, but i felt that if i wanted anything to change id post about it as well. Thanks for reading guys (assuming you did, i dont blame you if you didnt) and i apologize for any spelling/grammar errors that occured, its 2 am when im writing, and nothing good ever happens after 2am.
I am not proposing we need any new pet buffs, i am proposing we select our pet abilities based on their tree.
I can not tell you how much i would love using a Rhino/Boar (i really do like the models alot, i might even end up taming a Rhino after this just because i like them so much lol) but due to their almost useless pet ability, this goes the same for Foxes and Tallstriders, Sporebats (whats new there) and cats/spirit beasts teeter on the edge of usefulness because 3 classes bring the same buff.
I completely understand that Blizzard is trying to differentiate the pets from one another, but by sandbagging some pets it just upsets me that im being forced to play mechanically more than enjoyably.
Anyways i could go on with more repetative reasons on why pets should be more customizeable but ill cut to the chase =p
Since we have Pet Talent Trees, I was thinking of removing the Specie specific abilities and adding a pet Equivalent to a Glyph Tab, in which case the Hunter selects an Ability that the pet will utilize, and the availability of the Abilities is based on the Tree of the pet and BM Hunters will be able to select an Exotic Ability for their pet in addition to the first ability.
Below i have listed all the Abilities in each game currently in game with some minor tweaks in the Tenacity tree
CUNNING
Stun
Disarm
8% Magic
4s Disorient
40s Interupt
4% Phys
Sunder Armor
Cast Slow
Root
*Fortitude
*Conal AOE (Channeled, Basically mimicking the Chimera's Breathe)
FEROCITY
Demoralizing Roar Debuff
Str + Agi Buff
Root
Melee Slow Debuff
30% Bleed
1m Interrupt
Sunder Armor
Stun
5% Crit
*Bloodlust
*10% Healing Debuff
*Heal
TENACITY
Demo Roar
Shield Wall
30% Bleed
Root
Slow
Interrupt
Disarm
*Kings
*De-aggroing AOE (like the Worm's Burrow Attack, gives them some DPS Potential in PvE)
*EXOTIC (Beast Mastery Spec) Pet Abilities in addition to their Non-exotic Ability.
I took out the Knockback from the Tenacity tree in fear of Tenacity pets being dominant in PvP being specced to have a root/slow/disarm and a Knockback, i also did not include the upcoming Shale Spider Stun, for the same reason.
But with the ability to choose our Abilities it would greatly change the way we worry about what to tame allow us to use our pets to define our characters a bit more (which is one perk of being a hunter)
Anyways, i expect this has been discussed before, but i felt that if i wanted anything to change id post about it as well. Thanks for reading guys (assuming you did, i dont blame you if you didnt) and i apologize for any spelling/grammar errors that occured, its 2 am when im writing, and nothing good ever happens after 2am.